📄 cchrplayer.h
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/*
============================================================================
* Name : CChrPlayer.h
* Part of : 2DExample
* Description : Definition of CChrPlayer
* Copyright (c) 2007 Nokia Corporation
============================================================================
*/
#ifndef __CCHRPLAYER_H__
#define __CCHRPLAYER_H__
// INCLUDE FILES
#include <e32base.h>
#include "MCharacter.h"
// FORWARD DECLARATIONS
class CSprite;
class MSystem;
class CTileMap;
// CLASS DECLARATION
/**
* ChrPlayer class holds the behaviour of the player.
*/
class CChrPlayer
: public CBase
, public MCharacter
{
public:
/**
* Two-phased constructor.
*/
static CChrPlayer* NewL( CSprite* aSprite, MSystem* aSystem, CTileMap* aMap );
/**
* Destructor.
*/
~CChrPlayer();
private:
/**
* Default constructor
*/
CChrPlayer( CSprite* aSprite, MSystem* aSystem, CTileMap* aMap);
/**
* Second phase constructor
*/
void ConstructL();
public: // MCharacter
void ActivateL();
void Deactivate();
void Draw( CBitmap& aTarget, const TPoint& aCamera );
void Move();
void SetPosition( const TPoint& aPosition );
void Die();
void SetType( const TChType& aChType );
TPoint Position();
CSprite* Sprite();
TChType Type();
private: // Data members
CSprite* iSprite;
MSystem* iSystem;
CTileMap* iTileMap;
TPoint iPosition;
TPoint iSpeed;
TInt iXDir;
TInt iYDir;
TBool iPlayerDead;
TChType iChType;
};
#endif
// End of file
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