📄 unit2.cpp
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//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Unit1.h"
#include "Unit2.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm2 *Form2;
//---------------------------------------------------------------------------
__fastcall TForm2::TForm2(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm2::Button1Click(TObject *Sender)
{
Canvas->TextOut(4,10,"1.点击“画客户点”按钮,用鼠标左键电击界面,所点处即是客户点的位置;");
Canvas->TextOut(4,40,"2.每点击“超市位置”按钮,可见最优化的超市选择位置;");
Canvas->TextOut(4,70,"3.点击“观察坐标”按钮,可以看到没个客户点的坐标与超市的坐标");
Canvas->TextOut(4,100,"4.点击“橡皮”按钮,可清楚界面上的东西");
Canvas->TextOut(4,150,"4.谢谢使用。");
}
//---------------------------------------------------------------------------
void __fastcall TForm2::Button2Click(TObject *Sender)
{
Form1->Show();
Form2->Hide();
}
//---------------------------------------------------------------------------
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