📄 usercontrol1.cs
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using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace TestUserControl
{
/// <summary>
/// UserControl1 的摘要说明。
/// </summary>
public class UserControl1 : System.Windows.Forms.UserControl
{
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button1;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public UserControl1()
{
// 该调用是 Windows.Forms 窗体设计器所必需的。
InitializeComponent();
// TODO: 在 InitComponent 调用后添加任何初始化
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if( components != null )
components.Dispose();
}
base.Dispose( disposing );
}
#region 组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器
/// 修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.BackColor = System.Drawing.Color.MintCream;
this.groupBox1.Controls.Add(this.button1);
this.groupBox1.Controls.Add(this.textBox1);
this.groupBox1.Controls.Add(this.label3);
this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Location = new System.Drawing.Point(0, 0);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(272, 232);
this.groupBox1.TabIndex = 0;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "字符串逆序和排序";
//
// label1
//
this.label1.Location = new System.Drawing.Point(8, 64);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(61, 23);
this.label1.TabIndex = 0;
this.label1.Text = "字符串";
//
// label2
//
this.label2.Location = new System.Drawing.Point(16, 112);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(240, 23);
this.label2.TabIndex = 1;
this.label2.Text = "label2";
//
// label3
//
this.label3.Location = new System.Drawing.Point(16, 152);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(240, 23);
this.label3.TabIndex = 2;
this.label3.Text = "label3";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(72, 64);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(152, 21);
this.textBox1.TabIndex = 3;
this.textBox1.Text = "textBox1";
//
// button1
//
this.button1.Location = new System.Drawing.Point(88, 200);
this.button1.Name = "button1";
this.button1.TabIndex = 4;
this.button1.Text = "开始";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// UserControl1
//
this.Controls.Add(this.groupBox1);
this.Name = "UserControl1";
this.Size = new System.Drawing.Size(280, 240);
this.groupBox1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private void button1_Click(object sender, System.EventArgs e)
{
string str=this.textBox1.Text;
//将字符串转换为Unicode字符数组
char[] aa=str.ToCharArray();
//将字符数组逆序
Array.Reverse(aa);
//将字符数组转换为字节数组
byte[] bytes=System.Text.Encoding.Unicode.GetBytes(aa);
//字节数组转换为字符串
this.label2.Text="逆序结果:"+System.Text.Encoding.Unicode.GetString(bytes);
//将字符数组排序
Array.Sort(aa);
bytes=System.Text.Encoding.Unicode.GetBytes(aa);
this.label3.Text="排序结果:"+System.Text.Encoding.Unicode.GetString(bytes);
}
}
}
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