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📄 whitebox.java

📁 ALGAE是一个快速创建算法演示的框架。目前支持的算法实现语言包括java和c
💻 JAVA
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package edu.odu.cs.zeil.AlgAE.Demos.Utils;import edu.odu.cs.zeil.AlgAE.Direction;import edu.odu.cs.zeil.AlgAE.Server.Rendering;import edu.odu.cs.zeil.AlgAE.Server.Visible;import edu.odu.cs.zeil.AlgAE.Server.VisibleRendering;import java.awt.Color;import java.util.Vector;/** * A utility class that produces an invisible box to which other visible * items can be added. * * This class is useful in organizing a group of small visible objects into * a horizontal or vertical sequence. * * @author Steven Zeil */public class WhiteBox implements Visible{  private VisibleRendering vr;  private Vector contents;    /**   *  Create an empty WhiteBox   *  @param vertical  true if contents should be arranged vertically,   *                   false if contents should be arranged horizontally   */  public WhiteBox (boolean vertical)  {    vr = new VisibleRendering (this, Color.white, vertical);    contents = new Vector();  }  /**   *  Add a component to the WhiteBix   */  public void add (Visible v)  {    contents.addElement (v);  }  /**   *  Add a component to the WhiteBix   */  public void remove (Visible v)  {    contents.removeElement (v);  }    /**   * This function returns the VisibleRendering data member   *   * @return  the rendering information for this object.   **/  public Rendering getRendering()  {    return vr;  }        /**   * Produce the text string to be displayed in the picture of the object.   *   * @return the text string to be displayed   **/  public String getAlgAEText()  {    return "";  }    /**   * If an object <CODE>s</CODE> is to be portrayed as having    * pointers/references/arrows to other Visible objects, then when   * <CODE>s.touchAllPointers()</CODE> is called,    * the body of <CODE>touchAllPointers</CODE> should call, for each arrow   * from <CODE>s</CODE> to another Visible object <CODE>p</CODE>,   * <CODE>s.getRendering().touch(p, dir)</CODE> or   * <CODE>s.getRendering().touch(p, dir, label)</CODE>.   * <P>   * <CODE>dir</CODE> is the "exit" direction from which the AlgAE system   * will draw the arrow from <CODE>s</CODE> to <CODE>p</CODE>.   **/  public void touchAllPointers()  {  }    /**   * If an object <CODE>s</CODE> is to be portrayed as a compound structure   * containing other Visible objects, then when   * <CODE>s.touchAllComponents()</CODE> is called,    * the body of <CODE>touchAllComponents</CODE> should call, for each   * contained Visible component <CODE>p</CODE>,   * <CODE>s.getRendering().touch(p)</CODE>.   * <P>   * Note that the the distinction between a "Pointer" and a "Component"   * is a logical distinction, as they are both typically implemented as   * simple data members of the Visible class.  It is up to the designer   * of the algorithm animation to decide what to portray as references and   * what to portray as contained components.   **/  public void touchAllComponents()  {    for (int i = 0; i < contents.size(); ++i)      vr.touch ((Visible) contents.elementAt(i));  }}

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