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📁 c++经典教材 Blitz++ v0.8
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<HTML><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><!-- Created on November, 4  2004 by texi2html 1.64 --><!-- Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)            Karl Berry  <karl@freefriends.org>            Olaf Bachmann <obachman@mathematik.uni-kl.de>            and many others.Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de>Send bugs and suggestions to <texi2html@mathematik.uni-kl.de> --><HEAD><TITLE>Blitz++: Concept Index: B -- M</TITLE><META NAME="description" CONTENT="Blitz++: Concept Index: B -- M"><META NAME="keywords" CONTENT="Blitz++: Concept Index: B -- M"><META NAME="resource-type" CONTENT="document"><META NAME="distribution" CONTENT="global"><META NAME="Generator" CONTENT="texi2html 1.64"></HEAD><BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000"><A NAME="blitz_15.html"></A><TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0><TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_13.html#SEC159"> &lt; </A>]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_16.html"> &gt; </A>]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_14.html"> &lt;&lt; </A>]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_13.html#SEC159"> Up </A>]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[ &gt;&gt; ]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz.html#SEC_Top">Top</A>]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_toc.html#SEC_Contents">Contents</A>]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_abt.html#SEC_About"> ? </A>]</TD></TR></TABLE><H2 ALIGN="Left">Concept Index: B -- M</H2><table><tr><th valign=top>Jump to: &nbsp; </th><td><A HREF="blitz_13.html#cp_<" style="text-decoration:none"><b><</b></A> &nbsp; <A HREF="blitz_13.html#cp_=" style="text-decoration:none"><b>=</b></A> &nbsp; <A HREF="blitz_13.html#cp_>" style="text-decoration:none"><b>></b></A> &nbsp; <A HREF="blitz_13.html#cp_[" style="text-decoration:none"><b>[</b></A> &nbsp; <A HREF="blitz_13.html#cp_`" style="text-decoration:none"><b>`</b></A> &nbsp; <BR><A HREF="blitz_13.html#cp_A" style="text-decoration:none"><b>A</b></A> &nbsp; <A HREF="blitz_15.html#cp_B" style="text-decoration:none"><b>B</b></A> &nbsp; <A HREF="blitz_15.html#cp_C" style="text-decoration:none"><b>C</b></A> &nbsp; <A HREF="blitz_15.html#cp_D" style="text-decoration:none"><b>D</b></A> &nbsp; <A HREF="blitz_15.html#cp_E" style="text-decoration:none"><b>E</b></A> &nbsp; <A HREF="blitz_15.html#cp_F" style="text-decoration:none"><b>F</b></A> &nbsp; <A HREF="blitz_15.html#cp_G" style="text-decoration:none"><b>G</b></A> &nbsp; <A HREF="blitz_15.html#cp_H" style="text-decoration:none"><b>H</b></A> &nbsp; <A HREF="blitz_15.html#cp_I" 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HREF="blitz_16.html#cp_W" style="text-decoration:none"><b>W</b></A> &nbsp; <A HREF="blitz_16.html#cp_Z" style="text-decoration:none"><b>Z</b></A> &nbsp; </td></tr></table><br><P></P><TABLE border=0><TR><TD></TD><TH ALIGN=LEFT>Index Entry</TH><TH ALIGN=LEFT> Section</TH></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_B"></A>B</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC105">backward differences</A></TD><TD valign=top><A HREF="blitz_4.html#SEC105">4.4.3 Backward differences</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX248">Bessel functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">IEEE/System V math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX359">Beta RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC147">9.7.4 <TT>`random/beta.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX441">bitshift operators</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC17"><TT>`blitz'</TT> header files</A></TD><TD valign=top><A HREF="blitz_1.html#SEC17">1.5.1 Header files</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX9">blitz namespace</A></TD><TD valign=top><A HREF="blitz_2.html#SEC30">2.1.1 Template parameters</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC25">blitz-bugs list</A></TD><TD valign=top><A HREF="blitz_1.html#SEC25">1.7.3 blitz-bugs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC26">blitz-dev list</A></TD><TD valign=top><A HREF="blitz_1.html#SEC26">1.7.4 blitz-dev</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC27">blitz-support list</A></TD><TD valign=top><A HREF="blitz_1.html#SEC27">1.7.5 blitz-support</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC53">bounds checking</A></TD><TD valign=top><A HREF="blitz_2.html#SEC53">2.5 Debug mode</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_C"></A>C</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX188">casts</A></TD><TD valign=top><A HREF="blitz_3.html#SEC85">Manual casts</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC103">central differences</A></TD><TD valign=top><A HREF="blitz_4.html#SEC103">4.4.1 Central differences</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX360">ChiSquare RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC148">9.7.5 <TT>`random/chisquare.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC33">column major</A></TD><TD valign=top><A HREF="blitz_2.html#SEC33">2.1.4 Storage orders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC9">Compaq cxx</A></TD><TD valign=top><A HREF="blitz_1.html#SEC9">1.2.6 Compaq cxx</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX289">complete reductions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC94">3.12 Array reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX12">complex arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_5.html#IDX316">complex arrays</A></TD><TD valign=top><A HREF="blitz_5.html#SEC118">5.1.2 Special support for complex arrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX192">complex math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC87">ANSI C++ math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX262">complex math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC90">ANSI C++ math functions </A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#IDX4">configure script</A></TD><TD valign=top><A HREF="blitz_1.html#SEC13">1.4.1 Installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX436">constness problems</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX285">contraction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC26">contributing to Blitz++</A></TD><TD valign=top><A HREF="blitz_1.html#SEC26">1.7.4 blitz-dev</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX135">convolution, 1-D</A></TD><TD valign=top><A HREF="blitz_2.html#SEC58">2.7 Global functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX138">correlation</A></TD><TD valign=top><A HREF="blitz_2.html#SEC58">2.7 Global functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX298"><CODE>count()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC10">Cray compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC10">1.2.7 Cray T3E/Cray T90/Cray C90/Cray J90</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX413">CRC error in .tar.gz</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC110">curl operator</A></TD><TD valign=top><A HREF="blitz_4.html#SEC110">4.4.8 Curl (<EM>nabla times</EM>) operators</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_D"></A>D</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC53">debugging mode</A></TD><TD valign=top><A HREF="blitz_2.html#SEC53">2.5 Debug mode</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX372">denormalization loss</A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX370">denormalized values</A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC55">dimension parameters</A></TD><TD valign=top><A HREF="blitz_2.html#SEC55">2.6.1 A note about dimension parameters</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX363">DiscreteUniform RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC151">9.7.8 <TT>`random/discrete-uniform.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC111">divergence operator</A></TD><TD valign=top><A HREF="blitz_4.html#SEC111">4.4.9 Divergence (<EM>nabla cdot</EM>) operators</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_E"></A>E</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX424">eigenvector decomposition</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX37">eleven, end of the universe at</A></TD><TD valign=top><A HREF="blitz_2.html#SEC55">2.6.1 A note about dimension parameters</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC20">explicit instantiation</A></TD><TD valign=top><A HREF="blitz_1.html#SEC20">1.5.4 Explicit instantiation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX358">Exponential RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC146">9.7.3 <TT>`random/exponential.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX357">ExponentialUnit RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC146">9.7.3 <TT>`random/exponential.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC75">expression evaluation order</A></TD><TD valign=top><A HREF="blitz_3.html#SEC75">3.1 Expression evaluation order</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX161">expression templates</A></TD><TD valign=top><A HREF="blitz_3.html#SEC74">3. Array Expressions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX420">external symbol relocation, Solaris</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_5.html#IDX311">extracting components</A></TD><TD valign=top><A HREF="blitz_5.html#SEC117">5.1.1 Extracting components</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_F"></A>F</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX362">F distribution RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC150">9.7.7 <TT>`random/F.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#SEC156">FAQ</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC104">forward differences</A></TD><TD valign=top><A HREF="blitz_4.html#SEC104">4.4.2 Forward differences</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC97">functional if (<CODE>where</CODE>)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC97">3.15 where statements</A></TD></TR>

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