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📄 domain.h

📁 c++经典教材 Blitz++ v0.8
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/*************************************************************************** * blitz/array/domain.h  Declaration of the RectDomain class * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * Suggestions:          blitz-dev@oonumerics.org * Bugs:                 blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: *    http://oonumerics.org/blitz/ * ****************************************************************************/#ifndef BZ_DOMAIN_H#define BZ_DOMAIN_H#ifndef BZ_TINYVEC_H #include <blitz/tinyvec.h>#endif#ifndef BZ_RANGE_H #include <blitz/range.h>#endif/* * Portions of this class were inspired by the "RectDomain" class * provided by the Titanium language (UC Berkeley). */BZ_NAMESPACE(blitz)template<int N_rank>class RectDomain {public:    RectDomain(const TinyVector<int,N_rank>& lbound,        const TinyVector<int,N_rank>& ubound)      : lbound_(lbound), ubound_(ubound)    { }    // NEEDS_WORK: better constructors    // RectDomain(Range, Range, ...)    // RectDomain with any combination of Range and int    const TinyVector<int,N_rank>& lbound() const    { return lbound_; }    int lbound(int i) const    { return lbound_(i); }    const TinyVector<int,N_rank>& ubound() const    { return ubound_; }    int ubound(int i) const    { return ubound_(i); }    Range operator[](int rank) const    { return Range(lbound_(rank), ubound_(rank)); }    void shrink(int amount)    {        lbound_ += amount;        ubound_ -= amount;    }    void shrink(int dim, int amount)    {        lbound_(dim) += amount;        ubound_(dim) -= amount;    }    void expand(int amount)    {        lbound_ -= amount;        ubound_ += amount;    }    void expand(int dim, int amount)    {        lbound_(dim) -= amount;        ubound_(dim) += amount;    }private:    TinyVector<int,N_rank> lbound_, ubound_;};/* * StridedDomain added by Julian Cummings */template<int N_rank>class StridedDomain {public:    StridedDomain(const TinyVector<int,N_rank>& lbound,        const TinyVector<int,N_rank>& ubound,        const TinyVector<int,N_rank>& stride)      : lbound_(lbound), ubound_(ubound), stride_(stride)    { }    // NEEDS_WORK: better constructors    // StridedDomain(Range, Range, ...)    // StridedDomain with any combination of Range and int    const TinyVector<int,N_rank>& lbound() const    { return lbound_; }    int lbound(int i) const    { return lbound_(i); }    const TinyVector<int,N_rank>& ubound() const    { return ubound_; }    int ubound(int i) const    { return ubound_(i); }    const TinyVector<int,N_rank>& stride() const    { return stride_; }    int stride(int i) const    { return stride_(i); }    Range operator[](int rank) const    { return Range(lbound_(rank), ubound_(rank), stride_(rank)); }    void shrink(int amount)    {        lbound_ += amount * stride_;        ubound_ -= amount * stride_;    }    void shrink(int dim, int amount)    {        lbound_(dim) += amount * stride_(dim);        ubound_(dim) -= amount * stride_(dim);    }    void expand(int amount)    {        lbound_ -= amount * stride_;        ubound_ += amount * stride_;    }    void expand(int dim, int amount)    {        lbound_(dim) -= amount * stride_(dim);        ubound_(dim) += amount * stride_(dim);    }private:    TinyVector<int,N_rank> lbound_, ubound_, stride_;};template<int N_rank>inline RectDomain<N_rank> strip(const TinyVector<int,N_rank>& startPosition,    int stripDimension, int ubound){    BZPRECONDITION((stripDimension >= 0) && (stripDimension < N_rank));    BZPRECONDITION(ubound >= startPosition(stripDimension));    TinyVector<int,N_rank> endPosition = startPosition;    endPosition(stripDimension) = ubound;    return RectDomain<N_rank>(startPosition, endPosition);}BZ_NAMESPACE_END#endif // BZ_DOMAIN_H

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