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📄 alias.java

📁 ALGAE是一个快速创建算法演示的框架。目前支持的算法实现语言包括java和c
💻 JAVA
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package edu.odu.cs.zeil.AlgAE.Demos.Utils;import edu.odu.cs.zeil.AlgAE.Server.Rendering;import edu.odu.cs.zeil.AlgAE.Server.Visible;import edu.odu.cs.zeil.AlgAE.Server.VisibleRendering;import java.awt.Color;/** * Sometimes you want to show a second picture of an object without * actually cloning it.  An "Alias" of a visible object V is a separately * portrayed object that obtains its text from V. * * @author Steven Zeil */public class Alias implements Visible{  private VisibleRendering vr;  /**   *  The object that this is an alias for.   */  private Visible aliased;    public Alias (Visible originalObject, Color color, boolean vertical)  {    aliased = originalObject;    vr = new VisibleRendering (this, color, vertical);  }  public Alias (Visible originalObject, Color color)  {    aliased = originalObject;    vr = new VisibleRendering (this, color, true);  }  /**     * Get the value of aliased.     * @return Value of aliased.     */  public Visible getAliased() {return aliased;}    /**     * Set the value of aliased.     * @param v  Value to assign to aliased.     */  public void setAliased(Visible  v) {this.aliased = v;}    /**   * This function returns the VisibleRendering data member   *   * @return  the rendering information for this object.   **/  public Rendering getRendering()  {    return vr;  }        /**   * Produce the text string to be displayed in the picture of the object.   *   * @return the text string to be displayed   **/  public String getAlgAEText()  {    if (aliased != null)      return aliased.getAlgAEText();    else      return "";  }    /**   * If an object <CODE>s</CODE> is to be portrayed as having    * pointers/references/arrows to other Visible objects, then when   * <CODE>s.touchAllPointers()</CODE> is called,    * the body of <CODE>touchAllPointers</CODE> should call, for each arrow   * from <CODE>s</CODE> to another Visible object <CODE>p</CODE>,   * <CODE>s.getRendering().touch(p, dir)</CODE> or   * <CODE>s.getRendering().touch(p, dir, label)</CODE>.   * <P>   * <CODE>dir</CODE> is the "exit" direction from which the AlgAE system   * will draw the arrow from <CODE>s</CODE> to <CODE>p</CODE>.   **/  public void touchAllPointers()  {  }    /**   * If an object <CODE>s</CODE> is to be portrayed as a compound structure   * containing other Visible objects, then when   * <CODE>s.touchAllComponents()</CODE> is called,    * the body of <CODE>touchAllComponents</CODE> should call, for each   * contained Visible component <CODE>p</CODE>,   * <CODE>s.getRendering().touch(p)</CODE>.   * <P>   * Note that the the distinction between a "Pointer" and a "Component"   * is a logical distinction, as they are both typically implemented as   * simple data members of the Visible class.  It is up to the designer   * of the algorithm animation to decide what to portray as references and   * what to portray as contained components.   **/  public void touchAllComponents()  {  }  }

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