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📄 synopc.cpp

📁 最简单的VC编写的OPC客户端程序
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// SynOpc.cpp : Defines the class behaviors for the application.
//
//--------------------------------------------------------- 
// (c) COPYRIGHT 2003,2004 http://www.opc-china.com INC.
// ALL RIGHTS RESERVED
// Original Author:Jigang Si
// Original Author Email:economic@126.com 
//--------------------------------------------------------- 
#include "stdafx.h"
#include "SynOpc.h"
#include "SynOpcDlg.h"
#include "opcda.h"
#include "opcda_i.c"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSynOpcApp

BEGIN_MESSAGE_MAP(CSynOpcApp, CWinApp)
	//{{AFX_MSG_MAP(CSynOpcApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSynOpcApp construction

CSynOpcApp::CSynOpcApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSynOpcApp object

CSynOpcApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSynOpcApp initialization

BOOL CSynOpcApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSynOpcDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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