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📄 csprite.cpp

📁 Symbian OS S60平台2D游戏引擎案例
💻 CPP
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   /*
============================================================================
    * Name : CSprite.cpp
    * Part of : 2DExample
    * Description : Implementation of CSprite
    * Copyright (c) 2007 Nokia Corporation
============================================================================
    */

// INCLUDE FILES
#include "CSprite.h"
#include "CBitmap.h"
#include "Global.h"


CSprite* CSprite::NewL()
	{
	CSprite* self = new( ELeave )CSprite();
	CleanupStack::PushL( self );
	self->ConstructL();
	CleanupStack::Pop( self );
	return self;
	}



CSprite::~CSprite() 
	{
	TInt c = iBitmaps.Count();
	TInt i;
	for( i=0; i<c; i++ )
		{
		iBitmaps[ i ]->Destroy();
		}
	iBitmaps.ResetAndDestroy();
	}



CSprite::CSprite() 
	{

	}



void CSprite::ConstructL()
	{

	}



void CSprite::Draw( CBitmap& aTarget, TInt aIndex, const TPoint& aCamera )
	{
	iBitmaps[ aIndex ]->Draw( aTarget, iPosition - aCamera );
	}



void CSprite::SetPosition( const TPoint& aPosition )
	{
	iPosition = aPosition;
	}



TPoint CSprite::Position()
	{
	return iPosition;
	}


CBitmap* CSprite::Bitmap()
	{
	return iBitmaps[0];
	}


void CSprite::AddSpriteBmp( CBitmap* aBitmap )
	{
	iBitmaps.Append( aBitmap );
	}

// End of file

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