📄 videowin.h
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#if !defined(AFX_VIDEOWIN_H__3AB5C5F0_F77B_4736_9E9C_C5ECA7CF33C0__INCLUDED_)
#define AFX_VIDEOWIN_H__3AB5C5F0_F77B_4736_9E9C_C5ECA7CF33C0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// VideoWin.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CVideoWin window
class CVideoWin : public CEdit
{
// Construction
public:
CVideoWin();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVideoWin)
//}}AFX_VIRTUAL
// Implementation
public:
void DrawVectEx(UINT Channel, CHAR *MotionData);
void DrawVect(UINT Channel, CHAR *MotionData,HDC hDc,VideoStandard_t standard);
int CacRects(int numRects);
void DrawTitle(int numBmps);
void SelectRect(int i, CDC *dc);
void StartVideoPreview(CDC *dc);
virtual ~CVideoWin();
// Generated message map functions
protected:
//{{AFX_MSG(CVideoWin)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnMove(int x, int y);
afx_msg void OnMoving(UINT fwSide, LPRECT pRect);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VIDEOWIN_H__3AB5C5F0_F77B_4736_9E9C_C5ECA7CF33C0__INCLUDED_)
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