properties.h
来自「基于ecos的redboot」· C头文件 代码 · 共 121 行
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121 行
//####COPYRIGHTBEGIN####
//
// ----------------------------------------------------------------------------
// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.
//
// This program is part of the eCos host tools.
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc.,
// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ----------------------------------------------------------------------------
//
//####COPYRIGHTEND####
// Properties.h: interface for the CProperties class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_)
#define AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "eCosStd.h"
#include "Collections.h"
//////////////////////////////////////////////////////////////////////
// This class manages properties and their serialization.
// What you do is this:
// 1. Declare the CProperties object
// 2. Call one or more "Add" functions to associate variables with names
// 3. Call one of the "Load" or "Save" functions to load or save the values
// There are three ways in which the "Load" or "Save" functions operate
// a. Loading/saving to/from a file [LoadFromFile/SaveToFile]
// In this case the contents of the file will look like
// name1=value1
// name2=value2
// ...
// b. Loading/saving to/from a command string [LoadFromCommandString/MakeCommandString]
// In this case the contents of the string will look like
// -name1=value1 -name2=value2 ...
// c. Loading/saving to/from the registry [LoadFromRegistry/SaveToRegistry]
// In this case the registry will contain a set of values (name1, name2,...) each of whose
// value data is the corresponding value.
//////////////////////////////////////////////////////////////////////
class CProperties
{
public:
CProperties();
virtual ~CProperties();
// Declare various types of property. The functions associate names with
// variables, but no values are assigned here. That comes later when a
// load function (such as LoadFromRegistry) is called.
void Add (LPCTSTR pszName,int &n);
void Add (LPCTSTR pszName,unsigned int &n);
void Add (LPCTSTR pszName,bool &b);
void Add (LPCTSTR pszName,char &c);
void Add (LPCTSTR pszName,unsigned char &c);
void Add (LPCTSTR pszName,short&s);
void Add (LPCTSTR pszName,unsigned short&s);
void Add (LPCTSTR pszName,float&f);
void Add (LPCTSTR pszName,double&f);
void Add (LPCTSTR pszName,String &s);
void Add (LPCTSTR pszName,void *d,unsigned int nLength);
// Load from and save to a command string.
String MakeCommandString () const; // caller must delete []
bool LoadFromCommandString (LPCTSTR psz);
// Load from and save to a given file. The format is name=value, one per line.
bool LoadFromFile(LPCTSTR pszFileName);
bool SaveToFile (LPCTSTR pszFileName) const;
#ifdef _WIN32
bool LoadFromRegistry (HKEY,LPCTSTR);
bool SaveToRegistry(HKEY,LPCTSTR) const;
static bool CreateKey (LPCTSTR pszKey,HKEY hKey=HKEY_CURRENT_USER);
#endif
protected:
static bool CreatePathToFile(LPCTSTR pszDir);
class CProperty {
public:
enum Typetype {Integer, szString, Bool, Char, Short, Float, Double, Void};
CProperty(LPCTSTR pszName,Typetype type,void *_pData);
virtual ~CProperty();
friend class CProperties;
bool SetValue(int n);
bool SetValue(double n);
bool SetValue(void *d,int nLength);
bool SetValue(LPCTSTR psz);
const String GetStringValue() const;
unsigned long GetValue() const;
protected:
String strName;
Typetype Type;
void *pData;
unsigned int nLength; // for Void
};
CProperty * Lookup (LPCTSTR pszName);
std::vector<CProperty> ar; // Holds declared properties
};
#endif // !defined(AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_)
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