📄 frmprime.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
namespace Example_1
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class frmPrime : System.Windows.Forms.Form
{
private System.Windows.Forms.Button btnStop;
private System.Windows.Forms.Button btnResume;
private System.Windows.Forms.Button btnPause;
private System.Windows.Forms.Button btnStart;
private System.Windows.Forms.ListBox lstPrime;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public frmPrime()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.btnStop = new System.Windows.Forms.Button();
this.btnResume = new System.Windows.Forms.Button();
this.btnPause = new System.Windows.Forms.Button();
this.btnStart = new System.Windows.Forms.Button();
this.lstPrime = new System.Windows.Forms.ListBox();
this.SuspendLayout();
//
// btnStop
//
this.btnStop.Location = new System.Drawing.Point(328, 232);
this.btnStop.Name = "btnStop";
this.btnStop.Size = new System.Drawing.Size(90, 25);
this.btnStop.TabIndex = 9;
this.btnStop.Text = "停止(&O)";
this.btnStop.Click += new System.EventHandler(this.btnStop_Click);
//
// btnResume
//
this.btnResume.Location = new System.Drawing.Point(216, 232);
this.btnResume.Name = "btnResume";
this.btnResume.Size = new System.Drawing.Size(90, 25);
this.btnResume.TabIndex = 8;
this.btnResume.Text = "恢复(&R)";
this.btnResume.Click += new System.EventHandler(this.btnResume_Click);
//
// btnPause
//
this.btnPause.Location = new System.Drawing.Point(112, 232);
this.btnPause.Name = "btnPause";
this.btnPause.Size = new System.Drawing.Size(90, 25);
this.btnPause.TabIndex = 7;
this.btnPause.Text = "暂停(&P)";
this.btnPause.Click += new System.EventHandler(this.btnPause_Click);
//
// btnStart
//
this.btnStart.Location = new System.Drawing.Point(8, 232);
this.btnStart.Name = "btnStart";
this.btnStart.Size = new System.Drawing.Size(90, 25);
this.btnStart.TabIndex = 6;
this.btnStart.Text = "开始(&S)";
this.btnStart.Click += new System.EventHandler(this.btnStart_Click);
//
// lstPrime
//
this.lstPrime.ItemHeight = 15;
this.lstPrime.Location = new System.Drawing.Point(8, 8);
this.lstPrime.Name = "lstPrime";
this.lstPrime.Size = new System.Drawing.Size(408, 214);
this.lstPrime.TabIndex = 5;
//
// frmPrime
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 14);
this.ClientSize = new System.Drawing.Size(424, 269);
this.Controls.Add(this.btnStop);
this.Controls.Add(this.btnResume);
this.Controls.Add(this.btnPause);
this.Controls.Add(this.btnStart);
this.Controls.Add(this.lstPrime);
this.Font = new System.Drawing.Font("Times New Roman", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "frmPrime";
this.Text = "质数线程";
this.Closing += new System.ComponentModel.CancelEventHandler(this.frmPrime_Closing);
this.Load += new System.EventHandler(this.frmPrime_Load);
this.ResumeLayout(false);
}
#endregion
// Thread variable
private Thread primeThread;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new frmPrime());
}
private void btnStart_Click(object sender, System.EventArgs e)
{
// New thread
primeThread = new Thread(new ThreadStart(Generate));
// Assigning name to thread
primeThread.Name = "质数";
primeThread.Priority = ThreadPriority.BelowNormal;
// Enable the Pause Button
btnPause.Enabled = true;
// Disable the Start button
btnStart.Enabled = false;
// Enable the Stop button
btnStop.Enabled = true;
// Initiating the thread
primeThread.Start();
primeThread.Priority = ThreadPriority.Lowest;
}
private void btnStop_Click(object sender, System.EventArgs e)
{
// Enable and Disable buttons
btnStop.Enabled = false;
btnStart.Enabled = true;
btnPause.Enabled = false;
// Terminate thread execution
primeThread.Abort();
}
private void btnPause_Click(object sender, System.EventArgs e)
{
try
{
// If current state of thread is running, then pause the Thread
if (primeThread.ThreadState == ThreadState.Running)
{
// Pause the Thread
primeThread.Suspend();
// Disable the Pause button
btnPause.Enabled = false;
// Enable the resume button
btnResume.Enabled = true;
// Disable the Stop button
btnStop.Enabled = false;
}
}
catch(ThreadStateException msg)
{
MessageBox.Show(msg.ToString(), "Exception");
}
}
private void btnResume_Click(object sender, System.EventArgs e)
{
if(primeThread.ThreadState == ThreadState.Suspended ||
primeThread.ThreadState == ThreadState.SuspendRequested)
{
try
{
// Resume the thread
primeThread.Resume();
// Disable the resume button
btnResume.Enabled = false;
// Enable the Pause button
btnPause.Enabled = true;
// Enable the Stop button
btnStop.Enabled = true;
}
catch(ThreadStateException msg)
{
MessageBox.Show(msg.ToString(), "Exception");
}
}
}
public void Generate()
{
// true = prime number; false = not a prime number
bool IsPrime = true;
// Holds the number of prime numbers generated
int count = 2;
// Since first prime is 2 it is added to the list
lstPrime.Items.Add(2);
// Iterate until 24 more prime numbers are generated.
for(int i = 3; count < 50; i += 2)
{
IsPrime = true;
// Iterate half the number of times of the number "i"
// to be checked
for(int j = 2; j <= (i / 2); j++)
{
// Check if "i" is divisible
if(i % j == 0)
{
IsPrime = false;
break;
}
}
// Display the prime number
// and increment the counter
if(IsPrime)
{
lstPrime.Items.Add(i);
count++;
// The thread is put to sleep for 100 milliseconds
// to enable suspension and resumption of the // thread
Thread.Sleep(100);
}
}
// Enable and disable buttons after the thread finishes // execution
btnStart.Enabled = true;
btnPause.Enabled = false;
btnStop.Enabled = false;
btnResume.Enabled = false;
}
private void frmPrime_Load(object sender, System.EventArgs e)
{
btnPause.Enabled = false;
btnResume.Enabled = false;
btnStop.Enabled = false;
Thread.CurrentThread.Priority = ThreadPriority.Highest;
}
private void frmPrime_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
try
{
primeThread.Abort();
}
catch(Exception Ee)
{
//Do nothing here
}
}
}
}
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