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📄 smooth.c

📁 ucgui的矢量字库支持包,可以象windows一样使用truetype的字库了
💻 C
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  static void
  gray_split_cubic( FT_Vector*  base )
  {
    TPos  a, b, c, d;


    base[6].x = base[3].x;
    c = base[1].x;
    d = base[2].x;
    base[1].x = a = ( base[0].x + c ) / 2;
    base[5].x = b = ( base[3].x + d ) / 2;
    c = ( c + d ) / 2;
    base[2].x = a = ( a + c ) / 2;
    base[4].x = b = ( b + c ) / 2;
    base[3].x = ( a + b ) / 2;

    base[6].y = base[3].y;
    c = base[1].y;
    d = base[2].y;
    base[1].y = a = ( base[0].y + c ) / 2;
    base[5].y = b = ( base[3].y + d ) / 2;
    c = ( c + d ) / 2;
    base[2].y = a = ( a + c ) / 2;
    base[4].y = b = ( b + c ) / 2;
    base[3].y = ( a + b ) / 2;
  }


  static void
  gray_render_cubic( RAS_ARG_ const FT_Vector*  control1,
                              const FT_Vector*  control2,
                              const FT_Vector*  to )
  {
    TPos        dx, dy, da, db;
    int         top, level;
    int*        levels;
    FT_Vector*  arc;


    dx = DOWNSCALE( ras.x ) + to->x - ( control1->x << 1 );
    if ( dx < 0 )
      dx = -dx;
    dy = DOWNSCALE( ras.y ) + to->y - ( control1->y << 1 );
    if ( dy < 0 )
      dy = -dy;
    if ( dx < dy )
      dx = dy;
    da = dx;

    dx = DOWNSCALE( ras.x ) + to->x - 3 * ( control1->x + control2->x );
    if ( dx < 0 )
      dx = -dx;
    dy = DOWNSCALE( ras.y ) + to->y - 3 * ( control1->x + control2->y );
    if ( dy < 0 )
      dy = -dy;
    if ( dx < dy )
      dx = dy;
    db = dx;

    level = 1;
    da    = da / ras.cubic_level;
    db    = db / ras.conic_level;
    while ( da > 0 || db > 0 )
    {
      da >>= 2;
      db >>= 3;
      level++;
    }

    if ( level <= 1 )
    {
      TPos   to_x, to_y, mid_x, mid_y;


      to_x  = UPSCALE( to->x );
      to_y  = UPSCALE( to->y );
      mid_x = ( ras.x + to_x +
                3 * UPSCALE( control1->x + control2->x ) ) / 8;
      mid_y = ( ras.y + to_y +
                3 * UPSCALE( control1->y + control2->y ) ) / 8;

      gray_render_line( RAS_VAR_ mid_x, mid_y );
      gray_render_line( RAS_VAR_ to_x, to_y );
      return;
    }

    arc      = ras.bez_stack;
    arc[0].x = UPSCALE( to->x );
    arc[0].y = UPSCALE( to->y );
    arc[1].x = UPSCALE( control2->x );
    arc[1].y = UPSCALE( control2->y );
    arc[2].x = UPSCALE( control1->x );
    arc[2].y = UPSCALE( control1->y );
    arc[3].x = ras.x;
    arc[3].y = ras.y;

    levels    = ras.lev_stack;
    top       = 0;
    levels[0] = level;

    while ( top >= 0 )
    {
      level = levels[top];
      if ( level > 1 )
      {
        /* check that the arc crosses the current band */
        TPos  min, max, y;


        min = max = arc[0].y;
        y = arc[1].y;
        if ( y < min ) min = y;
        if ( y > max ) max = y;
        y = arc[2].y;
        if ( y < min ) min = y;
        if ( y > max ) max = y;
        y = arc[3].y;
        if ( y < min ) min = y;
        if ( y > max ) max = y;
        if ( TRUNC( min ) >= ras.max_ey || TRUNC( max ) < 0 )
          goto Draw;
        gray_split_cubic( arc );
        arc += 3;
        top ++;
        levels[top] = levels[top - 1] = level - 1;
        continue;
      }

    Draw:
      {
        TPos  to_x, to_y, mid_x, mid_y;


        to_x  = arc[0].x;
        to_y  = arc[0].y;
        mid_x = ( ras.x + to_x + 3 * ( arc[1].x + arc[2].x ) ) / 8;
        mid_y = ( ras.y + to_y + 3 * ( arc[1].y + arc[2].y ) ) / 8;

        gray_render_line( RAS_VAR_ mid_x, mid_y );
        gray_render_line( RAS_VAR_ to_x, to_y );
        top --;
        arc -= 3;
      }
    }
    return;
  }


  /* a macro comparing two cell pointers.  Returns true if a <= b. */
#if 1

#define PACK( a )          ( ( (long)(a)->y << 16 ) + (a)->x )
#define LESS_THAN( a, b )  ( PACK( a ) < PACK( b ) )

#else /* 1 */

#define LESS_THAN( a, b )  ( (a)->y < (b)->y || \
                             ( (a)->y == (b)->y && (a)->x < (b)->x ) )

#endif /* 1 */

#define SWAP_CELLS( a, b, temp )  do             \
                                  {              \
                                    temp = *(a); \
                                    *(a) = *(b); \
                                    *(b) = temp; \
                                  } while ( 0 )
#define DEBUG_SORT
#define QUICK_SORT

#ifdef SHELL_SORT

  /* a simple shell sort algorithm that works directly on our */
  /* cells table                                              */
  static void
  gray_shell_sort ( PCell  cells,
                    int    count )
  {
    PCell  i, j, limit = cells + count;
    TCell  temp;
    int    gap;


    /* compute initial gap */
    for ( gap = 0; ++gap < count; gap *= 3 )
      ;

    while ( gap /= 3 )
    {
      for ( i = cells + gap; i < limit; i++ )
      {
        for ( j = i - gap; ; j -= gap )
        {
          PCell  k = j + gap;


          if ( LESS_THAN( j, k ) )
            break;

          SWAP_CELLS( j, k, temp );

          if ( j < cells + gap )
            break;
        }
      }
    }
  }

#endif /* SHELL_SORT */


#ifdef QUICK_SORT

  /* This is a non-recursive quicksort that directly process our cells     */
  /* array.  It should be faster than calling the stdlib qsort(), and we   */
  /* can even tailor our insertion threshold...                            */

#define QSORT_THRESHOLD  9  /* below this size, a sub-array will be sorted */
                            /* through a normal insertion sort             */

  static void
  gray_quick_sort( PCell  cells,
                   int    count )
  {
    PCell   stack[40];  /* should be enough ;-) */
    PCell*  top;        /* top of stack */
    PCell   base, limit;
    TCell   temp;


    limit = cells + count;
    base  = cells;
    top   = stack;

    for (;;)
    {
      int    len = (int)( limit - base );
      PCell  i, j, pivot;


      if ( len > QSORT_THRESHOLD )
      {
        /* we use base + len/2 as the pivot */
        pivot = base + len / 2;
        SWAP_CELLS( base, pivot, temp );

        i = base + 1;
        j = limit - 1;

        /* now ensure that *i <= *base <= *j */
        if ( LESS_THAN( j, i ) )
          SWAP_CELLS( i, j, temp );

        if ( LESS_THAN( base, i ) )
          SWAP_CELLS( base, i, temp );

        if ( LESS_THAN( j, base ) )
          SWAP_CELLS( base, j, temp );

        for (;;)
        {
          do i++; while ( LESS_THAN( i, base ) );
          do j--; while ( LESS_THAN( base, j ) );

          if ( i > j )
            break;

          SWAP_CELLS( i, j, temp );
        }

        SWAP_CELLS( base, j, temp );

        /* now, push the largest sub-array */
        if ( j - base > limit - i )
        {
          top[0] = base;
          top[1] = j;
          base   = i;
        }
        else
        {
          top[0] = i;
          top[1] = limit;
          limit  = j;
        }
        top += 2;
      }
      else
      {
        /* the sub-array is small, perform insertion sort */
        j = base;
        i = j + 1;

        for ( ; i < limit; j = i, i++ )
        {
          for ( ; LESS_THAN( j + 1, j ); j-- )
          {
            SWAP_CELLS( j + 1, j, temp );
            if ( j == base )
              break;
          }
        }
        if ( top > stack )
        {
          top  -= 2;
          base  = top[0];
          limit = top[1];
        }
        else
          break;
      }
    }
  }

#endif /* QUICK_SORT */


#ifdef DEBUG_GRAYS
#ifdef DEBUG_SORT

  static int
  gray_check_sort( PCell  cells,
                   int    count )
  {
    PCell  p, q;


    for ( p = cells + count - 2; p >= cells; p-- )
    {
      q = p + 1;
      if ( !LESS_THAN( p, q ) )
        return 0;
    }
    return 1;
  }

#endif /* DEBUG_SORT */
#endif /* DEBUG_GRAYS */


  static int
  gray_move_to( const FT_Vector*  to,
                FT_Raster         raster )
  {
    TPos  x, y;


    /* record current cell, if any */
    gray_record_cell( (PRaster)raster );

    /* start to a new position */
    x = UPSCALE( to->x );
    y = UPSCALE( to->y );

    gray_start_cell( (PRaster)raster, TRUNC( x ), TRUNC( y ) );

    ((PRaster)raster)->x = x;
    ((PRaster)raster)->y = y;
    return 0;
  }


  static int
  gray_line_to( const FT_Vector*  to,
                FT_Raster         raster )
  {
    gray_render_line( (PRaster)raster,
                      UPSCALE( to->x ), UPSCALE( to->y ) );
    return 0;
  }


  static int
  gray_conic_to( const FT_Vector*  control,
                 const FT_Vector*  to,
                 FT_Raster         raster )
  {
    gray_render_conic( (PRaster)raster, control, to );
    return 0;
  }


  static int
  gray_cubic_to( const FT_Vector*  control1,
                 const FT_Vector*  control2,
                 const FT_Vector*  to,
                 FT_Raster         raster )
  {
    gray_render_cubic( (PRaster)raster, control1, control2, to );
    return 0;
  }


  static void
  gray_render_span( int             y,
                    int             count,
                    const FT_Span*  spans,
                    PRaster         raster )
  {
    unsigned char*  p;
    FT_Bitmap*      map = &raster->target;


    /* first of all, compute the scanline offset */
    p = (unsigned char*)map->buffer - y * map->pitch;
    if ( map->pitch >= 0 )
      p += ( map->rows - 1 ) * map->pitch;

    for ( ; count > 0; count--, spans++ )
    {
      unsigned char  coverage = spans->coverage;


#ifdef GRAYS_USE_GAMMA
      coverage = raster->gamma[coverage];
#endif

      if ( coverage )
#if 1
        FT_MEM_SET( p + spans->x, (unsigned char)coverage, spans->len );
#else /* 1 */
      {
        q     = p + spans->x;
        limit = q + spans->len;
        for ( ; q < limit; q++ )
          q[0] = (unsigned char)coverage;
      }
#endif /* 1 */
    }
  }


#ifdef DEBUG_GRAYS

#include <stdio.h>

  static void
  gray_dump_cells( RAS_ARG )
  {
    PCell  cell, limit;
    int    y = -1;


    cell  = ras.cells;
    limit = cell + ras.num_cells;

    for ( ; cell < limit; cell++ )
    {
      if ( cell->y != y )
      {
        fprintf( stderr, "\n%2d: ", cell->y );
        y = cell->y;
      }
      fprintf( stderr, "[%d %d %d]",

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