📄 soundin.h
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// SoundIn.h: interface for the CSoundIn class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUNDIN_H__DFF637AC_D133_4419_B4CA_241DFAC75789__INCLUDED_)
#define AFX_SOUNDIN_H__DFF637AC_D133_4419_B4CA_241DFAC75789__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "soundbase.h"
// CWinThread must be before CSoundBase -> and it's very difficult to debug!
// Trust me! Thomas.Holme@openmpeg4.org
class CSoundIn : public CWinThread, public CSoundBase
{
DECLARE_DYNCREATE(CSoundIn)
public:
CSoundIn();
virtual ~CSoundIn();
// pointer to callback function
void (*DataFromSoundIn)(CBuffer* buffer, void* Owner);
void* m_pOwner;
virtual void Stop();
virtual bool Start(WAVEFORMATEX* format = NULL);
static void waveInErrorMsg(MMRESULT result, LPCTSTR addstr);
afx_msg void OnMM_WIM_DATA(UINT parm1, LONG parm2);
DECLARE_MESSAGE_MAP()
protected:
BOOL InitInstance();
int AddInputBufferToQueue();
protected:
bool m_bRecording;
HWAVEIN m_hRecord;
int m_QueuedBuffers;
DWORD m_ThreadID;
};
#endif // !defined(AFX_SOUNDIN_H__DFF637AC_D133_4419_B4CA_241DFAC75789__INCLUDED_)
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