📄 t3dlib10.h
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void Draw_Textured_TriangleFSZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Textured_TriangleGSZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *_zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Triangle_2DZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Gouraud_TriangleZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_RENDERLIST4DV2_SolidZB_Alpha16(RENDERLIST4DV2_PTR rend_list,
UCHAR *video_buffer,
int lpitch,
UCHAR *zbuffer,
int zpitch,
int alpha_override);
// 1/z buffered and alpha
void Draw_Textured_TriangleINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Textured_TriangleFSINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Textured_TriangleGSINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *_zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Triangle_2DINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Gouraud_TriangleINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Textured_Perspective_Triangle_INVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *_zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Textured_PerspectiveLP_Triangle_INVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *_zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Textured_Perspective_Triangle_FSINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *_zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_Textured_PerspectiveLP_Triangle_FSINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
UCHAR *_zbuffer, // pointer to z-buffer
int zpitch, // bytes per line of zbuffer
int alpha);
void Draw_RENDERLIST4DV2_SolidINVZB_Alpha16(RENDERLIST4DV2_PTR rend_list,
UCHAR *video_buffer,
int lpitch,
UCHAR *zbuffer,
int zpitch,
int alpha_override);
// non zbuffered versions
void Draw_Textured_Triangle2_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Textured_Bilerp_Triangle_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Textured_TriangleFS2_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Triangle_2D3_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer,// pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Gouraud_Triangle2_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Textured_TriangleGS_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Textured_Perspective_Triangle_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Textured_PerspectiveLP_Triangle_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Textured_Perspective_Triangle_FS_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_Textured_PerspectiveLP_Triangle_FS_16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch); // bytes per line, 320, 640 etc.
void Draw_RENDERLIST4DV2_Solid2_16(RENDERLIST4DV2_PTR rend_list,
UCHAR *video_buffer,
int lpitch);
// alpha versions, non-z buffered
int RGB_Alpha_Table_Builder(int num_alpha_levels, // number of levels to create
USHORT rgb_alpha_table[NUM_ALPHA_LEVELS][65536]); // lookup table
void Draw_Triangle_2D_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
int alpha);
void Draw_Textured_Triangle_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
int alpha);
void Draw_Textured_TriangleFS_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
int alpha);
void Draw_Textured_TriangleGS_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
int alpha);
void Draw_Gouraud_Triangle_Alpha16(POLYF4DV2_PTR face, // ptr to face
UCHAR *_dest_buffer, // pointer to video buffer
int mem_pitch, // bytes per line, 320, 640 etc.
int alpha);
void Draw_RENDERLIST4DV2_Solid_Alpha16(RENDERLIST4DV2_PTR rend_list,
UCHAR *video_buffer,
int lpitch,
int alpha_override);
// new rendering function that works for everything!!! yaaa!!!!!
void Draw_RENDERLIST4DV2_RENDERCONTEXTV1_16(RENDERCONTEXTV1_PTR rc);
void Transform_RENDERLIST4DV2(RENDERLIST4DV2_PTR rend_list, // render list to transform
MATRIX4X4_PTR mt, // transformation matrix
int coord_select); // selects coords to transform
// new model functions
int Load_OBJECT4DV2_COB2(OBJECT4DV2_PTR obj, // pointer to object
char *filename, // filename of Caligari COB file
VECTOR4D_PTR scale, // initial scaling factors
VECTOR4D_PTR pos, // initial position
VECTOR4D_PTR rot, // initial rotations
int vertex_flags, // flags to re-order vertices
// and perform transforms
int mipmap=0); // mipmap enable flag
// 0 means no mipmap, 1 means
// generate mip map
int Generate_Terrain2_OBJECT4DV2(OBJECT4DV2_PTR obj, // pointer to object
float twidth, // width in world coords on x-axis
float theight, // height (length) in world coords on z-axis
float vscale, // vertical scale of terrain
char *height_map_file, // filename of height bitmap encoded in 256 colors
char *texture_map_file,// filename of texture map
int rgbcolor, // color of terrain if no texture
VECTOR4D_PTR pos, // initial position
VECTOR4D_PTR rot, // initial rotations
int poly_attr, // the shading attributes we would like
float sea_level=-1, // height of sea level
int alpha=-1); // alpha level for sea polygons
// new directdraw functions
int DDraw_Init2(int width, int height, int bpp, int windowed, int backbuffer_enable = 1);
int DDraw_Flip2(void);
// mip mapping functions
int Generate_Mipmaps(BITMAP_IMAGE_PTR source, BITMAP_IMAGE_PTR *mipmaps, float gamma = 1.01);
int Delete_Mipmaps(BITMAP_IMAGE_PTR *mipmaps, int leave_level_0);
#endif
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