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<TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC44">reference counting</A></TD><TD valign=top><A HREF="blitz_2.html#SEC44">2.3.9 A note about reference counting</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX268">remainder, floating point <CODE>drem()</CODE></A></TD><TD valign=top><A HREF="blitz_3.html#SEC91">IEEE/System V math functions </A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX156">restoring arrays from an input stream</A></TD><TD valign=top><A HREF="blitz_2.html#SEC61">2.8.2 Inputting arrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_5.html#IDX310">RGB24 example</A></TD><TD valign=top><A HREF="blitz_5.html#SEC116">5.1 Multicomponent and complex arrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX337">RNGs</A></TD><TD valign=top><A HREF="blitz_9.html#SEC137">9.1 Overview</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX256">rounding</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">IEEE/System V math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC33">row major</A></TD><TD valign=top><A HREF="blitz_2.html#SEC33">2.1.4 Storage orders</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_S"></A>S</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX150">saving arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC60">2.8.1 Output formatting</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX342">seeding a RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC139">9.3 Seeding a random number generator</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC51">shallow copies, see also reference()</A></TD><TD valign=top><A HREF="blitz_2.html#SEC51">2.4.6 A note about assignment</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX117"><CODE>shape()</CODE> (Array method)</A></TD><TD valign=top><A HREF="blitz_2.html#SEC57">2.6.2 Member function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX391">signed -- <CODE>is_signed()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC49">slicing arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC49">2.4.4 Slicing</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX425">solving linear systems</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX346"><CODE>stateTag</CODE> (RNGs)</A></TD><TD valign=top><A HREF="blitz_9.html#SEC141">9.5 Template parameters</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#IDX307">stencil objects</A></TD><TD valign=top><A HREF="blitz_4.html#SEC98">4. Stencils</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC114">stencil objects applying</A></TD><TD valign=top><A HREF="blitz_4.html#SEC114">4.6 Applying a stencil</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC100">stencil objects declaring</A></TD><TD valign=top><A HREF="blitz_4.html#SEC100">4.2 Declaring stencil objects</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC102">stencil operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC102">4.4 Stencil operators</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC113">stencil operators declaring your own</A></TD><TD valign=top><A HREF="blitz_4.html#SEC113">4.5 Declaring your own stencil operators</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX43">STL iterators for arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC57">2.6.2 Member function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX319">STL, for indirection</A></TD><TD valign=top><A HREF="blitz_6.html#SEC121">6. Indirection</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC62">storage of arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC62">2.9 Array storage orders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX159">storage order, creating your own</A></TD><TD valign=top><A HREF="blitz_2.html#SEC66">2.9.2 Creating custom storage orders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC33">storage orders for arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC33">2.1.4 Storage orders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC48">StridedDomain</A></TD><TD valign=top><A HREF="blitz_2.html#SEC48">2.4.3 RectDomain and StridedDomain</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC47">subarrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC47">2.4.2 Subarrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX291"><CODE>sum()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC23">support, obtaining</A></TD><TD valign=top><A HREF="blitz_1.html#SEC23">1.7.1 How to get help</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX421">symbol too long, Solaris as</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX219">System V math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">IEEE/System V math functions</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_T"></A>T</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX423">template instantiation resulted in an unexpected...</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX422">templates with C linkage, DECcxx</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX164">temporaries</A></TD><TD valign=top><A HREF="blitz_3.html#SEC74">3. Array Expressions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX286">tensor contraction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX177">tensor namespace</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX279">tensor notation</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX287">tensor notation efficiency issues</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX284">tensor product</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_8.html#IDX332">thread safety</A></TD><TD valign=top><A HREF="blitz_8.html#SEC135">8.1 Blitz++ and thread safety</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX141">time-stepping</A></TD><TD valign=top><A HREF="blitz_2.html#SEC58">2.7 Global functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_7.html#IDX331">TinyVector</A></TD><TD valign=top><A HREF="blitz_7.html#SEC125">7. TinyVector</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC48">TinyVector of Range (use <CODE>RectDomain</CODE>)</A></TD><TD valign=top><A HREF="blitz_2.html#SEC48">2.4.3 RectDomain and StridedDomain</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX126">transposing arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC57">2.6.2 Member function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC75">traversal order</A></TD><TD valign=top><A HREF="blitz_3.html#SEC75">3.1 Expression evaluation order</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC83">type promotion</A></TD><TD valign=top><A HREF="blitz_3.html#SEC83">3.7 Type promotion</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX185">type promotion for user-defined types</A></TD><TD valign=top><A HREF="blitz_3.html#SEC84">Type promotion for user-defined types</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_U"></A>U</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX350">Uniform RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX352">UniformClosed RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX351">UniformClosedOpen RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX353">UniformOpen RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX354">UniformOpenClosed RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC144">9.7.1 <TT>`random/uniform.h'</TT></A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_V"></A>V</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX15">vector field</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX419">virtual memory problems, gcc</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_W"></A>W</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC97"><CODE>where</CODE> statements</A></TD><TD valign=top><A HREF="blitz_3.html#SEC97">3.15 where statements</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX151">writing arrays to output streams</A></TD><TD valign=top><A HREF="blitz_2.html#SEC60">2.8.1 Output formatting</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_Z"></A>Z</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_5.html#SEC119">zipping expressions</A></TD><TD valign=top><A HREF="blitz_5.html#SEC119">5.1.3 Zipping together expressions</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR></TABLE><P></P><table><tr><th valign=top>Jump to: </th><td><A HREF="blitz_13.html#cp_<" style="text-decoration:none"><b><</b></A> <A HREF="blitz_13.html#cp_=" style="text-decoration:none"><b>=</b></A> <A HREF="blitz_13.html#cp_>" style="text-decoration:none"><b>></b></A> <A HREF="blitz_13.html#cp_[" style="text-decoration:none"><b>[</b></A> <A HREF="blitz_13.html#cp_`" style="text-decoration:none"><b>`</b></A> <BR><A HREF="blitz_13.html#cp_A" style="text-decoration:none"><b>A</b></A> <A HREF="blitz_15.html#cp_B" style="text-decoration:none"><b>B</b></A> <A HREF="blitz_15.html#cp_C" style="text-decoration:none"><b>C</b></A> <A HREF="blitz_15.html#cp_D" style="text-decoration:none"><b>D</b></A> <A HREF="blitz_15.html#cp_E" style="text-decoration:none"><b>E</b></A> <A HREF="blitz_15.html#cp_F" style="text-decoration:none"><b>F</b></A> <A 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HREF="blitz_16.html#cp_V" style="text-decoration:none"><b>V</b></A> <A HREF="blitz_16.html#cp_W" style="text-decoration:none"><b>W</b></A> <A HREF="blitz_16.html#cp_Z" style="text-decoration:none"><b>Z</b></A> </td></tr></table><br><P><HR SIZE="6"><TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0><TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[ << ]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[ >> ]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz.html#SEC_Top">Top</A>]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_toc.html#SEC_Contents">Contents</A>]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_abt.html#SEC_About"> ? </A>]</TD></TR></TABLE><BR> <FONT SIZE="-1">This document was generatedby <I>Julian Cummings</I> on <I>November, 4 2004</I>using <A 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