quadcurve2d.java

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/*
 * QuadCurve2D.java -- represents a parameterized quadratic curve in 2-D space Copyright (C) 2002 Free Software Foundation
 * 
 * This file is part of GNU Classpath.
 * 
 * GNU Classpath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at
 * your option) any later version.
 * 
 * GNU Classpath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with GNU Classpath; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
 * Boston, MA 02111-1307 USA.
 * 
 * Linking this library statically or dynamically with other modules is making a combined work based on this library. Thus, the terms and conditions of the GNU General Public License cover the whole
 * combination.
 * 
 * As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these
 * independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of
 * the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the
 * library, but you are not obligated to do so. If you do not wish to do so, delete this
 */

package java.awt.geom;

import java.awt.Rectangle;
import java.awt.Shape;
import java.util.NoSuchElementException;

/**
 * STUBS ONLY XXX Implement and document.
 */
public abstract class QuadCurve2D implements Shape, Cloneable {
	protected QuadCurve2D() {
	}

	public abstract double getX1();
	public abstract double getY1();
	public abstract Point2D getP1();
	public abstract double getCtrlX();
	public abstract double getCtrlY();
	public abstract Point2D getCtrlPt();
	public abstract double getX2();
	public abstract double getY2();
	public abstract Point2D getP2();

	public abstract void setCurve(double x1, double y1, double cx, double cy, double x2, double y2);
	public void setCurve(double[] coords, int offset) {
		setCurve(coords[offset++], coords[offset++], coords[offset++], coords[offset++], coords[offset++], coords[offset++]);
	}
	public void setCurve(Point2D p1, Point2D c, Point2D p2) {
		setCurve(p1.getX(), p1.getY(), c.getX(), c.getY(), p2.getX(), p2.getY());
	}
	public void setCurve(Point2D[] pts, int offset) {
		setCurve(pts[offset].getX(), pts[offset++].getY(), pts[offset].getX(), pts[offset++].getY(), pts[offset].getX(), pts[offset++].getY());
	}
	public void setCurve(QuadCurve2D c) {
		setCurve(c.getX1(), c.getY1(), c.getCtrlX(), c.getCtrlY(), c.getX2(), c.getY2());
	}
	public static double getFlatnessSq(double x1, double y1, double cx, double cy, double x2, double y2) {
		return Line2D.ptSegDistSq(x1, y1, x2, y2, cx, cy);
	}
	public static double getFlatness(double x1, double y1, double cx, double cy, double x2, double y2) {
		return Math.sqrt(getFlatnessSq(x1, y1, cx, cy, x2, y2));
	}
	public static double getFlatnessSq(double[] coords, int offset) {
		return getFlatnessSq(coords[offset++], coords[offset++], coords[offset++], coords[offset++], coords[offset++], coords[offset++]);
	}
	public static double getFlatness(double[] coords, int offset) {
		return Math.sqrt(getFlatnessSq(coords[offset++], coords[offset++], coords[offset++], coords[offset++], coords[offset++], coords[offset++]));
	}
	public double getFlatnessSq() {
		return getFlatnessSq(getX1(), getY1(), getCtrlX(), getCtrlY(), getX2(), getY2());
	}
	public double getFlatness() {
		return Math.sqrt(getFlatnessSq(getX1(), getY1(), getCtrlX(), getCtrlY(), getX2(), getY2()));
	}

	public void subdivide(QuadCurve2D l, QuadCurve2D r) {
		if (l == null)
			l = new QuadCurve2D.Double();
		if (r == null)
			r = new QuadCurve2D.Double();
		// Use empty slots at end to share single array.
		double[] d = new double[] { getX1(), getY1(), getCtrlX(), getCtrlY(), getX2(), getY2(), 0, 0, 0, 0 };
		subdivide(d, 0, d, 0, d, 4);
		l.setCurve(d, 0);
		r.setCurve(d, 4);
	}

	public static void subdivide(QuadCurve2D src, QuadCurve2D l, QuadCurve2D r) {
		src.subdivide(l, r);
	}

	public static void subdivide(double[] src, int srcoff, double[] left, int leftoff, double[] right, int rightoff) {
		double x1 = src[srcoff + 0];
		double y1 = src[srcoff + 1];
		double ctrlx = src[srcoff + 2];
		double ctrly = src[srcoff + 3];
		double x2 = src[srcoff + 4];
		double y2 = src[srcoff + 5];
		if (left != null) {
			left[leftoff + 0] = x1;
			left[leftoff + 1] = y1;
		}
		if (right != null) {
			right[rightoff + 4] = x2;
			right[rightoff + 5] = y2;
		}
		x1 = (x1 + ctrlx) / 2.0;
		y1 = (y1 + ctrly) / 2.0;
		x2 = (x2 + ctrlx) / 2.0;
		y2 = (y2 + ctrly) / 2.0;
		ctrlx = (x1 + x2) / 2.0;
		ctrly = (y1 + y2) / 2.0;
		if (left != null) {
			left[leftoff + 2] = x1;
			left[leftoff + 3] = y1;
			left[leftoff + 4] = ctrlx;
			left[leftoff + 5] = ctrly;
		}
		if (right != null) {
			right[rightoff + 0] = ctrlx;
			right[rightoff + 1] = ctrly;
			right[rightoff + 2] = x2;
			right[rightoff + 3] = y2;
		}
	}
	public static int solveQuadratic(double[] eqn) {
		return solveQuadratic(eqn, eqn);
	}

	public static int solveQuadratic(double[] eqn, double[] res) {
		double c = eqn[0];
		double b = eqn[1];
		double a = eqn[2];
		if (a == 0) {
			if (b == 0)
				return -1;
			res[0] = -c / b;
			return 1;
		}
		c /= a;
		b /= a * 2;
		double det = Math.sqrt(b * b - c);
		if (det != det)
			return 0;
		// For fewer rounding errors, we calculate the two roots differently.
		if (b > 0) {
			res[0] = -b - det;
			res[1] = -c / (b + det);
		} else {
			res[0] = -c / (b - det);
			res[1] = -b + det;
		}
		return 2;
	}

	public boolean contains(double x, double y) {
		// We count the "Y" crossings to determine if the point is
		// inside the curve bounded by its closing line.
		int crossings = 0;
		double x1 = getX1();
		double y1 = getY1();
		double x2 = getX2();
		double y2 = getY2();
		// First check for a crossing of the line connecting the endpoints
		double dy = y2 - y1;
		if ((dy > 0.0 && y >= y1 && y <= y2) || (dy < 0.0 && y <= y1 && y >= y2)) {
			if (x <= x1 + (y - y1) * (x2 - x1) / dy) {
				crossings++;
			}
		}
		// Solve the Y parametric equation for intersections with y
		double ctrlx = getCtrlX();
		double ctrly = getCtrlY();
		boolean include0 = ((y2 - y1) * (ctrly - y1) >= 0);
		boolean include1 = ((y1 - y2) * (ctrly - y2) >= 0);
		double eqn[] = new double[3];
		double res[] = new double[3];
		fillEqn(eqn, y, y1, ctrly, y2);
		int roots = solveQuadratic(eqn, res);
		roots = evalQuadratic(res, roots, include0, include1, eqn, x1, ctrlx, x2);
		while (--roots >= 0) {
			if (x < res[roots]) {
				crossings++;
			}
		}
		return ((crossings & 1) == 1);
	}

	/**
	 * Fill an array with the coefficients of the parametric equation in t, ready for solving against val with solveQuadratic. We currently have: val = Py(t) = C1*(1-t)^2 + 2*CP*t*(1-t) + C2*t^2 = C1 -
	 * 2*C1*t + C1*t^2 + 2*CP*t - 2*CP*t^2 + C2*t^2 = C1 + (2*CP - 2*C1)*t + (C1 - 2*CP + C2)*t^2 0 = (C1 - val) + (2*CP - 2*C1)*t + (C1 - 2*CP + C2)*t^2 0 = C + Bt + At^2 C = C1 - val B = 2*CP -
	 * 2*C1 A = C1 - 2*CP + C2
	 */
	private static void fillEqn(double eqn[], double val, double c1, double cp, double c2) {
		eqn[0] = c1 - val;
		eqn[1] = cp + cp - c1 - c1;
		eqn[2] = c1 - cp - cp + c2;
		return;
	}

	/**
	 * Evaluate the t values in the first num slots of the vals[] array and place the evaluated values back into the same array. Only evaluate t values that are within the range <0, 1>, including
	 * the 0 and 1 ends of the range iff the include0 or include1 booleans are true. If an "inflection" equation is handed in, then any points which represent a point of inflection for that quadratic
	 * equation are also ignored.
	 */
	private static int evalQuadratic(double vals[], int num, boolean include0, boolean include1, double inflect[], double c1, double ctrl, double c2) {
		int j = 0;
		for (int i = 0; i < num; i++) {
			double t = vals[i];
			if ((include0 ? t >= 0 : t > 0) && (include1 ? t <= 1 : t < 1) && (inflect == null || inflect[1] + 2 * inflect[2] * t != 0)) {
				double u = 1 - t;
				vals[j++] = c1 * u * u + 2 * ctrl * t * u + c2 * t * t;
			}
		}
		return j;
	}

	public boolean contains(Point2D p) {
		return contains(p.getX(), p.getY());
	}
	public boolean intersects(double x, double y, double w, double h) {
		// Trivially reject non-existant rectangles
		if (w < 0 || h < 0) {
			return false;
		}

		// Trivially accept if either endpoint is inside the rectangle
		// (not on its border since it may end there and not go inside)
		// Record where they lie with respect to the rectangle.
		//     -1 => left, 0 => inside, 1 => right
		double x1 = getX1();
		double y1 = getY1();
		int x1tag = getTag(x1, x, x + w);
		int y1tag = getTag(y1, y, y + h);
		if (x1tag == INSIDE && y1tag == INSIDE) {
			return true;
		}
		double x2 = getX2();
		double y2 = getY2();
		int x2tag = getTag(x2, x, x + w);
		int y2tag = getTag(y2, y, y + h);
		if (x2tag == INSIDE && y2tag == INSIDE) {
			return true;
		}
		double ctrlx = getCtrlX();
		double ctrly = getCtrlY();
		int ctrlxtag = getTag(ctrlx, x, x + w);
		int ctrlytag = getTag(ctrly, y, y + h);

		// Trivially reject if all points are entirely to one side of
		// the rectangle.
		if (x1tag < INSIDE && x2tag < INSIDE && ctrlxtag < INSIDE) {
			return false; // All points left
		}
		if (y1tag < INSIDE && y2tag < INSIDE && ctrlytag < INSIDE) {
			return false; // All points above
		}
		if (x1tag > INSIDE && x2tag > INSIDE && ctrlxtag > INSIDE) {
			return false; // All points right
		}
		if (y1tag > INSIDE && y2tag > INSIDE && ctrlytag > INSIDE) {
			return false; // All points below
		}

		// Test for endpoints on the edge where either the segment
		// or the curve is headed "inwards" from them
		// Note: These tests are a superset of the fast endpoint tests
		//       above and thus repeat those tests, but take more time
		//       and cover more cases
		if (inwards(x1tag, x2tag, ctrlxtag) && inwards(y1tag, y2tag, ctrlytag)) {
			// First endpoint on border with either edge moving inside
			return true;
		}
		if (inwards(x2tag, x1tag, ctrlxtag) && inwards(y2tag, y1tag, ctrlytag)) {
			// Second endpoint on border with either edge moving inside
			return true;
		}

		// Trivially accept if endpoints span directly across the rectangle
		boolean xoverlap = (x1tag * x2tag <= 0);
		boolean yoverlap = (y1tag * y2tag <= 0);
		if (x1tag == INSIDE && x2tag == INSIDE && yoverlap) {
			return true;
		}
		if (y1tag == INSIDE && y2tag == INSIDE && xoverlap) {
			return true;
		}

		// We now know that both endpoints are outside the rectangle
		// but the 3 points are not all on one side of the rectangle.
		// Therefore the curve cannot be contained inside the rectangle,
		// but the rectangle might be contained inside the curve, or
		// the curve might intersect the boundary of the rectangle.

		double[] eqn = new double[3];
		double[] res = new double[3];
		if (!yoverlap) {
			// Both y coordinates for the closing segment are above or
			// below the rectangle which means that we can only intersect
			// if the curve crosses the top (or bottom) of the rectangle
			// in more than one place and if those crossing locations
			// span the horizontal range of the rectangle.
			fillEqn(eqn, (y1tag < INSIDE ? y : y + h), y1, ctrly, y2);
			return (solveQuadratic(eqn, res) == 2 && evalQuadratic(res, 2, true, true, null, x1, ctrlx, x2) == 2 && getTag(res[0], x, x + w) * getTag(res[1], x, x + w) <= 0);
		}

		// Y ranges overlap. Now we examine the X ranges
		if (!xoverlap) {
			// Both x coordinates for the closing segment are left of
			// or right of the rectangle which means that we can only
			// intersect if the curve crosses the left (or right) edge
			// of the rectangle in more than one place and if those
			// crossing locations span the vertical range of the rectangle.
			fillEqn(eqn, (x1tag < INSIDE ? x : x + w), x1, ctrlx, x2);
			return (solveQuadratic(eqn, res) == 2 && evalQuadratic(res, 2, true, true, null, y1, ctrly, y2) == 2 && getTag(res[0], y, y + h) * getTag(res[1], y, y + h) <= 0);
		}

		// The X and Y ranges of the endpoints overlap the X and Y
		// ranges of the rectangle, now find out how the endpoint
		// line segment intersects the Y range of the rectangle
		double dx = x2 - x1;
		double dy = y2 - y1;
		double k = y2 * x1 - x2 * y1;
		int c1tag, c2tag;
		if (y1tag == INSIDE) {
			c1tag = x1tag;
		} else {
			c1tag = getTag((k + dx * (y1tag < INSIDE ? y : y + h)) / dy, x, x + w);
		}
		if (y2tag == INSIDE) {
			c2tag = x2tag;
		} else {
			c2tag = getTag((k + dx * (y2tag < INSIDE ? y : y + h)) / dy, x, x + w);
		}
		// If the part of the line segment that intersects the Y range

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