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📄 hashset.h

📁 ALGAE是一个快速创建算法演示的框架。目前支持的算法实现语言包括java和c
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#ifndef HASHSET_H#define HASHSET_H////	Hash table implementation of set, using linear probing////	Based loosely on the hash_table class from Chapter 17//      of//	Data Structures in C++ using the STL//	Published by Addison-Wesley, 1997//	Written by Tim Budd, budd@cs.orst.edu//	Oregon State University////      Steven Zeil: Heavily modified, combined two classes,//           added erase function,//           added comparison template parameter, const's/*{*/ #include <algae/visible.h>#include <algorithm>#include <functional>enum HashStatus { Occupied, Empty, Deleted };template <class T>struct HashEntry /*{*/: public Visible /*}*/{  T data;  HashStatus info;  HashEntry(): info(Empty) /*{*/, Visible(AlgAE::PaleCyan) /*}*/ {}  HashEntry(const T& v, HashStatus status)    : data(v), info(status) /*{*/, Visible(AlgAE::PaleCyan) /*}*/{}/*{*/  virtual void touchAllPointers() const/*{*/    { }/*{*//*{*/  virtual void writeText(ostream& out) const/*{*/  {/*{*/    if (info == Deleted)/*{*/      out << "--del--";/*{*/    else/*{*/      {/*{*/       out << data;/*{*/       for (int i = data.size(); i <= 8; ++i)/*{*/         out << ' ';/*{*/      }/*{*/  }};template <class T, int hSize, class HashFun, class CompareEQ=equal_to<T> >class hash_set /*{*/: public Visible /*}*/ {public:  hash_set (): /*{*/Visible(AlgAE::Blue), /*}*/ theSize(0)   {/*{*/for (int i = 0; i < hSize; ++i) {table[i].setName(itos(i));} /*}*/}  bool empty() const {return theSize == 0;}  int size() const  {return theSize;}  bool insert (const T& element)  {/*{*/algae->FRAME("starting insert");    unsigned h0 = hash(element);    unsigned h = find(element, h0);/*{*/algae->FRAME("insert: is element already in table?");    if (h == hSize) {      unsigned count = 0;      h = h0;/*{*/ algae->FRAME("start searching for an open spot");      while (table[h].info == Occupied 	     && count < hSize)	{/*{*/algae->FRAME("not here - keep going.");	  ++count;	  h = (h0 + /*f(count)*/ count) % hSize;	}/*{*/algae->FRAME("insert: did we find a spot?");      if (count >= hSize)	return false;  // could not add      else	{ /*{*/algae->FRAME("insert: put the data here");	  table[h].info = Occupied;          table[h].data = element;/*{*/algae->FRAME("inserted");	  return true;	}    }    else {/*{*/algae->FRAME("item is already in set"); /*}*/ // replace      table[h].data = element;/*{*/ algae->FRAME("inserted.");      return true;    }  }  int count (const T& element)  {/*{*/algae->FRAME("starting count");    unsigned h0 = hash(element);    unsigned h = find(element, h0);   /*{*/algae->FRAME("count: is element in table?");    return  (h != hSize) ? 1 : 0;  }  void erase (const T& element)  {/*{*/algae->FRAME("starting erase");    unsigned h0 = hash(element);    unsigned h = find(element, h0);/*{*/algae->FRAME("erase: is element already in table?");    if (h != hSize)      table[h].info = Deleted;/*{*/algae->FRAME("erased");  }  void clear()  {    for (int i = 0; i < hSize; ++i)      {	table[i].info = Empty;      }  }    /*{*//*{*/  virtual void writeText (class std::ostream& out) const /*{*/  {/*{*/    out << theSize;/*{*/  }/*{*/  virtual void touchAllComponents() const/*{*/  {/*{*/    for (int i = 0; i < hSize; ++i)/*{*/       touch(table[i]);/*{*/  }  private:  int find (const T& element, int h0) const    {/*{*/algae->FRAME("starting find");      unsigned h = h0 % hSize;      unsigned count = 0;/*{*/ algae->FRAME("start the search");      while ((table[h].info == Deleted ||	      (table[h].info == Occupied 	       && (!compare(table[h].data, element))))	     && count < hSize)	{/*{*/algae->FRAME("not here - keep going");          ++count;          h = (h0 + /*f(count)*/ count) % hSize;        }/*{*/ algae->FRAME("find: did we find it?");      if (count >= hSize           || table[h].info == Empty)        return hSize;      else         return h;    }    HashEntry<T> table[hSize];  int theSize;  HashFun hash;  CompareEQ compare;};#endif

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