📄 game2dserver.cs
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{
server.SendToAll(string.Format("Win--2{0,1}{1,4}{2,4}",color,BlackGrade,WhiteGrade));
}
else
{
if(user[0].online)
{
server.SendToAll("Win--1"+BlackGrade.ToString("0000"));
}
else
{
server.SendToAll("Win--1"+WhiteGrade.ToString("0000"));
}
}
}
private void setDot(int i,int j,int color)
{
Grid[i,j].has_dot=true;
Grid[i,j].color=color;
SendData server=new SendData(listBox1);
server.SendToAll("Set--"+i.ToString("00")+j.ToString("00")+color.ToString("0"));
/*----------以下判断当前行是否有相邻点----------*/
//k1:循环初值,k2:循环终值
int k1,k2;
if(i==0)
{
//如果是第0列,只需要判断右边的点
k1=k2=1;
}
else if(i==14)
{
//如果是第14列,只需要判断左边的点
k1=k2=13;
}
else
{
//如果是中间的列,左右两边的点都要判断
k1=i-1;k2=i+1;
}
for(int x=k1;x<=k2;x+=2)
{
if((x==i-1||x==i+1) && Grid[x,j].has_dot && (Grid[x,j]).color==Grid[i,j].color)
{
//win=true;
ShowWin(color);
}
}
/*-------------以下判断当前列是否有相邻点------------------*/
if(j==0)
{
k1=k2=1;
}
else if(j==14)
{
k1=k2=13;
}
else
{
k1=j-1;k2=j+1;
}
for(int y=k1;y<=k2;y+=2)
{
if((y==j-1||y==j+1) && Grid[i,y].has_dot && (Grid[i,y]).color==Grid[i,j].color)
{
ShowWin(color);
}
}
}
}
public class SendData
{
private ListBox listbox;
public SendData(ListBox listbox)
{
this.listbox=listbox;
}
public void SendMessage(int userIndex,string str)
{
try
{
NetworkStream netStream=Game2DServer.user[userIndex].client.GetStream();
StreamWriter sw=new StreamWriter(netStream,System.Text.Encoding.Unicode);
sw.WriteLine(str);
//listbox.Items.Add("send:"+str);
sw.Flush();
}
catch
{
listbox.Items.Add("error seading data");
}
}
public void SendToAll(string str)
{
for(int i=0;i<Game2DServer.MaxUser;i++)
{
if(Game2DServer.user[i].online)
{
SendMessage(i,str);
}
}
}
public void SendToAll(string[] Message)
{
for(int i=0;i<Message.Length;i++)
{
if(Game2DServer.user[i].online)
{
SendMessage(i,Message[i]);
}
}
}
}
public class Receive
{
private TcpClient client;
private ListBox listbox;
public Receive(TcpClient tcpclient,ref ListBox listbox)
{
client=tcpclient;
this.listbox=listbox;
}
public void ProcessService()
{
SendData server=new SendData(listbox);
bool exitWhile=false;
while(exitWhile==false)
{
string str="";
try
{
NetworkStream netStream=client.GetStream();
StreamReader sr=new StreamReader(netStream,System.Text.Encoding.Unicode);
str=sr.ReadLine();
//listbox.Items.Add("receive:"+str);
}
catch
{
listbox.Items.Add("error reading data");
break;
}
//如果玩家退出或者网络故障(此时sr.ReadLine()结果为null),则退出循环
if(str==null) break;
if(str.Length<5)
{
continue;
}
switch(str.Substring(0,5))
{
case "Undot": //客户点击出点
int xi=Int32.Parse(str.Substring(5,2));
int xj=Int32.Parse(str.Substring(7,2));
int color=Int32.Parse(str.Substring(9,1));
if(client.Equals(Game2DServer.user[0].client))
{
UnsetDot(xi,xj,color,0);
}
else
{
UnsetDot(xi,xj,color,1);
}
break;
case "Time-": //T--timeSetdotInterval
Game2DServer.timerSetDot.Interval=(6-Int32.Parse(str.Substring(5)))*200;
server.SendToAll(str);
break;
case "Name-": //用户机器名
for(int i=0;i<Game2DServer.MaxUser;i++)
{
if(client==Game2DServer.user[i].client)
{
Game2DServer.user[i].name=str.Substring(5);
listbox.Items.Add("玩家机器名:"+Game2DServer.user[i].name);
}
}
int nn=0;
nn=Convert.ToInt32(6-Game2DServer.timerSetDot.Interval/200);
string[] names=new string[2];
if(Game2DServer.userNumber==1)
{
if(Game2DServer.user[0].online)
{
names[0]=string.Format("Name-1{0,1}我方(黑方):{1}"
,nn,Game2DServer.user[0].name);
names[1]="";
}
if(Game2DServer.user[1].online)
{
names[0]="";
names[1]=string.Format("Name-1{0,1}我方(白方):{1}",
nn,Game2DServer.user[1].name);
}
}
else
{
names[0]=string.Format("Name-2{0,1}敌方(白方):{1}||我方(黑方):{2}"
,nn,Game2DServer.user[1].name,Game2DServer.user[0].name);
names[1]=string.Format("Name-2{0,1}敌方(黑方):{1}||我方(白方):{2}"
,nn,Game2DServer.user[0].name,Game2DServer.user[1].name);
}
server.SendToAll(names);
break;
case "Start":
reset();
if(client.Equals(Game2DServer.user[0].client))
{
Game2DServer.user[0].start=true;
server.SendToAll("@@@@@黑方已开始。");
}
if(client.Equals(Game2DServer.user[1].client))
{
Game2DServer.user[1].start=true;
server.SendToAll("@@@@@白方已开始。");
}
if(Game2DServer.userNumber==1)
{
Game2DServer.isplaying=true;
Game2DServer.timerSetDot.Enabled=true;
}
else //userNumber==2
{
if(Game2DServer.user[0].start & Game2DServer.user[1].start)
{
Game2DServer.isplaying=true;
Game2DServer.timerSetDot.Enabled=true;
}
}
break;
default:
server.SendToAll(str);
break;
}
}
Game2DServer.isplaying=false;
Game2DServer.timerSetDot.Enabled=false;
Game2DServer.userNumber--;
if(Game2DServer.user[0].client==client)
{
Game2DServer.user[0].start=false;
Game2DServer.user[0].online=false;
listbox.Items.Add("玩家0退出。"+"当前在线玩家:"
+Game2DServer.userNumber.ToString()+"个。");
}
if(client.Equals(Game2DServer.user[1].client))
{
Game2DServer.user[1].start=false;
Game2DServer.user[1].online=false;
listbox.Items.Add("玩家1退出。"+"当前在线玩家:"
+Game2DServer.userNumber.ToString()+"个。");
}
if(Game2DServer.userNumber==1)
{
Game2DServer.timerSetDot.Interval*=2;
server.SendToAll("Only1");
}
}
private void reset()
{
//Game2DServer.win=false;
for( int i = 0; i < 15; i++ )
{
for( int j=0; j<15; j++)
{
Game2DServer.Grid[i,j].color=Game2DServer.None;
Game2DServer.Grid[i,j].has_dot=false;
}
}
Game2DServer.player_turn=Game2DServer.Black; //出黑点
Game2DServer.BlackGrade=0;
Game2DServer.WhiteGrade=0;
}
private void UnsetDot(int i,int j,int color,int myuser)
{
if(Game2DServer.timerSetDot.Enabled==false) return;
if(Game2DServer.Grid[i,j].has_dot)
{
Game2DServer.Grid[i,j].has_dot=false;
Game2DServer.Grid[i,j].color=Game2DServer.None;
if(color==Game2DServer.Black) Game2DServer.BlackGrade++;
if(color==Game2DServer.White) Game2DServer.WhiteGrade++;
string[] strs=new string[2];
strs[0]=string.Format("Undot{0,2}{1,2}{2,4}{3,4}",
i,j,Game2DServer.BlackGrade,Game2DServer.WhiteGrade);
strs[1]=string.Format("Undot{0,2}{1,2}{2,4}{3,4}",
i,j,Game2DServer.WhiteGrade,Game2DServer.BlackGrade);
SendData server=new SendData(listbox);
server.SendToAll(strs);
}
}
}
}
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