📄 ecossocket.h
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//####COPYRIGHTBEGIN####
//
// ----------------------------------------------------------------------------
// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.
//
// This program is part of the eCos host tools.
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc.,
// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ----------------------------------------------------------------------------
//
//####COPYRIGHTEND####
//=================================================================
//
// eCosSocket.h
//
// Socket test class
//
//=================================================================
//=================================================================
//#####DESCRIPTIONBEGIN####
//
// Author(s): sdf
// Contributors: sdf
// Date: 1999-04-01
// Description: This class abstracts tcp/ip sockets for use in the testing infrastructure
// Usage:
//
//####DESCRIPTIONEND####
//=================================================================
// This class is a host-independent interface to a TCP/IP socket
// There are two flavours of socket - server and client.
// Server sockets listen (accept) on a socket number. Client sockets connect to a host:port.
// The class can be used thus:
// Server:
// CeCosSocket sock; // no-argument ctor
// if(-1!=sock.Listen(6000)){
// ...
// }
// Client:
// CeCosSocket sock;
// if(sock.Connect(_T("ginga"),5000)){
// ...
// }
// In each of the above cases the socket is closed automatically by the dtor.
//
// Alternatively, the ctor can be used directly:
// Server:
// CeCosSocket sock(6000));
// ...
// Client:
// CeCosSocket sock(_T("ginga"),5000));
// ...
//
//=================================================================
#include "eCosStd.h"
#include "Collections.h"
#ifndef _SOCKETUTILS_H
#define _SOCKETUTILS_H
class CeCosSerial;
class CeCosSocket {
public:
static const String GetHostByName(LPCTSTR pszHost);
// These functions must be called before any other operation is carried out:
static bool Init();
static void Term();
typedef bool (CALLBACK FilterFunc)(void *&,unsigned int &,CeCosSerial&,CeCosSocket &,void *);
// A function that causes an operation to stop - i.e. it when it returns true the operation is aborted.
typedef bool (CALLBACK StopFunc)(void *);
enum {NOTIMEOUT=0x7fffffff-1,DEFAULTTIMEOUT=-2}; // No explicit timeout specified
// Listen and this form of constructor used to act as server
static int Listen(int nTcpPort);
CeCosSocket (); // Caller promises to call Accept() or Connect() later
// Accept-like ctor (act as server)
CeCosSocket (int sock /*result of previous call of Listen*/, bool *pbStop=0);
// Connect-like ctor (act as client)
CeCosSocket (LPCTSTR pszHostPort,Duration dTimeout=NOTIMEOUT);
bool Accept(int sock /*result of previous call of Listen*/, bool *pbStop=0);
// This form of constructor used to act as client
bool Connect(LPCTSTR pszHostPort,Duration dTimeout=NOTIMEOUT);
~CeCosSocket();
int Client() const { return m_nClient; }
static String ClientName(int nClient);
int Sock() const { return m_nSock; }
// Set the default timeout for all operations
void SetTimeout (Duration dTimeout) { m_nDefaultTimeout=dTimeout; }
// Use to test success after opening with the ctor:
bool Ok() { return -1!=m_nSock; }
// Close the given socket
bool Close () { return CloseSocket(m_nSock); }
// Return last error on this socket
int SocketError() { return m_nErr; }
// Return last socket error, translated to a string
String SocketErrString();
static String SocketErrString(int nErr);
// Read and write functions
// Untyped: these versions allow the operation to be aborted either by timeout or by the "stop func" returning true.
bool send(const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0){
return sendrecv(true,pData,nLength,pszMsg,dTimeout,pFunc,pParam);
}
bool recv(const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0){
return sendrecv(false,pData,nLength,pszMsg,dTimeout,pFunc,pParam);
}
// Read/write an integer (this can be used between machines of different endianness)
bool recvInteger (int &n,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT);
bool sendInteger (int n,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT);
// Read/write a string
bool recvString (String &str,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT);
bool sendString (const String &str,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT);
static bool CloseSocket (int &sock);
bool Peek (unsigned int &nAvail);
// Miscellaneous helper functions:
// Combine string and integer to the form host:port:
static String HostPort(LPCTSTR pszHost,int nPort);
// Decompose (opposite of the above):
static bool ParseHostPort (LPCTSTR pszHostPort, String &pszHost, int &nPort);
// Just check for legality:
static bool IsLegalHostPort (LPCTSTR pszHostPort);
// Are these two hosts really the same?
static bool SameHost (LPCTSTR host1,LPCTSTR host2);
// Set up a connection between a serial port and a socket. Traffic is simply passed between them.
static bool ConnectSocketToSerial (int nListenSock,LPCTSTR pszPort, int nBaud,FilterFunc *pSerialToSocketFilterFunc=0,void *pSerialParam=0,FilterFunc *pSocketToSerialFilterFunc=0,void *pSocketParam=0,bool *pbStop=0);
static bool ConnectSocketToSerial (CeCosSocket &socket,CeCosSerial &serial,FilterFunc *pSerialToSocketFilterFunc=0,void *pSerialParam=0, FilterFunc *pSocketToSerialFilterFunc=0,void *pSocketParam=0,bool *pbStop=0);
static LPCTSTR MyHostName();
static LPCTSTR MySimpleHostName();
// Set up a connection between two sockets. Traffic is simply passed between them.
bool ConnectSocketToSocket (CeCosSocket &o,FilterFunc *pSocketToSocketFilterFunc1,FilterFunc *pSocketToSocketFilterFunc2,void *pParam,bool *pbStop);
enum SSReadResult {SS_SOCKET_ERROR=-1,SS_SOCKET_READ=1,SS_SERIAL_ERROR=-2,SS_SERIAL_READ=2,SS_STOPPED=0};
protected:
// Blocking read on one or other of the data sources:
// Result: -1 - socket error occurred
// 1 - data read from socket
// -2 - serial error occurred
// 2 - data read from serial
static SSReadResult SSRead (CeCosSerial &serial,CeCosSocket &socket,void *pBuf,unsigned int nSize,unsigned int &nRead,bool *pbStop);
Duration m_nDefaultTimeout;
Duration TimeoutDuration (Duration dTimeout);
// Set appropriate socket options (most importantly, non-blocking mode)
bool SetSocketOptions ();
int m_nSock;
int m_nClient;
int m_nErr;
void SaveError() {
#ifdef _WIN32
m_nErr=WSAGetLastError();
#else // UNIX
m_nErr=errno;
#endif
}
bool sendrecv(bool bSend,const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0);
};
#endif
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