📄 playdmo.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="PlayDMO"
SccProjectName=""
SccLocalPath=""
Keyword="MFCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug Unicode|Win32"
OutputDirectory=".\Debug_Unicode"
IntermediateDirectory=".\Debug_Unicode"
ConfigurationType="1"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="1">
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AdditionalIncludeDirectories="..\..\common,..\..\..\..\include,..\..\baseclasses"
PreprocessorDefinitions="_WINDOWS;_MBCS;_DEBUG;_WIN32_WINNT=0x400;WIN32;UNICODE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug_Unicode/PlayDMO.pch"
AssemblerListingLocation=".\Debug_Unicode/"
ObjectFile=".\Debug_Unicode/"
ProgramDataBaseFileName=".\Debug_Unicode/"
BrowseInformation="1"
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 /IGNORE:4089 /IGNORE:4098"
AdditionalDependencies="..\..\BaseClasses\Debug_unicode\strmbasd.lib dmoguids.lib msdmo.lib winmm.lib"
OutputFile=".\Debug_Unicode/PlayDMO.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libcmtd.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug_Unicode/PlayDMO.pdb"
SubSystem="2"
EntryPointSymbol="wWinMainCRTStartup"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug_Unicode/PlayDMO.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_AFXDLL;_DEBUG;WIN32"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release Unicode|Win32"
OutputDirectory=".\Release_Unicode"
IntermediateDirectory=".\Release_Unicode"
ConfigurationType="1"
UseOfMFC="2"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="1">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\common,..\..\..\..\include,..\..\baseclasses"
PreprocessorDefinitions="_WINDOWS;_MBCS;NDEBUG;_WIN32_WINNT=0x400;WIN32;UNICODE"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Release_Unicode/PlayDMO.pch"
AssemblerListingLocation=".\Release_Unicode/"
ObjectFile=".\Release_Unicode/"
ProgramDataBaseFileName=".\Release_Unicode/"
WarningLevel="4"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 /IGNORE:4089 /IGNORE:4098"
AdditionalDependencies="..\..\BaseClasses\Release_unicode\strmbase.lib dmoguids.lib msdmo.lib winmm.lib"
OutputFile=".\Release_Unicode/PlayDMO.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libcmt.lib"
ProgramDatabaseFile=".\Release_Unicode/PlayDMO.pdb"
SubSystem="2"
OptimizeReferences="0"
EnableCOMDATFolding="2"
EntryPointSymbol="wWinMainCRTStartup"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release_Unicode/PlayDMO.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_AFXDLL;NDEBUG;WIN32"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="2"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\common,..\..\..\..\include,..\..\baseclasses"
PreprocessorDefinitions="_WINDOWS;WIN32;NDEBUG;_WIN32_WINNT=0x400"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Release/PlayDMO.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="4"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 /IGNORE:4089 /IGNORE:4098"
AdditionalDependencies="dmoguids.lib msdmo.lib ..\..\BaseClasses\Release\strmbase.lib winmm.lib"
OutputFile=".\Release/PlayDMO.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libcmt.lib"
ProgramDatabaseFile=".\Release/PlayDMO.pdb"
SubSystem="2"
OptimizeReferences="0"
EnableCOMDATFolding="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/PlayDMO.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_AFXDLL;NDEBUG;WIN32"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="2"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\common,..\..\..\..\include,..\..\baseclasses"
PreprocessorDefinitions="_WINDOWS;WIN32;_DEBUG;_WIN32_WINNT=0x400"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug/PlayDMO.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 /IGNORE:4089 /IGNORE:4098"
AdditionalDependencies="dmoguids.lib msdmo.lib ..\..\BaseClasses\Debug\strmbasd.lib winmm.lib"
OutputFile=".\Debug/PlayDMO.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libcmtd.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/PlayDMO.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/PlayDMO.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_AFXDLL;_DEBUG;WIN32"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath=".\PlayDMO.cpp">
</File>
<File
RelativePath=".\PlayDMODlg.cpp">
</File>
<File
RelativePath=".\StdAfx.cpp">
<FileConfiguration
Name="Debug Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Common\dshowutil.cpp">
</File>
<File
RelativePath="..\..\Common\mfcdmoutil.cpp">
</File>
<File
RelativePath="..\..\Common\mfcutil.cpp">
</File>
<File
RelativePath="..\..\Common\namedguid.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\PlayDMO.h">
</File>
<File
RelativePath=".\PlayDMODlg.h">
</File>
<File
RelativePath=".\Resource.h">
</File>
<File
RelativePath=".\StdAfx.h">
</File>
<File
RelativePath="..\..\Common\dshowutil.h">
</File>
<File
RelativePath="..\..\Common\mfcdmoutil.h">
</File>
<File
RelativePath="..\..\Common\mfcutil.h">
</File>
<File
RelativePath="..\..\Common\namedguid.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath=".\res\PlayDMO.ico">
</File>
<File
RelativePath=".\PlayDMO.rc">
</File>
<File
RelativePath=".\res\PlayDMO.rc2">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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