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📁 c++经典教材 Blitz++ v0.8
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<HTML><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><!-- Created on November, 4  2004 by texi2html 1.64 --><!-- Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)            Karl Berry  <karl@freefriends.org>            Olaf Bachmann <obachman@mathematik.uni-kl.de>            and many others.Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de>Send bugs and suggestions to <texi2html@mathematik.uni-kl.de> --><HEAD><TITLE>Blitz++: Concept Index: N -- Z</TITLE><META NAME="description" CONTENT="Blitz++: Concept Index: N -- Z"><META NAME="keywords" CONTENT="Blitz++: Concept Index: N -- Z"><META NAME="resource-type" CONTENT="document"><META NAME="distribution" CONTENT="global"><META NAME="Generator" CONTENT="texi2html 1.64"></HEAD><BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000"><A NAME="blitz_16.html"></A><TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0><TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_15.html"> 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HREF="blitz_16.html#cp_Z" style="text-decoration:none"><b>Z</b></A> &nbsp; </td></tr></table><br><P></P><TABLE border=0><TR><TD></TD><TH ALIGN=LEFT>Index Entry</TH><TH ALIGN=LEFT> Section</TH></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_N"></A>N</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX183"><CODE>n</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC82">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX377">NaN -- <CODE>has_quiet_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX378">NaN -- <CODE>has_signaling_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX401">NaN -- <CODE>quiet_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC154">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX19">nested arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX23">nested arrays heterogeneous</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX20">nested arrays homogeneous</A></TD><TD valign=top><A HREF="blitz_2.html#SEC31">2.1.2 Array types</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX432">new handler</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX356">Normal RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC145">9.7.2 <TT>`random/normal.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX355">NormalUnit RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC145">9.7.2 <TT>`random/normal.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX364">numeric limits</A></TD><TD valign=top><A HREF="blitz_10.html#SEC153">10.1 Introduction</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_O"></A>O</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX438">operator <CODE>&#60;&#60;</CODE>, bitshift</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX439">operator <CODE>&#62;&#62;</CODE>, bitshift</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC80">operators, array expressions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC80">3.4 Expression operators</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC75">order of expression evaluation</A></TD><TD valign=top><A HREF="blitz_3.html#SEC75">3.1 Expression evaluation order</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX430">out of memory</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX418">out of virtual memory, gcc</A></TD><TD valign=top><A HREF="blitz_11.html#SEC156">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX282">outer product</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX148">output formatting</A></TD><TD valign=top><A HREF="blitz_2.html#SEC60">2.8.1 Output formatting</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_P"></A>P</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_8.html#SEC135">parallel computing</A></TD><TD valign=top><A HREF="blitz_8.html#SEC135">8.1 Blitz++ and thread safety</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX302">partial reductions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">3.14 Partial Reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX305">partial reductions chaining</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">3.14 Partial Reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX435">passing arrays by value</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX146">persistence</A></TD><TD valign=top><A HREF="blitz_2.html#SEC60">2.8.1 Output formatting</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC15">porting Blitz++</A></TD><TD valign=top><A HREF="blitz_1.html#SEC15">1.4.3 Porting Blitz++</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX292"><CODE>product()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC95">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX428">Python</A></TD><TD valign=top><A HREF="blitz_11.html#SEC157">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_R"></A>R</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX338">Random Number Generators</A></TD><TD valign=top><A HREF="blitz_9.html#SEC137">9.1 Overview</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX343">Random Number Generators details</A></TD><TD valign=top><A HREF="blitz_9.html#SEC140">9.4 Detailed description of RNGs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#SEC143">Random Number Generators list of</A></TD><TD valign=top><A HREF="blitz_9.html#SEC143">9.7 Detailed listing of RNGs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX347">Random Number Generators member functions</A></TD><TD valign=top><A HREF="blitz_9.html#SEC142">9.6 Member functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX339">Random Number Generators overview</A></TD><TD valign=top><A HREF="blitz_9.html#SEC137">9.1 Overview</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX341">Random Number Generators seeding</A></TD><TD valign=top><A HREF="blitz_9.html#SEC139">9.3 Seeding a random number generator</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC47">Range objects</A></TD><TD valign=top><A HREF="blitz_2.html#SEC47">2.4.2 Subarrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC50">Range objects</A></TD><TD valign=top><A HREF="blitz_2.html#SEC50">2.4.5 More about Range objects</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX6">rank parameter of arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC30">2.1.1 Template parameters</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX325">rank-1 update</A></TD><TD valign=top><A HREF="blitz_6.html#SEC123">6.2 Cartesian-product indirection</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX340">ranlib</A></TD><TD valign=top><A HREF="blitz_9.html#SEC137">9.1 Overview</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC48">RectDomain</A></TD><TD valign=top><A HREF="blitz_2.html#SEC48">2.4.3 RectDomain and StridedDomain</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC94">reductions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC94">3.12 Array reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX306">reductions chaining</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">3.14 Partial Reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX290">reductions complete</A></TD><TD valign=top><A HREF="blitz_3.html#SEC94">3.12 Array reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX303">reductions partial</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">3.14 Partial Reductions</A></TD></TR>

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