📄 workitem.cs
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GetWaitHandles(workItemResults, waitHandles);
}
int result = WaitHandle.WaitAny(waitHandles, millisecondsTimeout, exitContext);
// Treat cancel as timeout
if (null != cancelWaitHandle)
{
if (result == workItemResults.Length)
{
result = WaitHandle.WaitTimeout;
}
}
ReleaseWaitHandles(workItemResults);
return result;
}
/// <summary>
/// Fill an array of wait handles with the work items wait handles.
/// </summary>
/// <param name="workItemResults">An array of work item results</param>
/// <param name="waitHandles">An array of wait handles to fill</param>
private static void GetWaitHandles(
IWorkItemResult [] workItemResults,
WaitHandle [] waitHandles)
{
for(int i = 0; i < workItemResults.Length; ++i)
{
WorkItemResult wir = workItemResults[i] as WorkItemResult;
Debug.Assert(null != wir, "All workItemResults must be WorkItemResult objects");
waitHandles[i] = wir.GetWorkItem().GetWaitHandle();
}
}
/// <summary>
/// Release the work items' wait handles
/// </summary>
/// <param name="workItemResults">An array of work item results</param>
private static void ReleaseWaitHandles(IWorkItemResult [] workItemResults)
{
for(int i = 0; i < workItemResults.Length; ++i)
{
WorkItemResult wir = workItemResults[i] as WorkItemResult;
wir.GetWorkItem().ReleaseWaitHandle();
}
}
#endregion
#region Private Members
private WorkItemState GetWorkItemState()
{
if (_canceledWorkItemsGroup.IsCanceled)
{
return WorkItemState.Canceled;
}
return _workItemState;
}
/// <summary>
/// Sets the work item's state
/// </summary>
/// <param name="workItemState">The state to set the work item to</param>
private void SetWorkItemState(WorkItemState workItemState)
{
lock(this)
{
_workItemState = workItemState;
}
}
/// <summary>
/// Signals that work item has been completed or canceled
/// </summary>
/// <param name="canceled">Indicates that the work item has been canceled</param>
private void SignalComplete(bool canceled)
{
SetWorkItemState(canceled ? WorkItemState.Canceled : WorkItemState.Completed);
lock(this)
{
// If someone is waiting then signal.
if (null != _workItemCompleted)
{
_workItemCompleted.Set();
}
}
}
internal void WorkItemIsQueued()
{
_queuedTime = DateTime.Now;
}
#endregion
#region Members exposed by WorkItemResult
/// <summary>
/// Cancel the work item if it didn't start running yet.
/// </summary>
/// <returns>Returns true on success or false if the work item is in progress or already completed</returns>
private bool Cancel()
{
lock(this)
{
switch(GetWorkItemState())
{
case WorkItemState.Canceled:
//Debug.WriteLine("Work item already canceled");
return true;
case WorkItemState.Completed:
case WorkItemState.InProgress:
//Debug.WriteLine("Work item cannot be canceled");
return false;
case WorkItemState.InQueue:
// Signal to the wait for completion that the work
// item has been completed (canceled). There is no
// reason to wait for it to get out of the queue
SignalComplete(true);
//Debug.WriteLine("Work item canceled");
return true;
}
}
return false;
}
/// <summary>
/// Get the result of the work item.
/// If the work item didn't run yet then the caller waits for the result, timeout, or cancel.
/// In case of error the method throws and exception
/// </summary>
/// <returns>The result of the work item</returns>
private object GetResult(
int millisecondsTimeout,
bool exitContext,
WaitHandle cancelWaitHandle)
{
Exception e = null;
object result = GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
if (null != e)
{
throw new WorkItemResultException("The work item caused an excpetion, see the inner exception for details", e);
}
return result;
}
/// <summary>
/// Get the result of the work item.
/// If the work item didn't run yet then the caller waits for the result, timeout, or cancel.
/// In case of error the e argument is filled with the exception
/// </summary>
/// <returns>The result of the work item</returns>
private object GetResult(
int millisecondsTimeout,
bool exitContext,
WaitHandle cancelWaitHandle,
out Exception e)
{
e = null;
// Check for cancel
if (WorkItemState.Canceled == GetWorkItemState())
{
throw new WorkItemCancelException("Work item canceled");
}
// Check for completion
if (IsCompleted)
{
e = _exception;
return _result;
}
// If no cancelWaitHandle is provided
if (null == cancelWaitHandle)
{
WaitHandle wh = GetWaitHandle();
bool timeout = !wh.WaitOne(millisecondsTimeout, exitContext);
ReleaseWaitHandle();
if (timeout)
{
throw new WorkItemTimeoutException("Work item timeout");
}
}
else
{
WaitHandle wh = GetWaitHandle();
int result = WaitHandle.WaitAny(new WaitHandle[] { wh, cancelWaitHandle });
ReleaseWaitHandle();
switch(result)
{
case 0:
// The work item signaled
// Note that the signal could be also as a result of canceling the
// work item (not the get result)
break;
case 1:
case WaitHandle.WaitTimeout:
throw new WorkItemTimeoutException("Work item timeout");
default:
Debug.Assert(false);
break;
}
}
// Check for cancel
if (WorkItemState.Canceled == GetWorkItemState())
{
throw new WorkItemCancelException("Work item canceled");
}
Debug.Assert(IsCompleted);
e = _exception;
// Return the result
return _result;
}
/// <summary>
/// A wait handle to wait for completion, cancel, or timeout
/// </summary>
private WaitHandle GetWaitHandle()
{
lock(this)
{
if (null == _workItemCompleted)
{
_workItemCompleted = new ManualResetEvent(IsCompleted);
}
++_workItemCompletedRefCount;
}
return _workItemCompleted;
}
private void ReleaseWaitHandle()
{
lock(this)
{
if (null != _workItemCompleted)
{
--_workItemCompletedRefCount;
if (0 == _workItemCompletedRefCount)
{
_workItemCompleted.Close();
_workItemCompleted = null;
}
}
}
}
/// <summary>
/// Returns true when the work item has completed or canceled
/// </summary>
private bool IsCompleted
{
get
{
lock(this)
{
WorkItemState workItemState = GetWorkItemState();
return ((workItemState == WorkItemState.Completed) ||
(workItemState == WorkItemState.Canceled));
}
}
}
/// <summary>
/// Returns true when the work item has canceled
/// </summary>
public bool IsCanceled
{
get
{
lock(this)
{
return (GetWorkItemState() == WorkItemState.Canceled);
}
}
}
#endregion
#region IHasWorkItemPriority Members
/// <summary>
/// Returns the priority of the work item
/// </summary>
public WorkItemPriority WorkItemPriority
{
get
{
return _workItemInfo.WorkItemPriority;
}
}
#endregion
internal event WorkItemStateCallback OnWorkItemStarted
{
add
{
_workItemStartedEvent += value;
}
remove
{
_workItemStartedEvent -= value;
}
}
internal event WorkItemStateCallback OnWorkItemCompleted
{
add
{
_workItemCompletedEvent += value;
}
remove
{
_workItemCompletedEvent -= value;
}
}
#region WorkItemResult class
private class WorkItemResult : IWorkItemResult, IInternalWorkItemResult
{
/// <summary>
/// A back reference to the work item
/// </summary>
private WorkItem _workItem;
public WorkItemResult(WorkItem workItem)
{
_workItem = workItem;
}
internal WorkItem GetWorkItem()
{
return _workItem;
}
#region IWorkItemResult Members
public bool IsCompleted
{
get
{
return _workItem.IsCompleted;
}
}
public bool IsCanceled
{
get
{
return _workItem.IsCanceled;
}
}
public object GetResult()
{
return _workItem.GetResult(Timeout.Infinite, true, null);
}
public object GetResult(int millisecondsTimeout, bool exitContext)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, null);
}
public object GetResult(TimeSpan timeout, bool exitContext)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null);
}
public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle);
}
public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
}
public object GetResult(out Exception e)
{
return _workItem.GetResult(Timeout.Infinite, true, null, out e);
}
public object GetResult(int millisecondsTimeout, bool exitContext, out Exception e)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, null, out e);
}
public object GetResult(TimeSpan timeout, bool exitContext, out Exception e)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null, out e);
}
public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
}
public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle, out e);
}
public bool Cancel()
{
return _workItem.Cancel();
}
public object State
{
get
{
return _workItem._state;
}
}
public WorkItemPriority WorkItemPriority
{
get
{
return _workItem._workItemInfo.WorkItemPriority;
}
}
/// <summary>
/// Return the result, same as GetResult()
/// </summary>
public object Result
{
get { return GetResult(); }
}
/// <summary>
/// Returns the exception if occured otherwise returns null.
/// This value is valid only after the work item completed,
/// before that it is always null.
/// </summary>
public object Exception
{
get { return _workItem._exception; }
}
#endregion
#region IInternalWorkItemResult Members
public event WorkItemStateCallback OnWorkItemStarted
{
add
{
_workItem.OnWorkItemStarted += value;
}
remove
{
_workItem.OnWorkItemStarted -= value;
}
}
public event WorkItemStateCallback OnWorkItemCompleted
{
add
{
_workItem.OnWorkItemCompleted += value;
}
remove
{
_workItem.OnWorkItemCompleted -= value;
}
}
#endregion
}
#endregion
public void DisposeOfState()
{
if (_workItemInfo.DisposeOfStateObjects)
{
IDisposable disp = _state as IDisposable;
if (null != disp)
{
disp.Dispose();
_state = null;
}
}
}
}
#endregion
}
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