📄 stackapplication.java
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package dsa.adt;
public class StackApplication {
public static void main(String[] args) {
StackApplication app = new StackApplication();
app.baseConversion(2007);
String str = "{(1.1+2)*[(2.02-2)+(3-1)]}^[(4-1)+(6-3)]";
System.out.println("\n"+app.bracketMatch(str));
char[][] maze = {{'1','1','1','1','1','1','1','1','1','1'},
{'1','0','0','1','1','1','0','0','1','1'},
{'1','0','0','1','1','0','0','1','0','1'},
{'1','0','0','0','0','0','0','1','0','1'},
{'1','0','0','0','0','1','1','0','0','1'},
{'1','0','0','1','1','1','0','0','0','1'},
{'1','0','0','0','0','1','0','1','0','1'},
{'1','0','1','1','0','0','0','1','0','1'},
{'1','1','0','0','0','0','1','0','0','1'},
{'1','1','1','1','1','1','1','1','1','1'}};
app.mazeExit(maze,8,8,1,7);
}
public void baseConversion(int i){
Stack s = new StackSLinked();
while (i>0){
s.push(i%8+"");
i = i/8;
}
while (!s.isEmpty()) System.out.print((String)s.pop());
}
public boolean bracketMatch(String str) {
Stack s = new StackSLinked();
for (int i=0;i<str.length();i++)
{
char c = str.charAt(i);
switch (c)
{
case '{':
case '[':
case '(': s.push(Integer.valueOf(c)); break;
case '}':
if (!s.isEmpty()&& ((Integer)s.pop()).intValue()=='{')
break;
else return false;
case ']':
if (!s.isEmpty()&& ((Integer)s.pop()).intValue()=='[')
break;
else return false;
case ')':
if (!s.isEmpty()&& ((Integer)s.pop()).intValue()=='(')
break;
else return false;
}
}
if (s.isEmpty()) return true;
else return false;
}
public void mazeExit(char[][] maze,int sx,int sy, int ex,int ey){
Cell[][] cells = createMaze(maze); //创建化迷宫
printMaze(cells); //打印迷宫
Stack s = new StackSLinked(); //构造堆栈
Cell startCell = cells[sx][sy]; //起点
Cell endCell = cells[ex][ey]; //终点
s.push(startCell); //起点入栈
startCell.visited = true; //标记起点已被访问
while (!s.isEmpty()){
Cell current = (Cell)s.peek();
if (current==endCell){ //路径找到
while(!s.isEmpty()){
Cell cell = (Cell)s.pop();//沿路返回将路径上的单元设为*
cell.c = '*';
//堆栈中与cell相邻的单元才是路径的组成部分
//除此之外,堆栈中还有记录下来但是未继续向下探索的单元,这些单元直接出栈
while(!s.isEmpty()&&!isAdjacentCell((Cell)s.peek(),cell)) s.pop();
}
System.out.println("找到从起点到终点的路径。");
printMaze(cells);
return;
}
else { //如果当前位置不是终点
int x = current.x;
int y = current.y;
int count = 0;
if(isValidWayCell(cells[x+1][y])){ //向下
s.push(cells[x+1][y]); cells[x+1][y].visited = true; count++;
}
if(isValidWayCell(cells[x][y+1])){ //向右
s.push(cells[x][y+1]); cells[x][y+1].visited = true; count++;
}
if(isValidWayCell(cells[x-1][y])){ //向上
s.push(cells[x-1][y]); cells[x-1][y].visited = true; count++;
}
if(isValidWayCell(cells[x][y-1])){ //向左
s.push(cells[x][y-1]); cells[x][y-1].visited = true; count++;
}
if (count==0) s.pop();//如果是死点,出栈
}
}
System.out.println("没有从起点到终点的路径。");
}
private void printMaze(Cell[][] cells){
for (int x=0;x<cells.length;x++){
for (int y=0;y<cells[x].length;y++)
System.out.print(cells[x][y].c);
System.out.println();
}
}
private boolean isAdjacentCell(Cell cell1, Cell cell2){
if (cell1.x==cell2.x&&Math.abs(cell1.y-cell2.y)<2) return true;
if (cell1.y==cell2.y&&Math.abs(cell1.x-cell2.x)<2) return true;
return false;
}
private boolean isValidWayCell(Cell cell){
return cell.c=='0'&&!cell.visited;
}
private Cell[][] createMaze(char[][] maze){
Cell[][] cells = new Cell[maze.length][];
for (int x=0;x<maze.length;x++){
char[] row = maze[x];
cells[x] = new Cell[row.length];
for (int y=0; y<row.length;y++)
cells[x][y] = new Cell(x,y,maze[x][y],false);
}
return cells;
}
private class Cell{
int x = 0; //单元所在行
int y = 0; //单元所在列
boolean visited = false; //是否访问过
char c = ' '; //是墙、可通路或起点到终点的路径
public Cell(int x, int y, char c, boolean visited){
this.x = x; this.y = y; this.c = c; this.visited = visited;
}
}
}
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