📄 transform.h
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/* Open H.264
*
* #include <standard_disclaimer>
*
* Authors: aitorgaray@yifan.net
* _
*/
#if !defined( __TRANSFORM_H)
#define __TRANSFORM_H
// *toDO* implement real makefiles and add rigth include paths
#include "../Common.h" // #include "common/Common.h"
#include "../Block.h"
#include "../LumaMacroblock.h"
// *toDO* organize all the methods in this class
class Transform {
public:
// convenience methods, non-virtual because they are just forwarding the call to the virtual versions
void do4x4ForwardTransform( Block& block);
void do16x16HadamarTransform( LumaMacroblock& macroBlock);
void do4x4DCLumaForwardTransform( Block& block);
public:
virtual void doForwardTransform( LumaMacroblock& sourceMacroblock, LumaMacroblock& targetMacroblock, Block& targetDCBlock);
public:
virtual void do4x4ForwardTransform( Block& sourceBlock, Block& targetBlock) = 0;
// *noTE* in practice this is do4x4DCLumaForwardTransform() applied 4x4 times
virtual void do16x16HadamarTransform( LumaMacroblock& sourceMacroblock, LumaMacroblock& targetMacroblock) = 0;
virtual void do4x4DCLumaForwardTransform( Block& sourceBlock, Block& targetBlock) = 0;
/* *toDO*
public int[][] do4x4ForwardTransform( int[][] source) {
public int[][] do4x4InverseQuantization( int[][] source, int qp, boolean chroma) {
public int[][] do4x4DCLumaInverseTransform( int[][] source) {
public int[][] do2x2DCChromaForwardTransform( int[][] source) {
public int[][] do2x2DCChromaQuantization( int[][] source, int qp, boolean intra) {
*/
};
#endif
/* $Log:$
*
*/
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