📄 synchlist.h
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// synchlist.h // Data structures for synchronized access to a list.//// Implemented by surrounding the List abstraction// with synchronization routines.//// Copyright (c) 1992-1993 The Regents of the University of California.// All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions.#ifndef SYNCHLIST_H#define SYNCHLIST_H#include "copyright.h"#include "list.h"#include "synch-sleep.h"// The following class defines a "synchronized list" -- a list for which:// these constraints hold:// 1. Threads trying to remove an item from a list will// wait until the list has an element on it.// 2. One thread at a time can access list data structuresclass SynchList { public: SynchList(); // initialize a synchronized list ~SynchList(); // de-allocate a synchronized list void Append(void *item); // append item to the end of the list, // and wake up any thread waiting in remove void *Remove(); // remove the first item from the front of // the list, waiting if the list is empty // apply function to every item in the list void Mapcar(VoidFunctionPtr func); private: List *list; // the unsynchronized list Lock *lock; // enforce mutual exclusive access to the list Condition *listEmpty; // wait in Remove if the list is empty};#endif // SYNCHLIST_H
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