📄 imagemanager.h
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// ImageManager.h: interface for the CImageManager class.
//
// BlueWinZ Game Engine For BREW.
// Version: 1.0a
// (c)2003 anecia all rights reserved
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_IMAGEMANAGER_H__9F0BCB31_A503_4979_96B5_158CD5910225__INCLUDED_)
#define AFX_IMAGEMANAGER_H__9F0BCB31_A503_4979_96B5_158CD5910225__INCLUDED_
#ifdef WIN32
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#endif // WIN32
#include "jbmp.h"
#include "JinList.h"
class CJinList;
class CImageManager : public CJObject
{
public:
LPJINIMAGE FindImage(int nIndex);
LPJINIMAGE CreateImageExt(const char* szResFileName,
byte* lpPalette,
uint16 unResID,
int nIndex,
int16 nMirrorType,
int16 nRotateAngle,
AEERasterOp dwRopCode, BOOL bConvert); //, BOOL bLoadMem);
LPJINIMAGE CreateImage(const char* szResFileName,
byte* lpPalette,
uint16 unResID,
int nIndex,
AEERasterOp dwRopCode,
BOOL bConvert); //, BOOL bLoadMem);
// 府畔蔼捞 FALSE捞搁 nIndex狼 捞固瘤啊 捞固 乐绢 眠啊窍瘤 给沁澜
BOOL AddImage(LPJINIMAGE lpImageData, int nIndex);
BOOL AddImage(LPJBMP lpBMP, AEERasterOp dwRopCode, int nIndex);
void RemoveAllImage(BOOL bDeleteList = TRUE);
BOOL RemoveImage(int nIndex);
CImageManager(void* lpBLZ);
virtual ~CImageManager();
private:
CJinList* m_lpImageList;
int m_nImageCount;
void* m_lpBLZ;
};
#endif // !defined(AFX_IMAGEMANAGER_H__9F0BCB31_A503_4979_96B5_158CD5910225__INCLUDED_)
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