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📄 scheduler.cc

📁 nachos系统作业 实现线程系统 实现一个电梯模拟 附实验报告
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// scheduler.cc //	Routines to choose the next thread to run, and to dispatch to//	that thread.//// 	These routines assume that interrupts are already disabled.//	If interrupts are disabled, we can assume mutual exclusion//	(since we are on a uniprocessor).//// 	NOTE: We can't use Locks to provide mutual exclusion here, since// 	if we needed to wait for a lock, and the lock was busy, we would //	end up calling FindNextToRun(), and that would put us in an //	infinite loop.//// 	Very simple implementation -- no priorities, straight FIFO.//	Might need to be improved in later assignments.//// Copyright (c) 1992-1993 The Regents of the University of California.// All rights reserved.  See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions.#include "copyright.h"#include "scheduler.h"#include "system.h"//----------------------------------------------------------------------// Scheduler::Scheduler// 	Initialize the list of ready but not running threads to empty.//----------------------------------------------------------------------Scheduler::Scheduler(){     readyList = new List; } //----------------------------------------------------------------------// Scheduler::~Scheduler// 	De-allocate the list of ready threads.//----------------------------------------------------------------------Scheduler::~Scheduler(){     delete readyList; } //----------------------------------------------------------------------// Scheduler::ReadyToRun// 	Mark a thread as ready, but not running.//	Put it on the ready list, for later scheduling onto the CPU.////	"thread" is the thread to be put on the ready list.//----------------------------------------------------------------------voidScheduler::ReadyToRun (Thread *thread){    DEBUG('t', "Putting thread %s on ready list.\n", thread->getName());    thread->setStatus(READY);    readyList->Append((void *)thread);}//----------------------------------------------------------------------// Scheduler::FindNextToRun// 	Return the next thread to be scheduled onto the CPU.//	If there are no ready threads, return NULL.// Side effect://	Thread is removed from the ready list.//----------------------------------------------------------------------Thread *Scheduler::FindNextToRun (){    return (Thread *)readyList->Remove();}//----------------------------------------------------------------------// Scheduler::Run// 	Dispatch the CPU to nextThread.  Save the state of the old thread,//	and load the state of the new thread, by calling the machine//	dependent context switch routine, SWITCH.////      Note: we assume the state of the previously running thread has//	already been changed from running to blocked or ready (depending).// Side effect://	The global variable currentThread becomes nextThread.////	"nextThread" is the thread to be put into the CPU.//----------------------------------------------------------------------voidScheduler::Run (Thread *nextThread){    Thread *oldThread = currentThread;    #ifdef USER_PROGRAM			// ignore until running user programs     if (currentThread->space != NULL) {	// if this thread is a user program,        currentThread->SaveUserState(); // save the user's CPU registers	currentThread->space->SaveState();    }#endif        oldThread->CheckOverflow();		    // check if the old thread					    // had an undetected stack overflow    currentThread = nextThread;		    // switch to the next thread    currentThread->setStatus(RUNNING);      // nextThread is now running        DEBUG('t', "Switching from thread \"%s\" to thread \"%s\"\n",	  oldThread->getName(), nextThread->getName());        // This is a machine-dependent assembly language routine defined     // in switch.s.  You may have to think    // a bit to figure out what happens after this, both from the point    // of view of the thread and from the perspective of the "outside world".    SWITCH(oldThread, nextThread);        DEBUG('t', "Now in thread \"%s\"\n", currentThread->getName());    // If the old thread gave up the processor because it was finishing,    // we need to delete its carcass.  Note we cannot delete the thread    // before now (for example, in Thread::Finish()), because up to this    // point, we were still running on the old thread's stack!    if (threadToBeDestroyed != NULL) {        delete threadToBeDestroyed;	threadToBeDestroyed = NULL;    }    #ifdef USER_PROGRAM    if (currentThread->space != NULL) {		// if there is an address space        currentThread->RestoreUserState();     // to restore, do it.	currentThread->space->RestoreState();    }#endif}//----------------------------------------------------------------------// Scheduler::Print// 	Print the scheduler state -- in other words, the contents of//	the ready list.  For debugging.//----------------------------------------------------------------------voidScheduler::Print(){    printf("Ready list contents:\n");    readyList->Mapcar((VoidFunctionPtr) ThreadPrint);}

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