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📄 visiblevector.java

📁 ALGAE是一个快速创建算法演示的框架。目前支持的算法实现语言包括java和c
💻 JAVA
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package edu.odu.cs.zeil.AlgAE.Demos.Utils;import edu.odu.cs.zeil.AlgAE.Server.Rendering;import edu.odu.cs.zeil.AlgAE.Server.Visible;import edu.odu.cs.zeil.AlgAE.Server.VisibleRendering;import edu.odu.cs.zeil.AlgAE.Demos.Utils.Indexable;import java.awt.Color;import java.util.Vector;/** * A Visible replacement for java.util.Vector * * @author Steven Zeil */public class VisibleVector extends Vector    implements Indexable, Visible {  private VisibleRendering vr;    /**     * Constructs an empty vector with the specified initial capacity and     * capacity increment.      *     * @param   initialCapacity     the initial capacity of the vector.     * @param   capacityIncrement   the amount by which the capacity is     *                              increased when the vector overflows.     */    public VisibleVector(int initialCapacity, int capacityIncrement,		  Color color, boolean vertical) {	super(initialCapacity, capacityIncrement);	vr = new VisibleRendering (this, color, vertical);    }    /**     * Constructs an empty vector with the specified initial capacity.     *     * @param   initialCapacity   the initial capacity of the vector.     */    public VisibleVector(int initialCapacity,			 Color color, boolean vertical) {	super(initialCapacity);	vr = new VisibleRendering (this, color, vertical);    }    /**     * Constructs an empty vector.      *     */    public VisibleVector(Color color, boolean vertical) {      super();      vr = new VisibleRendering (this, color, vertical);    }    /**     * Returns a clone of this vector.     *     * @return  a clone of this vector.     */    public synchronized Object clone() {      VisibleVector v = new VisibleVector	(size(), vr.color(), vr.getVertical());      for (int i = 0; i < size(); ++i)	v.addElement (elementAt(i));      return v;    }  /**   *  For convenience, stacklike operations   **/  public void push (Visible v)  {    addElement (v);  }    /**   *  For convenience, stacklike operations   **/  public void pop ()  {    removeElementAt (size()-1);  }    /**   * This function returns the VisibleRendering data member   *   * @return  the rendering information for this object.   **/  public Rendering getRendering()  {    return vr;  }        /**   * Produce the text string to be displayed in the picture of the object.   *   * @return the text string to be displayed   **/  public String getAlgAEText()  {    return "";  }    /**   * If an object <CODE>s</CODE> is to be portrayed as having    * pointers/references/arrows to other Visible objects, then when   * <CODE>s.touchAllPointers()</CODE> is called,    * the body of <CODE>touchAllPointers</CODE> should call, for each arrow   * from <CODE>s</CODE> to another Visible object <CODE>p</CODE>,   * <CODE>s.getRendering().touch(p, dir)</CODE> or   * <CODE>s.getRendering().touch(p, dir, label)</CODE>.   * <P>   * <CODE>dir</CODE> is the "exit" direction from which the AlgAE system   * will draw the arrow from <CODE>s</CODE> to <CODE>p</CODE>.   **/  public void touchAllPointers()  {  }    /**   * If an object <CODE>s</CODE> is to be portrayed as a compound structure   * containing other Visible objects, then when   * <CODE>s.touchAllComponents()</CODE> is called,    * the body of <CODE>touchAllComponents</CODE> should call, for each   * contained Visible component <CODE>p</CODE>,   * <CODE>s.getRendering().touch(p)</CODE>.   * <P>   * Note that the the distinction between a "Pointer" and a "Component"   * is a logical distinction, as they are both typically implemented as   * simple data members of the Visible class.  It is up to the designer   * of the algorithm animation to decide what to portray as references and   * what to portray as contained components.   **/  public void touchAllComponents()  {    int sz = size();    for (int i = 0; i < sz; ++i)      {	Visible v = (Visible)elementAt(i);	vr.touch (v);      }  }}

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