📄 event.h
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/*
* LICENSE NOTICE.
*
* Use of the Microsoft Windows Rally Development Kit is covered under
* the Microsoft Windows Rally Development Kit License Agreement,
* which is provided within the Microsoft Windows Rally Development
* Kit or at http://www.microsoft.com/whdc/rally/rallykit.mspx. If you
* want a license from Microsoft to use the software in the Microsoft
* Windows Rally Development Kit, you must (1) complete the designated
* "licensee" information in the Windows Rally Development Kit License
* Agreement, and (2) sign and return the Agreement AS IS to Microsoft
* at the address provided in the Agreement.
*/
/*
* Copyright (c) Microsoft Corporation 2005. All rights reserved.
* This software is provided with NO WARRANTY.
*/
#ifndef EVENT_H
#define EVENT_H
/* socket and timeout event dispatcher */
#include <sys/time.h>
/* Initialise the eventing system */
extern void event_init(void);
/* Add a new event to the list, calling "function(state)" at "firetime". */
extern event_t *event_add(struct timeval *firetime, event_fn_t function, void *state);
/* Cancel a previously requested event; return TRUE if successful, FALSE if the
* event wasn't found. */
extern bool_t event_cancel(event_t *event);
/* You can register a handler function to deal with IO on a file descriptor: */
/* NB: Limited to one fd of interest only! */
typedef void (*event_io_fn_t)(int fd, void *state);
extern void event_add_io(int fd, event_io_fn_t function, void *state);
extern void event_remove_io(int fd);
/* Capture the current thread, and run event and IO handlers forever.
* Does not return. */
extern void event_mainloop(void);
#endif /* EVENT_H */
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