📄 wincejob.vcp
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# End Source File
# Begin Source File
SOURCE=.\Rename.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_RENAM=\
".\Rename.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_RENAM=\
".\Rename.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_RENAM=\
".\Rename.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_RENAM=\
".\Rename.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RText.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_RTEXT=\
".\Cage.h"\
".\Number.h"\
".\Percent.h"\
".\RText.h"\
".\SearchT.h"\
".\SetTime.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_RTEXT=\
".\Addmark.h"\
".\Cage.h"\
".\FileLoader.h"\
".\Jump.h"\
".\Number.h"\
".\Percent.h"\
".\RText.h"\
".\SearchT.h"\
".\SetTime.h"\
".\ShowMark.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_RTEXT=\
".\Cage.h"\
".\Number.h"\
".\Percent.h"\
".\RText.h"\
".\SearchT.h"\
".\SetTime.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_RTEXT=\
".\Addmark.h"\
".\Cage.h"\
".\Jump.h"\
".\Number.h"\
".\Percent.h"\
".\RText.h"\
".\SearchT.h"\
".\SetTime.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Search.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_SEARC=\
".\IniReader.h"\
".\RText.h"\
".\Search.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_SEARC=\
".\IniReader.h"\
".\RText.h"\
".\Search.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_SEARC=\
".\IniReader.h"\
".\RText.h"\
".\Search.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_SEARC=\
".\IniReader.h"\
".\RText.h"\
".\Search.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SearchT.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_SEARCH=\
".\SearchT.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_SEARCH=\
".\SearchT.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_SEARCH=\
".\SearchT.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_SEARCH=\
".\SearchT.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SetTime.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_SETTI=\
".\SetTime.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_SETTI=\
".\SetTime.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_SETTI=\
".\SetTime.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_SETTI=\
".\SetTime.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ShowMark.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_SHOWM=\
".\ShowMark.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_SHOWM=\
".\ShowMark.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_SHOWM=\
".\ShowMark.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_SHOWM=\
".\ShowMark.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SortHeaderCtrl.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_SORTH=\
".\SortHeaderCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_SORTH=\
".\SortHeaderCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_SORTH=\
".\SortHeaderCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_SORTH=\
".\SortHeaderCtrl.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SortListCtrl.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_SORTL=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_SORTL=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_SORTL=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_SORTL=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Sysinfo.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_SYSIN=\
".\StdAfx.h"\
".\Sysinfo.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_SYSIN=\
".\StdAfx.h"\
".\Sysinfo.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_SYSIN=\
".\StdAfx.h"\
".\Sysinfo.h"\
".\WinCEJob.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_SYSIN=\
".\StdAfx.h"\
".\Sysinfo.h"\
".\WinCEJob.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WinCEJob.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_WINCE=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
".\WinCEJobDlg.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_WINCE=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
".\WinCEJobDlg.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_WINCE=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
".\WinCEJobDlg.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_WINCE=\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\WinCEJob.h"\
".\WinCEJobDlg.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WinCEJob.rc
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WinCEJobDlg.cpp
!IF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Release"
DEP_CPP_WINCEJ=\
".\About.h"\
".\IniReader.h"\
".\New.h"\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\Sysinfo.h"\
".\WinCEJob.h"\
".\WinCEJobDlg.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE emulator) Debug"
DEP_CPP_WINCEJ=\
".\About.h"\
".\IniReader.h"\
".\New.h"\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\Sysinfo.h"\
".\WinCEJob.h"\
".\WinCEJobDlg.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Release"
DEP_CPP_WINCEJ=\
".\About.h"\
".\IniReader.h"\
".\New.h"\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\Sysinfo.h"\
".\WinCEJob.h"\
".\WinCEJobDlg.h"\
!ELSEIF "$(CFG)" == "WinCEJob - Win32 (WCE ARMV4) Debug"
DEP_CPP_WINCEJ=\
".\About.h"\
".\IniReader.h"\
".\New.h"\
".\SortHeaderCtrl.h"\
".\SortListCtrl.h"\
".\StdAfx.h"\
".\Sysinfo.h"\
".\WinCEJob.h"\
".\WinCEJobDlg.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\About.h
# End Source File
# Begin Source File
SOURCE=.\Addmark.h
# End Source File
# Begin Source File
SOURCE=.\Cage.h
# End Source File
# Begin Source File
SOURCE=.\FileLoader.h
# End Source File
# Begin Source File
SOURCE=.\Folder.h
# End Source File
# Begin Source File
SOURCE=.\IniReader.h
# End Source File
# Begin Source File
SOURCE=.\Jump.h
# End Source File
# Begin Source File
SOURCE=.\Mark.h
# End Source File
# Begin Source File
SOURCE=.\MoveFile.h
# End Source File
# Begin Source File
SOURCE=.\New.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\Number.h
# End Source File
# Begin Source File
SOURCE=.\Percent.h
# End Source File
# Begin Source File
SOURCE=.\Rename.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\RText.h
# End Source File
# Begin Source File
SOURCE=.\Search.h
# End Source File
# Begin Source File
SOURCE=.\SearchT.h
# End Source File
# Begin Source File
SOURCE=.\SetTime.h
# End Source File
# Begin Source File
SOURCE=.\ShowMark.h
# End Source File
# Begin Source File
SOURCE=.\SortHeaderCtrl.h
# End Source File
# Begin Source File
SOURCE=.\SortListCtrl.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\Sysinfo.h
# End Source File
# Begin Source File
SOURCE=.\WinCEJob.h
# End Source File
# Begin Source File
SOURCE=.\WinCEJobDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\WinCEJob.ico
# End Source File
# Begin Source File
SOURCE=.\res\WinCEJob.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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