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📄 fb.h

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#ifndef _LINUX_FB_H#define _LINUX_FB_H#include <linux/tty.h>#include <asm/types.h>/* Definitions of frame buffers						*/#define FB_MAJOR		29#define FB_MAX			32	/* sufficient for now *//* ioctls   0x46 is 'F'								*/#define FBIOGET_VSCREENINFO	0x4600#define FBIOPUT_VSCREENINFO	0x4601#define FBIOGET_FSCREENINFO	0x4602#define FBIOGETCMAP		0x4604#define FBIOPUTCMAP		0x4605#define FBIOPAN_DISPLAY		0x4606/* 0x4607-0x460B are defined below *//* #define FBIOGET_MONITORSPEC	0x460C *//* #define FBIOPUT_MONITORSPEC	0x460D *//* #define FBIOSWITCH_MONIBIT	0x460E */#define FBIOGET_CON2FBMAP	0x460F#define FBIOPUT_CON2FBMAP	0x4610#define FBIOBLANK		0x4611		/* arg: 0 or vesa level + 1 */#define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)/* next 2 lines are temporary solution, support in 2.5 will be different */#define FBIOGET_VT_VSCREENINFO	0x4680#define FBIOPUT_VT_VSCREENINFO	0x4681#define FB_TYPE_PACKED_PIXELS		0	/* Packed Pixels	*/#define FB_TYPE_PLANES			1	/* Non interleaved planes */#define FB_TYPE_INTERLEAVED_PLANES	2	/* Interleaved planes	*/#define FB_TYPE_TEXT			3	/* Text/attributes	*/#define FB_TYPE_VGA_PLANES		4	/* EGA/VGA planes	*/#define FB_AUX_TEXT_MDA		0	/* Monochrome text */#define FB_AUX_TEXT_CGA		1	/* CGA/EGA/VGA Color text */#define FB_AUX_TEXT_S3_MMIO	2	/* S3 MMIO fasttext */#define FB_AUX_TEXT_MGA_STEP16	3	/* MGA Millenium I: text, attr, 14 reserved bytes */#define FB_AUX_TEXT_MGA_STEP8	4	/* other MGAs:      text, attr,  6 reserved bytes */#define FB_AUX_VGA_PLANES_VGA4		0	/* 16 color planes (EGA/VGA) */#define FB_AUX_VGA_PLANES_CFB4		1	/* CFB4 in planes (VGA) */#define FB_AUX_VGA_PLANES_CFB8		2	/* CFB8 in planes (VGA) */#define FB_VISUAL_MONO01		0	/* Monochr. 1=Black 0=White */#define FB_VISUAL_MONO10		1	/* Monochr. 1=White 0=Black */#define FB_VISUAL_TRUECOLOR		2	/* True color	*/#define FB_VISUAL_PSEUDOCOLOR		3	/* Pseudo color (like atari) */#define FB_VISUAL_DIRECTCOLOR		4	/* Direct color */#define FB_VISUAL_STATIC_PSEUDOCOLOR	5	/* Pseudo color readonly */#define FB_ACCEL_NONE		0	/* no hardware accelerator	*/#define FB_ACCEL_ATARIBLITT	1	/* Atari Blitter		*/#define FB_ACCEL_AMIGABLITT	2	/* Amiga Blitter                */#define FB_ACCEL_S3_TRIO64	3	/* Cybervision64 (S3 Trio64)    */#define FB_ACCEL_NCR_77C32BLT	4	/* RetinaZ3 (NCR 77C32BLT)      */#define FB_ACCEL_S3_VIRGE	5	/* Cybervision64/3D (S3 ViRGE)	*/#define FB_ACCEL_ATI_MACH64GX	6	/* ATI Mach 64GX family		*/#define FB_ACCEL_DEC_TGA	7	/* DEC 21030 TGA		*/#define FB_ACCEL_ATI_MACH64CT	8	/* ATI Mach 64CT family		*/#define FB_ACCEL_ATI_MACH64VT	9	/* ATI Mach 64CT family VT class */#define FB_ACCEL_ATI_MACH64GT	10	/* ATI Mach 64CT family GT class */#define FB_ACCEL_SUN_CREATOR	11	/* Sun Creator/Creator3D	*/#define FB_ACCEL_SUN_CGSIX	12	/* Sun cg6			*/#define FB_ACCEL_SUN_LEO	13	/* Sun leo/zx			*/#define FB_ACCEL_IMS_TWINTURBO	14	/* IMS Twin Turbo		*/#define FB_ACCEL_3DLABS_PERMEDIA2 15	/* 3Dlabs Permedia 2		*/#define FB_ACCEL_MATROX_MGA2064W 16	/* Matrox MGA2064W (Millenium)	*/#define FB_ACCEL_MATROX_MGA1064SG 17	/* Matrox MGA1064SG (Mystique)	*/#define FB_ACCEL_MATROX_MGA2164W 18	/* Matrox MGA2164W (Millenium II) */#define FB_ACCEL_MATROX_MGA2164W_AGP 19	/* Matrox MGA2164W (Millenium II) */#define FB_ACCEL_MATROX_MGAG100	20	/* Matrox G100 (Productiva G100) */#define FB_ACCEL_MATROX_MGAG200	21	/* Matrox G200 (Myst, Mill, ...) */#define FB_ACCEL_SUN_CG14	22	/* Sun cgfourteen		 */#define FB_ACCEL_SUN_BWTWO	23	/* Sun bwtwo			*/#define FB_ACCEL_SUN_CGTHREE	24	/* Sun cgthree			*/#define FB_ACCEL_SUN_TCX	25	/* Sun tcx			*/#define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/#define FB_ACCEL_NV3		27	/* nVidia RIVA 128              */#define FB_ACCEL_NV4		28	/* nVidia RIVA TNT		*/#define FB_ACCEL_NV5		29	/* nVidia RIVA TNT2		*/#define FB_ACCEL_CT_6555x	30	/* C&T 6555x			*/#define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/#define FB_ACCEL_ATI_RAGE128	32	/* ATI Rage128 family		*/struct fb_fix_screeninfo {	char id[16];			/* identification string eg "TT Builtin" */	unsigned long smem_start;	/* Start of frame buffer mem */					/* (physical address) */	__u32 smem_len;			/* Length of frame buffer mem */	__u32 type;			/* see FB_TYPE_*		*/	__u32 type_aux;			/* Interleave for interleaved Planes */	__u32 visual;			/* see FB_VISUAL_*		*/ 	__u16 xpanstep;			/* zero if no hardware panning  */	__u16 ypanstep;			/* zero if no hardware panning  */	__u16 ywrapstep;		/* zero if no hardware ywrap    */	__u32 line_length;		/* length of a line in bytes    */	unsigned long mmio_start;	/* Start of Memory Mapped I/O   */					/* (physical address) */	__u32 mmio_len;			/* Length of Memory Mapped I/O  */	__u32 accel;			/* Type of acceleration available */	__u16 reserved[3];		/* Reserved for future compatibility */};/* Interpretation of offset for color fields: All offsets are from the right, * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you * can use the offset as right argument to <<). A pixel afterwards is a bit * stream and is written to video memory as that unmodified. This implies * big-endian byte order if bits_per_pixel is greater than 8. */struct fb_bitfield {	__u32 offset;			/* beginning of bitfield	*/	__u32 length;			/* length of bitfield		*/	__u32 msb_right;		/* != 0 : Most significant bit is */ 					/* right */ };#define FB_NONSTD_HAM		1	/* Hold-And-Modify (HAM)        */#define FB_ACTIVATE_NOW		0	/* set values immediately (or vbl)*/#define FB_ACTIVATE_NXTOPEN	1	/* activate on next open	*/#define FB_ACTIVATE_TEST	2	/* don't set, round up impossible */#define FB_ACTIVATE_MASK       15					/* values			*/#define FB_ACTIVATE_VBL	       16	/* activate values on next vbl  */#define FB_CHANGE_CMAP_VBL     32	/* change colormap on vbl	*/#define FB_ACTIVATE_ALL	       64	/* change all VCs on this fb	*/#define FB_ACCELF_TEXT		1	/* text mode acceleration */#define FB_SYNC_HOR_HIGH_ACT	1	/* horizontal sync high active	*/#define FB_SYNC_VERT_HIGH_ACT	2	/* vertical sync high active	*/#define FB_SYNC_EXT		4	/* external sync		*/#define FB_SYNC_COMP_HIGH_ACT	8	/* composite sync high active   */#define FB_SYNC_BROADCAST	16	/* broadcast video timings      */					/* vtotal = 144d/288n/576i => PAL  */					/* vtotal = 121d/242n/484i => NTSC */#define FB_SYNC_ON_GREEN	32	/* sync on green */#define FB_VMODE_NONINTERLACED  0	/* non interlaced */#define FB_VMODE_INTERLACED	1	/* interlaced	*/#define FB_VMODE_DOUBLE		2	/* double scan */#define FB_VMODE_MASK		255#define FB_VMODE_YWRAP		256	/* ywrap instead of panning     */#define FB_VMODE_SMOOTH_XPAN	512	/* smooth xpan possible (internally used) */#define FB_VMODE_CONUPDATE	512	/* don't update x/yoffset	*/struct fb_var_screeninfo {	__u32 xres;			/* visible resolution		*/	__u32 yres;	__u32 xres_virtual;		/* virtual resolution		*/	__u32 yres_virtual;	__u32 xoffset;			/* offset from virtual to visible */	__u32 yoffset;			/* resolution			*/	__u32 bits_per_pixel;		/* guess what			*/	__u32 grayscale;		/* != 0 Graylevels instead of colors */	struct fb_bitfield red;		/* bitfield in fb mem if true color, */	struct fb_bitfield green;	/* else only length is significant */	struct fb_bitfield blue;	struct fb_bitfield transp;	/* transparency			*/		__u32 nonstd;			/* != 0 Non standard pixel format */	__u32 activate;			/* see FB_ACTIVATE_*		*/	__u32 height;			/* height of picture in mm    */	__u32 width;			/* width of picture in mm     */	__u32 accel_flags;		/* acceleration flags (hints)	*/	/* Timing: All values in pixclocks, except pixclock (of course) */	__u32 pixclock;			/* pixel clock in ps (pico seconds) */	__u32 left_margin;		/* time from sync to picture	*/	__u32 right_margin;		/* time from picture to sync	*/	__u32 upper_margin;		/* time from sync to picture	*/	__u32 lower_margin;	__u32 hsync_len;		/* length of horizontal sync	*/	__u32 vsync_len;		/* length of vertical sync	*/	__u32 sync;			/* see FB_SYNC_*		*/	__u32 vmode;			/* see FB_VMODE_*		*/	__u32 reserved[6];		/* Reserved for future compatibility */};struct fb_cmap {	__u32 start;			/* First entry	*/	__u32 len;			/* Number of entries */	__u16 *red;			/* Red values	*/	__u16 *green;	__u16 *blue;	__u16 *transp;			/* transparency, can be NULL */};struct fb_con2fbmap {	__u32 console;	__u32 framebuffer;};/* VESA Blanking Levels */#define VESA_NO_BLANKING        0#define VESA_VSYNC_SUSPEND      1#define VESA_HSYNC_SUSPEND      2#define VESA_POWERDOWN          3struct fb_monspecs {	__u32 hfmin;			/* hfreq lower limit (Hz) */	__u32 hfmax; 			/* hfreq upper limit (Hz) */	__u16 vfmin;			/* vfreq lower limit (Hz) */	__u16 vfmax;			/* vfreq upper limit (Hz) */	unsigned dpms : 1;		/* supports DPMS */};/* next structure is only 2.2 temporary hack, 2.3 solution will be different */struct fb_vt_info {	__u32 console;	struct fb_var_screeninfo *info;};#define FB_VBLANK_VBLANKING     1       /* currently in a vertical blank */#define FB_VBLANK_HBLANKING     2       /* currently in a horizontal blank */#define FB_VBLANK_HAVE_VBLANK   4       /* vertical blanks can be detected */#define FB_VBLANK_HAVE_HBLANK   8       /* horizontal blanks can be detected */#define FB_VBLANK_HAVE_COUNT    16      /* global retrace counter is available */#define FB_VBLANK_HAVE_VCOUNT   32      /* the vcount field is valid */#define FB_VBLANK_HAVE_HCOUNT   64      /* the hcount field is valid */struct fb_vblank {	__u32 flags;                    /* FB_VBLANK flags */	__u32 count;                    /* counter of retraces since boot */	__s32 vcount;                   /* current scanline position */	__s32 hcount;                   /* current scandot position */	__u32 reserved[4];              /* reserved for future compatibility */};#ifdef __KERNEL__#if 1 /* to go away in 2.4.0 */extern int GET_FB_IDX(kdev_t rdev);#else#define GET_FB_IDX(node)	(MINOR(node))#endif#include <linux/fs.h>#include <linux/init.h>

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