📄 marker2.plg
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# begin plg/plx file
# define PLX_COLOR_MODE_RGB_FLAG 0x8000 // this poly uses RGB color
# define PLX_COLOR_MODE_INDEXED_FLAG 0x0000 // this poly uses an indexed 8-bit color
# define PLX_2SIDED_FLAG 0x1000 // this poly is double sided
# define PLX_1SIDED_FLAG 0x0000 // this poly is single sided
# define PLX_SHADE_MODE_PURE_FLAG 0x0000 // this poly is a constant color
# define PLX_SHADE_MODE_CONSTANT_FLAG 0x0000 // alias
# define PLX_SHADE_MODE_FLAT_FLAG 0x2000 // this poly uses flat shading
# define PLX_SHADE_MODE_GOURAUD_FLAG 0x4000 // this poly used gouraud shading
# define PLX_SHADE_MODE_PHONG_FLAG 0x6000 // this poly uses phong shading
# define PLX_SHADE_MODE_FASTPHONG_FLAG 0x6000 // this poly uses phong shading (alias)
# name num_verts num_polys
marker 4 4
#vertex list
0 1 0
-1 0 -1
1 0 -1
0 0 1
#end vertex list
#poly list
0xafff 3 0 2 1
0xafff 3 0 3 2
0xafff 3 0 1 3
0xafff 3 1 2 3
#end poly list
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