📄 sprfunc.h
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// SprFunc.h: Sprite Objects
//
// BREW Game
// ----------------------------------------
// Project Name : __________
// Code ver : __________
// Last Date : __________
// Written by : __________
//
// (c)2002 anecia / anecia@unitel.co.kr
//////////////////////////////////////////////////////////////////////
#ifndef _SPR_FUNCTION_HEADER
#define _SPR_FUNCTION_HEADER
// define
/*
#define DIR_LEFT 0
#define DIR_RIGHT 1
#define SPROBJ_DELAY 0
#define SPROBJ_DELAY_COUNT 1
#define SPROBJ_MOVESTEP_X 2
#define SPROBJ_MOVESTEP_Y 3
#define SPROBJ_PATTERN 4
#define SPROBJ_ACT_COUNT 5
#define SPROBJ_MOVE_DIR 6
#define SPROBJ_HP 7
#define SPROBJ_POW 8
#define SPROBJ_FITEM 9
#define SPROBJ_SELF_DESTROY 10
#define SPROBJ_ITEM_SPOW 11
#define SPROBJ_SPOW_DELAY 12
#define SPROBJ_KIND 13
#define SPROBJ_BONUS_SC 14
#define SPROBJ_DUMMY 15
#define SPROBJ_PATTERN01 16
#define SPROBJ_PATTERN02 17
#define SPROBJ_PATTERN03 18
#define SPROBJ_PATTERN04 19
*/
#include "JTypeDef.h"
class CSprite;
class CMyApp;
typedef int (*ObjectHandleFunction)(CSprite* lpSprObj, void* lpParam);
void SetObjectFunction(CMyApp* lpMyApp);
#endif // _SPR_FUNCTION_HEADER
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