📄 bt.h
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// BT.h : main header file for the BT application
//
#if !defined(AFX_BT_H__A31DB901_D2CA_4956_873C_C0348895B58D__INCLUDED_)
#define AFX_BT_H__A31DB901_D2CA_4956_873C_C0348895B58D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CBTApp:
// See BT.cpp for the implementation of this class
//
struct BTnode
{
char data;
BTnode *lchild,*rchild;
};
struct BTGnode
{
BTnode *pBTnode;
int xLeft,xRight,y;
};
class CBTApp : public CWinApp
{
public:
CBTApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBTApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBTApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BT_H__A31DB901_D2CA_4956_873C_C0348895B58D__INCLUDED_)
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