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📄 templates.cpp

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//
// Templates.cpp
//

#include <windows.h>
#include <tchar.h>
#include <iostream.h>

//#define NO_TEMPLATES

#ifdef NO_TEMPLATES
class StackInt
{
public:
   StackInt()
   { 
      m_sSize = 100;
      m_data = new int[ m_sSize ];
      m_sPos = 0;
   }
   StackInt( short sSize )
   { 
      m_sSize = sSize;
      m_data = new int[ m_sSize ];
      m_sPos = 0;
   }
   ~StackInt() {}

   void     Push( int iValue );
   int      Pop();

   bool IsEmpty()
   {
      return( m_sPos == 0 );
   };
   bool HasElements()
   {
      return( m_sPos != 0 );
   }
   bool IsFull()
   {
      return( m_sPos == m_sSize );
   }

private:
   short m_sSize;
   int* m_data;
   short m_sPos;
};

void StackInt::Push( int iValue )
{
   m_data[ m_sPos++ ] = iValue;
}

int StackInt::Pop()
{
   return m_data[ --m_sPos ];
}

#elif NO_SIZE_PARAMETER
template <class T>
class Stack
{
public:
   Stack()
   { 
      m_sPos = 0;
   }
   ~Stack() {}

   void Push( T value );
   T    Pop();

   bool IsEmpty()
   {
      return( m_sPos == 0 );
   };
   bool HasElements()
   {
      return( m_sPos != 0 );
   }
   bool IsFull()
   {
      return( m_sPos == 100 );
   }

private:
   T m_data[100];
   short m_sPos;
};

template <class T>
void Stack<T>::Push( T value )
{
   m_data[m_sPos++] = value;
}

template <class T>
T Stack<T>::Pop()
{
   return m_data[--m_sPos];
}
#else
template <class T, short sSize = 100>
class Stack
{
public:
   Stack()
   { 
      m_sPos = 0;
   }
   ~Stack() {}

   void Push( T value );
   T    Pop();

   bool IsEmpty()
   {
      return( m_sPos == 0 );
   };
   bool HasElements()
   {
      return( m_sPos != 0 );
   }
   bool IsFull()
   {
      return( m_sPos == sSize );
   }
   long GetSize()
   {
      return sSize;
   }

private:
   T m_data[ sSize ];
   short m_sPos;
};

template <class T, short sSize = 100>
void Stack<T>::Push( T value )
{
   m_data[ m_sPos++ ] = value;
}

template <class T, short sSize = 100>
T Stack<T>::Pop()
{
   return m_data[ --m_sPos ];
}
#endif


template <class Type>
Type MAX( Type a, Type b )
{
   if ( a > b )
      return a;
   else
      return b;    
}

int main( int argc, char *argv[] )
{
   // Function templates
   int    iMax = MAX<int>( 10, 12 );
   cout << "MAX( 10, 12 ) is " << iMax << endl;
   long   lMax = MAX<long>( 10, 12 );
   cout << "MAX( 10, 12 ) is " << lMax << endl;
   double dMax = MAX<double>( 10.0, 12.0 );
   cout << "MAX( 10.0, 12.0 ) is " << dMax << endl;


#ifdef NO_TEMPLATES
   StackInt stack( 10 );

   stack.Push( 100 );
   stack.Push( 200 );
   stack.Push( 300 );

   while( stack.HasElements() )
   {
      cout << stack.Pop() << endl;
   }

#else
   Stack< int > intStack;
   Stack< int, 10 > intStack10;

   // A dynamically created stack
   Stack<long>* plongStack = new Stack<long>;
   plongStack->Push( 1000 );
   plongStack->Push( 2000 );
   delete plongStack;

   intStack.Push( 100 );
   intStack.Push( 200 );
   intStack.Push( 300 );

   while( intStack.HasElements() )
   {
      cout << intStack.Pop() << endl;
   }

   Stack< double > doubleStack;
   Stack< double, 20 > doubleStack20;

   cout << "doubleStack20 size is " << doubleStack20.GetSize() << endl;

   doubleStack.Push( 1.1 );
   doubleStack.Push( 2.2 );
   doubleStack.Push( 3.3 );
   doubleStack.Push( 4.4 );
   while( doubleStack.HasElements() )
   {
      cout << doubleStack.Pop() << endl;
   }

#endif

   return 0;
}

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