📄 gendelaunaydoc.cpp
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// GenDelaunayDoc.cpp : implementation of the CGenDelaunayDoc class
//
#include "stdafx.h"
#include "GenDelaunay.h"
#include "GenDelaunayDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGenDelaunayDoc
IMPLEMENT_DYNCREATE(CGenDelaunayDoc, CDocument)
BEGIN_MESSAGE_MAP(CGenDelaunayDoc, CDocument)
//{{AFX_MSG_MAP(CGenDelaunayDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGenDelaunayDoc construction/destruction
CGenDelaunayDoc::CGenDelaunayDoc()
{
// TODO: add one-time construction code here
}
CGenDelaunayDoc::~CGenDelaunayDoc()
{
}
BOOL CGenDelaunayDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CGenDelaunayDoc serialization
void CGenDelaunayDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CGenDelaunayDoc diagnostics
#ifdef _DEBUG
void CGenDelaunayDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CGenDelaunayDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CGenDelaunayDoc commands
void CGenDelaunayDoc::AddPoint(double x, double y)
{
double z;
int m_plen;//当前节点个数
CPointPos *p;
p=new CPointPos(x,y);
if(x<=0.4)
{
z=0.03-(x-0.2)*(x-0.2)-(y-0.5)*(y-0.5);
if(z<0) z=0.1;
p->m_z=sqrt(z)*double(3);
}
else{
if(x>=0.6)
{
z=0.05-(x-0.8)*(x-0.8)-(y-0.5)*(y-0.5);
if(z<0) z=0.1;
p->m_z=sqrt(z)*double(1.5);
}
else
p->m_z=0.5;
}
ASSERT(p!=NULL);
m_point.Add(p);
POSITION pos;
pos=GetFirstViewPosition();
m_plen=m_point.GetSize();
};
double CGenDelaunayDoc::S(int p1, int p2, int p3)
{
//求三角形面积,以右下角为原点时,s>0为逆时针(左转),
//s=0为三点重合
double s;
//POI m_p1,m_p2,m_p3;
CPointPos *m_p1=new CPointPos(m_point[p1]->m_x,m_point[p1]->m_y);
CPointPos *m_p2=new CPointPos(m_point[p2]->m_x,m_point[p2]->m_y);
CPointPos *m_p3=new CPointPos(m_point[p3]->m_x,m_point[p3]->m_y);
s=m_p1->m_x*m_p2->m_y+m_p2->m_x*m_p3->m_y+m_p1->m_y*
m_p3->m_x-m_p2->m_y*m_p3->m_x-m_p1->m_y*m_p2->m_x-m_p1->m_x*m_p3->m_y;
s=s/2;
delete m_p1;
delete m_p2;
delete m_p3;
return s;
}
void CGenDelaunayDoc::Center(CTriangle *temp)//外接圆心和半径
{
ASSERT(temp!=NULL);
int p1,p2,p3;
p1=temp->m_p1;
p2=temp->m_p2;
p3=temp->m_p3;
double k21,k31;
CPointPos* p11=(CPointPos*)m_point[p1];
CPointPos* p22=(CPointPos*)m_point[p2];
CPointPos* p33=(CPointPos*)m_point[p3];
if((p22->m_x-p11->m_x)==0)
{
temp->m_yc=(p11->m_y+p22->m_y)/2;//circle 纵坐标
k31=(p33->m_y-p11->m_y)/(p33->m_x-p11->m_x);
if (k31==0)
{
temp->m_xc=(p11->m_x+p33->m_x)/2;
}
else
{
temp->m_xc=(p11->m_x+p33->m_x)/2+
((p11->m_y+p33->m_y)/2-temp->m_yc)*k31;
}
}
else
{
k21=(p22->m_y-p11->m_y)/(p22->m_x-p11->m_x);
if (k21==0)
{
temp->m_xc=(p11->m_x+p22->m_x)/2;
if((p22->m_x-p33->m_x)==0)
{
temp->m_yc=(p11->m_y+p33->m_y)/2;
}
else
{
k31=(p33->m_y-p11->m_y)/
(p33->m_x-p11->m_x);
temp->m_yc=((p33->m_x+p11->m_x)/2-
temp->m_xc)/k31+
(p11->m_y+p33->m_y)/2;
}
}
else
{
if((p33->m_x-p11->m_x)==0)
{
temp->m_yc=(p33->m_y+p11->m_y)/2;
temp->m_xc=k21*(p11->m_y/2+p22->m_y/2-temp->m_yc)+
(p11->m_x+p22->m_x)/2;
}
else
{
k31=(p33->m_y-p11->m_y)/(p33->m_x-p11->m_x);
if(k31==0)
{
temp->m_xc=(p11->m_x+p33->m_x)/2;
temp->m_yc=((p11->m_x+p22->m_x)/2-
temp->m_xc)/k21+
(p11->m_y+p22->m_y)/2;
}
else
{
temp->m_xc=(k21*k31*(p22->m_y-p33->m_y)+
(p11->m_x+p22->m_x)*k31-(p11->m_x+p33->m_x)*k21)/(k31-k21);
temp->m_xc=temp->m_xc/2;
temp->m_yc=((p11->m_x+p22->m_x)/2-
temp->m_xc)/k21+
(p11->m_y+p22->m_y)/2;
}
}
}
}
temp->m_rad=sqrt((p33->m_x-temp->m_xc)*(p33->m_x-temp->m_xc)
+ (p33->m_y-temp->m_yc)*(p33->m_y-temp->m_yc));
}
void CGenDelaunayDoc::BaryCenter(CTriangle *temp)
{//三角形重心
ASSERT(temp!=NULL);
int p1,p2,p3;
p1=temp->m_p1;
p2=temp->m_p2;
p3=temp->m_p3;
CPointPos* p11=m_point[p1];
CPointPos* p22=m_point[p2];
CPointPos* p33=m_point[p3];
temp->m_x=(p11->m_x+p22->m_x +p33->m_x )/double(3);
temp->m_y=(p11->m_y+p22->m_y +p33->m_y )/double(3);
//temp->m_z=(p11->m_z+p22->m_z +p33->m_z )/double(3);
}
int CGenDelaunayDoc::GetInitEdges(double x, double y, int p)
{
// GetInitEdges : ransack each trangle to record it's edges
//when the piont belong it's circle,record the triangle's position in m_tri to m_index
//'x' and 'y' are the coordinates of the insert point
//'p' is the mark or th insert point in 'm_point'
// the returned value 'k/2' is the number of cirecle the point belonged
POSITION POS;
CBorder *m_border;
CBorder *m_border1;
CTriangle* pTriangle;
int j=0,i=0,k=0,max=0;
CPointPos *point=new CPointPos(x,y);
POS = m_tri.GetHeadPosition();
while(POS != NULL ){
i= m_tri.GetAt( POS )->Where(point);
if(i==POS_ERROR){
return POS_ERROR;
}
if(i==POS_ON)//in circle POS_ON=2
{
k=k+i;
m_index.Add(POS);
pTriangle=m_tri.GetAt(POS);
//ransack three edge of a triangle,if an edge of a triangle
//have belong to the array 'm_pDoc->m_edge' delete both of them to form
// the border of the inserted polygon which is stored in the array
//'m_pDoc->m_edge'
int array[4];
array[0]=pTriangle->m_p1;
array[1]=pTriangle->m_p2;
array[2]=pTriangle->m_p3;
array[3]=pTriangle->m_p1;
for(int h=0;h<3;h++)
{
m_border=new CBorder(array[h],array[h+1]);
max=m_edge.GetSize();
if(max==0)
{
m_edge.Add(m_border);
}
else
{
j=0;
for(int m=0;m<max;m++)
{
m_border1=m_edge[m];
if(TwoEdgeSuperposition(m_border,m_border1)==1)//?//???
{
m_edge.RemoveAt(m,1);
max=max-1;
j++;
}
}
if(j==0)
{
m_edge.Add(m_border);
}
}
}/////for
}/////////////if(POS_ON)
pTriangle=m_tri.GetNext(POS);
}//////////////while
//if(k==0)//the point don't belong any circle,
//i.e.don't the convexity
delete point;
return k;
}
bool CGenDelaunayDoc::DelEdgeOrNot(int p1, int p2,int p)
{
CTriangle* pTriangle;
//p1=m_pDoc->m_edge[j]->m_p1,record the point's mark in m_point
//p2=m_pDoc->m_edge[j]->m_p2,record the point's mark in m_point
int i,j;
for(i=0;i<m_index.GetSize();i++)
{
pTriangle=m_tri.GetAt(m_index[i]);
int array[3];
array[0]=pTriangle->m_p1;
array[1]=pTriangle->m_p2;
array[2]=pTriangle->m_p3;
int a=-1,b=-1;
for(j=0;j<3;j++)
{
if(p1==array[j]) a=j;
}
for(j=0;j<3;j++)
{
if(p2==array[j]) b=j;
}
if((a>=0) & (b>=0))
{
int other_point=TheOtherPoint(p1,p2,pTriangle);
CPointPos* pPoint=IntersectionPoint(m_point[p1],m_point[p2],
m_point[p],m_point[other_point]);
if(pTriangle->Where(pPoint)==POS_ON){//整数截断使交点在边外
return true;
}
}
}
return false;
}
int CGenDelaunayDoc::TwoEdgeSuperposition(CBorder *b1, CBorder *b2)
{
if(b1==b2 || (b1->m_p1==b2->m_p2 && b1->m_p2==b2->m_p1) ) return 1;
return 0;
}
int CGenDelaunayDoc::TheOtherPoint(int p1, int p2, CTriangle *temp)
{//p1,p2 are the mark recorded by m_tri in m_point
int array[3];
double s;
array[0]=temp->m_p1;
array[1]=temp->m_p2;
array[2]=temp->m_p3;
for(int i=0;i<3;i++)
{
s=S(array[i],p1,p2);
if(fabs(s)>0.00000000001) return array[i];
}
}
CPointPos* CGenDelaunayDoc::IntersectionPoint(CPointPos *point1, CPointPos *point2,CPointPos *point3, CPointPos *point4)
{
ASSERT(point1!=NULL);
ASSERT(point2!=NULL);
ASSERT(point3!=NULL);
ASSERT(point4!=NULL);
CPointPos *pos=new CPointPos(0,0);
double k21,k43;
if((point2->m_x-point1->m_x)==0 || (point4->m_x-point3->m_x)==0)
{
if((point2->m_x-point1->m_x)==0 && (point4->m_x-point3->m_x)==0) return NULL;
if((point2->m_x-point1->m_x)==0){
k43=(point4->m_y-point3->m_y)/(point4->m_x-point3->m_x);
pos->m_x=point1->m_x;// x of the intersection point
pos->m_y=k43*(pos->m_x-point3->m_x)+point3->m_y;// y of the intersection point
return pos;
}
if((point4->m_x-point3->m_x)==0){
k21=(point2->m_y-point1->m_y)/(point2->m_x-point1->m_x);
pos->m_x=point3->m_x;// x of the intersection point
pos->m_y=k21*(pos->m_x-point1->m_x)+point1->m_y;// y of the intersection point
return pos;
}
}
else
{
k43=(point4->m_y-point3->m_y)/(point4->m_x-point3->m_x);
k21=(point2->m_y-point1->m_y)/(point2->m_x-point1->m_x);
if(fabs(k43-k21)<0.0000000001)
return NULL;
else{
pos->m_x=(point3->m_y-point1->m_y+k21*point1->m_x-k43*point3->m_x)/(k21-k43);
pos->m_y=k43*(pos->m_x-point3->m_x)+point3->m_y;
return pos;
}
}
}
void CGenDelaunayDoc::EditCon(int r, int l,int p)
{
// r : save the value of i as 右支撑点 or 应去凸包边界节点右边界
// l : save the value of i as 左支撑点 or 应去凸包边界节点左边界
//'p' is the mark or th insert point in 'm_point'
CBorder *m_border;
int hr=0;//record the number of points on edge of convexity that should be deleted before r(include r)
int hl=0;//record the number of points on edge of convexity that should be deleted after l(include l)
int i=r;
int i1;
int h=hr+hl;
int max=m_con.GetSize();
//search rightward, first
if((i+1)>max-1) i1=i+1-max;
else i1=i+1;
while(S(p,m_con[i],m_con[i1])<0){
m_border=new CBorder(m_con[i],m_con[i1]);
m_edge.Add(m_border);
r=i;
i++;
hr++;
if(i+1>max-1) i1=i+1-max;
else i1=i+1;
if(i>max-1) i=i-max;
}
i=l;
if((i-1)<0) i1=i-1+max;
else i1=i-1;
while(S(m_con[i1],m_con[i],p)<0){
m_border=new CBorder(m_con[i],m_con[i1]);
m_edge.Add(m_border);
l=i;
i--;
hl++;
if(i-1<0) i1=i-1+max;
else i1=i-1;
if(i<0) i=i+max;
}
h=hr+hl;
if(h>0){
if(r<l){
if(hl>0){
if(hr>0){//both>0
m_con.RemoveAt(l,max-l);
m_con.RemoveAt(0,hr);
}
else{//hl>0,hr=0
m_con.RemoveAt(l,max-l);
m_con.RemoveAt(0,hl-max+l);
}
m_con.InsertAt(0,p);
}//end if hl>0
else{//hl=0,hr>0
m_con.RemoveAt(0,hr);
m_con.InsertAt(0,p);
}
}//end if r<l
else{//r>l
if(hl>0){
m_con.RemoveAt(l,h);
m_con.InsertAt(l,p);
}//end if hl>0
else{//hl=0,hr>0
m_con.RemoveAt(l+1,hr);
m_con.InsertAt(l+1,p);
}
}//end if r>l
}//end if h>0
else
{
if((r-l)>0){
if((r-l)==1) m_con.InsertAt(r,p);
else{
m_con.RemoveAt(l+1,r-l-1);
m_con.InsertAt(l+1,p);
}
}
else{//r<l,i.e. r and l 在 m_con[0] 两侧
if(l<(max-1)) m_con.RemoveAt(l+1,max-l-1);
m_con.RemoveAt(0,r);
m_con.InsertAt(0,p);
}
}//h<0
}
void CGenDelaunayDoc::DelTriMarked()
{
int max=m_index.GetSize();
for(int i=0;i<max;i++)
{
m_tri.RemoveAt(m_index[i]);
}
}
void CGenDelaunayDoc::AddTriangle(int p)
{
//add new triangles
CTriangle* pTriangle;
int max=m_edge.GetSize();
for(int i=0;i<max;i++)
{
//Every triangle is stored anticlockwise,too.
if(S(m_edge[i]->m_p1,m_edge[i]->m_p2,p)>0){
pTriangle=new CTriangle(m_edge[i]->m_p1,m_edge[i]->m_p2,p);
}
else{
pTriangle=new CTriangle(m_edge[i]->m_p2,m_edge[i]->m_p1,p);
}
Center(pTriangle);
BaryCenter(pTriangle);
m_tri.AddTail(pTriangle);
}
}
double CGenDelaunayDoc::S(CPointPos *p1,CPointPos *p2,CPointPos *p3)
{
//求三角形面积,以右下角为原点时,s>0为逆时针(左转),
//s=0为三点重合
double s;
s=p1->m_x*p2->m_y+p2->m_x*p3->m_y+p1->m_y*p3->m_x-
p2->m_y*p3->m_x-p1->m_y*p2->m_x-p1->m_x*p3->m_y;
s=s/2.0;
return s;
}
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