📄 cube2.plg
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# begin plg/plx file
# define PLX_COLOR_MODE_RGB_FLAG 0x8000 // this poly uses RGB color
# define PLX_COLOR_MODE_INDEXED_FLAG 0x0000 // this poly uses an indexed 8-bit color
# define PLX_2SIDED_FLAG 0x1000 // this poly is double sided
# define PLX_1SIDED_FLAG 0x0000 // this poly is single sided
# define PLX_SHADE_MODE_PURE_FLAG 0x0000 // this poly is a constant color
# define PLX_SHADE_MODE_CONSTANT_FLAG 0x0000 // alias
# define PLX_SHADE_MODE_FLAT_FLAG 0x2000 // this poly uses flat shading
# define PLX_SHADE_MODE_GOURAUD_FLAG 0x4000 // this poly used gouraud shading
# define PLX_SHADE_MODE_PHONG_FLAG 0x6000 // this poly uses phong shading
# define PLX_SHADE_MODE_FASTPHONG_FLAG 0x6000 // this poly uses phong shading (alias)
# simple cube
tri 8 12
# vertex list
5 5 5
-5 5 5
-5 5 -5
5 5 -5
5 -5 5
-5 -5 5
-5 -5 -5
5 -5 -5
# polygon list
0xc0f0 3 2 1 0
0xc0f0 3 3 2 0
0xc0f0 3 4 7 0
0xc0f0 3 7 3 0
0xc0f0 3 6 7 4
0xc0f0 3 5 6 4
0xc0f0 3 2 6 1
0xc0f0 3 6 5 1
0xc0f0 3 7 6 3
0xc0f0 3 6 2 3
0xc0f0 3 5 4 0
0xc0f0 3 1 5 0
# end plg/plx file
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