📄 dlldocument.h
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#if !defined(AFX_DLLDOCUMENT_H__3C24C5D2_A40A_11D4_AC8A_00C04F89AE42__INCLUDED_)
#define AFX_DLLDOCUMENT_H__3C24C5D2_A40A_11D4_AC8A_00C04F89AE42__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DLLDocument.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDLLDocument document
#include "CCrystalEditView.h"
#include "CCrystalTextBuffer.h"
class CDLLDocument : public CDocument
{
protected:
// protected constructdgor used by dynamic creation
DECLARE_DYNCREATE(CDLLDocument)
// Attributes
public:
CDLLDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDLLDocument)
public:
virtual void Serialize(CArchive& ar); // overridden for document i/o
protected:
virtual BOOL OnNewDocument();
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
//}}AFX_VIRTUAL
// Implementation
public:
class CSCTextBuffer : public CCrystalTextBuffer
{
private:
CDLLDocument *m_pOwnerDoc;
public:
CSCTextBuffer(CDLLDocument *pDoc) { m_pOwnerDoc = pDoc; };
virtual void SetModified(BOOL bModified = TRUE)
{ m_pOwnerDoc->SetModifiedFlag(bModified); };
};
CSCTextBuffer m_xTextBuffer;
LOGFONT m_lf;
public:
virtual ~CDLLDocument();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
public:
LPCTSTR GetTitleFromPathName( CString& strPathName );
// Generated message map functions
protected:
//{{AFX_MSG(CDLLDocument)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLLDOCUMENT_H__3C24C5D2_A40A_11D4_AC8A_00C04F89AE42__INCLUDED_)
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