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📄 jpgraph_pie3d.php

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	$adjexplode=array(); 	$numcolors = count($colors);	for($i=0; $i<count($data); ++$i, ++$idx ) {	    $da = $data[$i]/$sum * 360;	    if( empty($this->explode_radius[$i]) )		$this->explode_radius[$i]=0;	    $expscale=1;	    if( $aaoption == 1 ) 		$expscale=2;	    $la = $a + $da/2;	    $explode = array( $xc + $this->explode_radius[$i]*cos($la*M_PI/180)*$expscale,		              $yc - $this->explode_radius[$i]*sin($la*M_PI/180) * ($h/$d) *$expscale );	    $adjexplode[$idx] = $explode;	    $labeldata[$i] = array($la,$explode[0],$explode[1]);	    $originalangles[$i] = array($a,$a+$da);	    $ne = $this->NormAngle($a+$da);	    if( $da <= 180 ) {		// If the slice size is <= 90 it can at maximum cut across		// one boundary (either 90 or 270) where it needs to be split		$split=-1; // no split		if( ($da<=90 && ($a <= 90 && $ne > 90)) ||		    (($da <= 180 && $da >90)  && (($a < 90 || $a >= 270) && $ne > 90)) ) {		    $split = 90;		}		elseif( ($da<=90 && ($a <= 270 && $ne > 270)) ||		        (($da<=180 && $da>90) && ($a >= 90 && $a < 270 && ($a+$da) > 270 )) ) {		    $split = 270;		} 		if( $split > 0 ) { // split in two		    $angles[$idx] = array($a,$split);		    $adjcolors[$idx] = $colors[$i % $numcolors];		    $adjexplode[$idx] = $explode;		    $angles[++$idx] = array($split,$ne);		    $adjcolors[$idx] = $colors[$i % $numcolors];		    $adjexplode[$idx] = $explode;		}		else { // no split		    $angles[$idx] = array($a,$ne);		    $adjcolors[$idx] = $colors[$i  % $numcolors];		    $adjexplode[$idx] = $explode;			}	    }	    else { 		// da>180		// Slice may, depending on position, cross one or two		// bonudaries		if( $a < 90 ) 		    $split = 90;		elseif( $a <= 270 )		    $split = 270;		else 		    $split = 90;		$angles[$idx] = array($a,$split);		$adjcolors[$idx] = $colors[$i % $numcolors];		$adjexplode[$idx] = $explode;		//if( $a+$da > 360-$split ) { 		// For slices larger than 270 degrees we might cross		// another boundary as well. This means that we must		// split the slice further. The comparison gets a little		// bit complicated since we must take into accound that		// a pie might have a startangle >0 and hence a slice might		// wrap around the 0 angle.		// Three cases:		//  a) Slice starts before 90 and hence gets a split=90, but 		//     we must also check if we need to split at 270		//  b) Slice starts after 90 but before 270 and slices		//     crosses 90 (after a wrap around of 0)		//  c) If start is > 270 (hence the firstr split is at 90)		//     and the slice is so large that it goes all the way		//     around 270.		if( ($a < 90 && ($a+$da > 270)) ||		    ($a > 90 && $a<=270 && ($a+$da>360+90) ) ||		    ($a > 270 && $this->NormAngle($a+$da)>270) ) { 		    $angles[++$idx] = array($split,360-$split);		    $adjcolors[$idx] = $colors[$i % $numcolors];		    $adjexplode[$idx] = $explode;		    $angles[++$idx] = array(360-$split,$ne);		    $adjcolors[$idx] = $colors[$i % $numcolors];		    $adjexplode[$idx] = $explode;		}			else {		    // Just a simple split to the previous decided		    // angle.		    $angles[++$idx] = array($split,$ne);		    $adjcolors[$idx] = $colors[$i % $numcolors];		    $adjexplode[$idx] = $explode;		}	    }	    $a += $da;	    $a = $this->NormAngle($a);	}	// Total number of slices 	$n = count($angles);	for($i=0; $i<$n; ++$i) {	    list($dbgs,$dbge) = $angles[$i];	}	// 	// Step 2. Find start index (first pie that starts in upper left quadrant)	//	$minval = $angles[0][0];	$min = 0;	for( $i=0; $i<$n; ++$i ) {	    if( $angles[$i][0] < $minval ) {		$minval = $angles[$i][0];		$min = $i;	    }	}	$j = $min;	$cnt = 0;	while( $angles[$j][1] <= 90 ) {	    $j++;	    if( $j>=$n) {		$j=0;	    }	    if( $cnt > $n ) {		JpGraphError::RaiseL(14005);//("Pie3D Internal error (#1). Trying to wrap twice when looking for start index");	    }	    ++$cnt;	}	$start = $j;	// 	// Step 3. Print slices in z-order	//	$cnt = 0;		// First stroke all the slices between 90 and 270 (left half circle)	// counterclockwise	    	while( $angles[$j][0] < 270  && $aaoption !== 2 ) {	    list($x,$y) = $adjexplode[$j];	    $this->Pie3DSlice($img,$x,$y,$d,$h,$angles[$j][0],$angles[$j][1],			      $z,$adjcolors[$j],$shadow);		    $last = array($x,$y,$j);	    $j++;	    if( $j >= $n ) $j=0;	    if( $cnt > $n ) {		JpGraphError::RaiseL(14006);//("Pie3D Internal Error: Z-Sorting algorithm for 3D Pies is not working properly (2). Trying to wrap twice while stroking.");	    }	    ++$cnt;	}     	$slice_left = $n-$cnt;	$j=$start-1;	if($j<0) $j=$n-1;	$cnt = 0;		// The stroke all slices from 90 to -90 (right half circle)	// clockwise	while( $cnt < $slice_left  && $aaoption !== 2 ) {	    list($x,$y) = $adjexplode[$j];	    $this->Pie3DSlice($img,$x,$y,$d,$h,$angles[$j][0],$angles[$j][1],			      $z,$adjcolors[$j],$shadow);	    $j--;	    if( $cnt > $n ) {		JpGraphError::RaiseL(14006);//("Pie3D Internal Error: Z-Sorting algorithm for 3D Pies is not working properly (2). Trying to wrap twice while stroking.");	    }	    if($j<0) $j=$n-1;	    $cnt++;	}		// Now do a special thing. Stroke the last slice on the left	// halfcircle one more time.  This is needed in the case where 	// the slice close to 270 have been exploded. In that case the	// part of the slice close to the center of the pie might be 	// slightly nagged.	if( $aaoption !== 2 )	    $this->Pie3DSlice($img,$last[0],$last[1],$d,$h,$angles[$last[2]][0],			      $angles[$last[2]][1],$z,$adjcolors[$last[2]],$shadow);	if( $aaoption !== 1 ) {	    // Now print possible labels and add csim	    $img->SetFont($this->value->ff,$this->value->fs);	    $margin = $img->GetFontHeight()/2 + $this->value->margin ;	    for($i=0; $i < count($data); ++$i ) {		$la = $labeldata[$i][0];		$x = $labeldata[$i][1] + cos($la*M_PI/180)*($d+$margin);		$y = $labeldata[$i][2] - sin($la*M_PI/180)*($h+$margin);		if( $la > 180 && $la < 360 ) $y += $z;		if( $this->labeltype == 0 ) {		    if( $sum > 0 )			$l = 100*$data[$i]/$sum;		    else			$l = 0;		}		elseif( $this->labeltype == 1 ) {		    $l = $data[$i];		}		else {		    $l = $this->adjusted_data[$i];		}		if( isset($this->labels[$i]) && is_string($this->labels[$i]) )		    $l=sprintf($this->labels[$i],$l);		$this->StrokeLabels($l,$img,$labeldata[$i][0]*M_PI/180,$x,$y,$z);	    		$this->AddSliceToCSIM($i,$labeldata[$i][1],$labeldata[$i][2],$h*2,$d*2,$z,				      $originalangles[$i][0],$originalangles[$i][1]);	    }		}	// 	// Finally add potential lines in pie	//	if( $edgecolor=="" || $aaoption !== 0 ) return;	$accsum = 0;	$a = $startangle;	$a = $this->NormAngle($a);	$a *= M_PI/180.0;	$idx=0;	$img->PushColor($edgecolor);	$img->SetLineWeight($edgeweight);		$fulledge = true;	for($i=0; $i < count($data) && $fulledge; ++$i ) {	    if( empty($this->explode_radius[$i]) )		$this->explode_radius[$i]=0;	    if( $this->explode_radius[$i] > 0 ) {		$fulledge = false;	    }	}	    	for($i=0; $i < count($data); ++$i, ++$idx ) {	    $da = $data[$i]/$sum * 2*M_PI;	    $this->StrokeFullSliceFrame($img,$xc,$yc,$a,$a+$da,$d,$h,$z,$edgecolor,					$this->explode_radius[$i],$fulledge);	    $a += $da;	}	$img->PopColor();    }    function StrokeFullSliceFrame($img,$xc,$yc,$sa,$ea,$w,$h,$z,$edgecolor,$exploderadius,$fulledge) {	$step = 0.02;	if( $exploderadius > 0 ) {	    $la = ($sa+$ea)/2;	    $xc += $exploderadius*cos($la);	    $yc -= $exploderadius*sin($la) * ($h/$w) ;	    	}	$p = array($xc,$yc,$xc+$w*cos($sa),$yc-$h*sin($sa));	for($a=$sa; $a < $ea; $a += $step ) {	    $p[] = $xc + $w*cos($a);	    $p[] = $yc - $h*sin($a);	}	$p[] = $xc+$w*cos($ea);	$p[] = $yc-$h*sin($ea);	$p[] = $xc;	$p[] = $yc;	$img->SetColor($edgecolor);	$img->Polygon($p);	// Unfortunately we can't really draw the full edge around the whole of	// of the slice if any of the slices are exploded. The reason is that	// this algorithm is to simply. There are cases where the edges will	// "overwrite" other slices when they have been exploded.	// Doing the full, proper 3D hidden lines stiff is actually quite	// tricky. So for exploded pies we only draw the top edge. Not perfect	// but the "real" solution is much more complicated.	if( $fulledge && !( $sa > 0 && $sa < M_PI && $ea < M_PI) ) { 	    if($sa < M_PI && $ea > M_PI) 		$sa = M_PI; 	    if($sa < 2*M_PI && (($ea >= 2*M_PI) || ($ea > 0 && $ea < $sa ) ) )		$ea = 2*M_PI;	    if( $sa >= M_PI && $ea <= 2*M_PI ) {		$p = array($xc + $w*cos($sa),$yc - $h*sin($sa),			   $xc + $w*cos($sa),$z + $yc - $h*sin($sa));				for($a=$sa+$step; $a < $ea; $a += $step ) {		    $p[] = $xc + $w*cos($a);		    $p[] = $z + $yc - $h*sin($a);		}		$p[] = $xc + $w*cos($ea);		$p[] = $z + $yc - $h*sin($ea);		$p[] = $xc + $w*cos($ea);		$p[] = $yc - $h*sin($ea);		$img->SetColor($edgecolor);		$img->Polygon($p);	    	    }	}    }    function Stroke($img,$aaoption=0) {	$n = count($this->data);	// If user hasn't set the colors use the theme array   	if( $this->setslicecolors==null ) {	    $colors = array_keys($img->rgb->rgb_table);	    sort($colors);		    $idx_a=$this->themearr[$this->theme];		    $ca = array();	    $m = count($idx_a);	    for($i=0; $i < $m; ++$i)		$ca[$i] = $colors[$idx_a[$i]];	    $ca = array_reverse(array_slice($ca,0,$n));	}   	else {	    $ca = $this->setslicecolors;	}		if( $this->posx <= 1 && $this->posx > 0 )	    $xc = round($this->posx*$img->width);	else	    $xc = $this->posx ;		if( $this->posy <= 1 && $this->posy > 0 )	    $yc = round($this->posy*$img->height);	else	    $yc = $this->posy ;   				if( $this->radius <= 1 ) {	    $width = floor($this->radius*min($img->width,$img->height));	    // Make sure that the pie doesn't overflow the image border	    // The 0.9 factor is simply an extra margin to leave some space	    // between the pie an the border of the image.	    $width = min($width,min($xc*0.9,($yc*90/$this->angle-$width/4)*0.9));	}	else {	    $width = $this->radius * ($aaoption === 1 ? 2 : 1 ) ;	}	// Add a sanity check for width	if( $width < 1 ) { 	    JpGraphError::RaiseL(14007);//("Width for 3D Pie is 0. Specify a size > 0");	}	// Establish a thickness. By default the thickness is a fifth of the	// pie slice width (=pie radius) but since the perspective depends	// on the inclination angle we use some heuristics to make the edge	// slightly thicker the less the angle.		// Has user specified an absolute thickness? In that case use	// that instead	if( $this->iThickness ) {	  $thick = $this->iThickness;	  $thick *= ($aaoption === 1 ? 2 : 1 );	}	else	  $thick = $width/12;	$a = $this->angle;	if( $a <= 30 ) $thick *= 1.6;	elseif( $a <= 40 ) $thick *= 1.4;	elseif( $a <= 50 ) $thick *= 1.2;	elseif( $a <= 60 ) $thick *= 1.0;	elseif( $a <= 70 ) $thick *= 0.8;	elseif( $a <= 80 ) $thick *= 0.7;	else $thick *= 0.6;	$thick = floor($thick);	if( $this->explode_all )	    for($i=0; $i < $n; ++$i)		$this->explode_radius[$i]=$this->explode_r;	$this->Pie3D($aaoption,$img,$this->data, $ca, $xc, $yc, $width, $this->angle, 	             $thick, 0.65, $this->startangle, $this->edgecolor, $this->edgeweight);	// Adjust title position	if( $aaoption != 1 ) {	    $this->title->Pos($xc,$yc-$this->title->GetFontHeight($img)-$width/2-$this->title->margin,			      "center","bottom");	    $this->title->Stroke($img);	}    }//---------------// PRIVATE METHODS	    // Position the labels of each slice    function StrokeLabels($label,$img,$a,$xp,$yp,$z) {	$this->value->halign="left";	$this->value->valign="top";	// Position the axis title. 	// dx, dy is the offset from the top left corner of the bounding box that sorrounds the text	// that intersects with the extension of the corresponding axis. The code looks a little	// bit messy but this is really the only way of having a reasonable position of the	// axis titles.	$img->SetFont($this->value->ff,$this->value->fs,$this->value->fsize);	$h=$img->GetTextHeight($label);	// For numeric values the format of the display value	// must be taken into account	if( is_numeric($label) ) {	    if( $label >= 0 )		$w=$img->GetTextWidth(sprintf($this->value->format,$label));	    else		$w=$img->GetTextWidth(sprintf($this->value->negformat,$label));	}	else	    $w=$img->GetTextWidth($label);	while( $a > 2*M_PI ) $a -= 2*M_PI;	if( $a>=7*M_PI/4 || $a <= M_PI/4 ) $dx=0;	if( $a>=M_PI/4 && $a <= 3*M_PI/4 ) $dx=($a-M_PI/4)*2/M_PI; 	if( $a>=3*M_PI/4 && $a <= 5*M_PI/4 ) $dx=1;	if( $a>=5*M_PI/4 && $a <= 7*M_PI/4 ) $dx=(1-($a-M_PI*5/4)*2/M_PI);			if( $a>=7*M_PI/4 ) $dy=(($a-M_PI)-3*M_PI/4)*2/M_PI;	if( $a<=M_PI/4 ) $dy=(1-$a*2/M_PI);	if( $a>=M_PI/4 && $a <= 3*M_PI/4 ) $dy=1;	if( $a>=3*M_PI/4 && $a <= 5*M_PI/4 ) $dy=(1-($a-3*M_PI/4)*2/M_PI);	if( $a>=5*M_PI/4 && $a <= 7*M_PI/4 ) $dy=0;		$x = round($xp-$dx*$w);	$y = round($yp-$dy*$h);	        // Mark anchor point for debugging 	/*	$img->SetColor('red');	$img->Line($xp-10,$yp,$xp+10,$yp);	$img->Line($xp,$yp-10,$xp,$yp+10);	*/	$oldmargin = $this->value->margin;	$this->value->margin=0;	$this->value->Stroke($img,$label,$x,$y);	$this->value->margin=$oldmargin;    }	} // Class/* EOF */?>

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