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📁 c++经典教材 Blitz++ v0.8
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<TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_G"></A>G</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX251">Gamma function</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">IEEE/System V math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX361">Gamma RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC149">9.7.6 <TT>`random/gamma.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC7">gcc</A></TD><TD valign=top><A HREF="blitz_1.html#SEC7">1.2.4 gcc</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX416">gcc memory hog</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC109">Grad-squared operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC109">4.4.7 Grad-squared operators</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC107">gradient operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC107">4.4.5 Gradient (<EM>nabla</EM>) operators</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_H"></A>H</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX431">handling out of memory</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC17">header files, convention</A></TD><TD valign=top><A HREF="blitz_1.html#SEC17">1.5.1 Header files</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC23">help, obtaining</A></TD><TD valign=top><A HREF="blitz_1.html#SEC23">1.7.1 How to get help</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_5.html#IDX314">HSV24 example</A></TD><TD valign=top><A HREF="blitz_5.html#SEC117">5.1.1 Extracting components</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_I"></A>I</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX178"><CODE>i</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX386">IEC 559</A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX218">IEEE math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">IEEE/System V math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC97"><CODE>if</CODE> (<CODE>where</CODE>)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC97">3.15 where statements</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX429">image processing</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC82">index placeholders</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX176">index placeholders multiple</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX281">index placeholders used for tensor notation</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC46">indexing an array</A></TD><TD valign=top><A HREF="blitz_2.html#SEC46">2.4.1 Indexing</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX317">indirection</A></TD><TD valign=top><A HREF="blitz_6.html#SEC121">6. Indirection</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX324">indirection Cartesian-product</A></TD><TD valign=top><A HREF="blitz_6.html#SEC123">6.2 Cartesian-product indirection</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX322">indirection list of positions</A></TD><TD valign=top><A HREF="blitz_6.html#SEC122">6.1 Indirection using lists of array positions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX327">indirection list of strips</A></TD><TD valign=top><A HREF="blitz_6.html#SEC124">6.3 Indirection with lists of strips</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX374">infinity -- <CODE>has_infinity()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX154">inputting arrays from an input stream</A></TD><TD valign=top><A HREF="blitz_2.html#SEC61">2.8.2 Inputting arrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#IDX1">installation</A></TD><TD valign=top><A HREF="blitz_1.html#SEC13">1.4.1 Installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX345">Integer RNGs</A></TD><TD valign=top><A HREF="blitz_9.html#SEC140">9.4 Detailed description of RNGs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC5">Intel C++</A></TD><TD valign=top><A HREF="blitz_1.html#SEC5">1.2.2 Intel C++</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX133">interlacing</A></TD><TD valign=top><A HREF="blitz_2.html#SEC58">2.7 Global functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX414">invalid compressed data</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX344">IRNGs</A></TD><TD valign=top><A HREF="blitz_9.html#SEC140">9.4 Detailed description of RNGs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX39">iterators for arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC57">2.6.2 Member function descriptions</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_J"></A>J</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX179"><CODE>j</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC108">Jacobian operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC108">4.4.6 Jacobian operators</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_K"></A>K</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX180"><CODE>k</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC4">KAI C++</A></TD><TD valign=top><A HREF="blitz_1.html#SEC4">1.2.1 KAI C++</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX283">kronecker product</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_L"></A>L</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX181"><CODE>l</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC106">Laplacian operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC106">4.4.4 Laplacian (<EM>nabla ^2</EM>) operators</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC18">library (<TT>`libblitz.a'</TT>)</A></TD><TD valign=top><A HREF="blitz_1.html#SEC18">1.5.2 Linking to the Blitz++ library</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX427">linear algebra</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_8.html#IDX336">locking (thread safety)</A></TD><TD valign=top><A HREF="blitz_8.html#SEC135">8.1 Blitz++ and thread safety</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_M"></A>M</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX182"><CODE>m</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC24">mailing lists</A></TD><TD valign=top><A HREF="blitz_1.html#SEC24">1.7.2 How to subscribe to a mailing list</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC19">makefile, example</A></TD><TD valign=top><A HREF="blitz_1.html#SEC19">1.5.3 An example Makefile</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#IDX3">makefiles</A></TD><TD valign=top><A HREF="blitz_1.html#SEC13">1.4.1 Installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX191">math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC87">ANSI C++ math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX261">math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC90">ANSI C++ math functions </A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX276">math functions declaring your own</A></TD><TD valign=top><A HREF="blitz_3.html#SEC92">3.10 Declaring your own math functions on arrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX426">matrix inversion</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX442">matrix multiply</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX295"><CODE>max()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX397">maximally negative value -- <CODE>neghuge()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX382">maximum value of a type</A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX297"><CODE>maxIndex()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX293"><CODE>mean()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX417">memory hog, gcc</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC8">Metrowerks</A></TD><TD valign=top><A HREF="blitz_1.html#SEC8">1.2.5 Metrowerks</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC6">Microsoft VS.NET 2003</A></TD><TD valign=top><A HREF="blitz_1.html#SEC6">1.2.3 Microsoft VS.NET 2003</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX294"><CODE>min()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX409">minimum finite value -- <CODE>tiny()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX296"><CODE>minIndex()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC112">mixed partial operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC112">4.4.10 Mixed partial derivatives</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX270">modulo, floating point <CODE>fmod()</CODE></A></TD><TD valign=top><A HREF="blitz_3.html#SEC91">IEEE/System V math functions </A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_5.html#SEC116">multicomponent arrays</A></TD><TD valign=top><A HREF="blitz_5.html#SEC116">5.1 Multicomponent and complex arrays</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR></TABLE><P></P><table><tr><th valign=top>Jump to: &nbsp; </th><td><A HREF="blitz_13.html#cp_<" style="text-decoration:none"><b><</b></A> &nbsp; <A HREF="blitz_13.html#cp_=" style="text-decoration:none"><b>=</b></A> &nbsp; <A HREF="blitz_13.html#cp_>" style="text-decoration:none"><b>></b></A> &nbsp; <A HREF="blitz_13.html#cp_[" style="text-decoration:none"><b>[</b></A> &nbsp; <A HREF="blitz_13.html#cp_`" style="text-decoration:none"><b>`</b></A> &nbsp; <BR><A HREF="blitz_13.html#cp_A" style="text-decoration:none"><b>A</b></A> &nbsp; <A 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