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📄 cube_flat_textured_01.cob

📁 3D游戏编程大师技巧第十二章的源代码
💻 COB
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<0,0> <1,1> <3,2> Face verts 3 flags 0 mat 0<0,3> <3,4> <2,5> Face verts 3 flags 0 mat 0<0,6> <2,7> <5,8> Face verts 3 flags 0 mat 0<0,9> <5,10> <4,11> Face verts 3 flags 0 mat 0<2,12> <3,13> <6,14> Face verts 3 flags 0 mat 0<2,15> <6,16> <5,17> Face verts 3 flags 0 mat 0<1,18> <7,19> <6,20> Face verts 3 flags 0 mat 0<1,21> <6,22> <3,23> Face verts 3 flags 0 mat 0<4,24> <5,25> <6,26> Face verts 3 flags 0 mat 0<4,27> <6,28> <7,29> Face verts 3 flags 0 mat 0<0,30> <4,31> <7,32> Face verts 3 flags 0 mat 0<0,33> <7,34> <1,35> DrawFlags 0Unit V0.01 Id 18629605 Parent 18629604 Size 00000009Units 2ObRQ V0.01 Id 18629609 Parent 18629604 Size 00000121Object Radiosity Quality: 0Object Radiosity Max Area: 0Object Radiosity Min Area: 0Object Radiosity Mesh Accuracy: 0Mat1 V0.06 Id 18850516 Parent 18629604 Size 00000179mat# 0shader: phong  facet: auto32rgb 1,1,1alpha 1  ka 0.1  ks 0.1  exp 0  ior 1texture: 48D:\WINXPP Program Files\ts5\Textures\metal04.bmp offset 0,0  repeats 1,1  flags 2ShBx V0.03 Id 18850517 Parent 18850516 Size 00000584Shader class: colorShader name: "texture map" (caligari texture)Number of parameters: 7file name: string "D:\WINXPP Program Files\ts5\Textures\metal04.bmp"S repeat: float 1T repeat: float 1S offset: float 0T offset: float 0animate: bool 0filter: bool 0Flags: 3Shader class: transparencyShader name: "none" (none)Number of parameters: 0Flags: 3Shader class: reflectanceShader name: "matte" (matte)Number of parameters: 2ambient factor: float 0.1diffuse factor: float 1Flags: 3Shader class: displacementShader name: "none" (none)Number of parameters: 0Flags: 3END  V1.00 Id 0 Parent 0 Size        0

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