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📄 deflater.cs

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// Deflater.cs// Copyright (C) 2001 Mike Krueger//// This file was translated from java, it was part of the GNU Classpath// Copyright (C) 2001 Free Software Foundation, Inc.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.//// Linking this library statically or dynamically with other modules is// making a combined work based on this library.  Thus, the terms and// conditions of the GNU General Public License cover the whole// combination.// // As a special exception, the copyright holders of this library give you// permission to link this library with independent modules to produce an// executable, regardless of the license terms of these independent// modules, and to copy and distribute the resulting executable under// terms of your choice, provided that you also meet, for each linked// independent module, the terms and conditions of the license of that// module.  An independent module is a module which is not derived from// or based on this library.  If you modify this library, you may extend// this exception to your version of the library, but you are not// obligated to do so.  If you do not wish to do so, delete this// exception statement from your version.using System;namespace ICSharpCode.SharpZipLib.Zip.Compression {		/// <summary>	/// This is the Deflater class.  The deflater class compresses input	/// with the deflate algorithm described in RFC 1951.  It has several	/// compression levels and three different strategies described below.	///	/// This class is <i>not</i> thread safe.  This is inherent in the API, due	/// to the split of deflate and setInput.	/// 	/// author of the original java version : Jochen Hoenicke	/// </summary>	public class Deflater	{		/// <summary>		/// The best and slowest compression level.  This tries to find very		/// long and distant string repetitions.		/// </summary>		public static  int BEST_COMPRESSION = 9;				/// <summary>		/// The worst but fastest compression level.		/// </summary>		public static  int BEST_SPEED = 1;				/// <summary>		/// The default compression level.		/// </summary>		public static  int DEFAULT_COMPRESSION = -1;				/// <summary>		/// This level won't compress at all but output uncompressed blocks.		/// </summary>		public static  int NO_COMPRESSION = 0;						/// <summary>		/// The compression method.  This is the only method supported so far.		/// There is no need to use this constant at all.		/// </summary>		public static  int DEFLATED = 8;				/*		* The Deflater can do the following state transitions:			*			* (1) -> INIT_STATE   ----> INIT_FINISHING_STATE ---.			*        /  | (2)      (5)                         |			*       /   v          (5)                         |			*   (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3)			*       \   | (3)                 |        ,-------'			*        |  |                     | (3)   /			*        v  v          (5)        v      v			* (1) -> BUSY_STATE   ----> FINISHING_STATE			*                                | (6)			*                                v			*                           FINISHED_STATE			*    \_____________________________________/			*          | (7)			*          v			*        CLOSED_STATE			*			* (1) If we should produce a header we start in INIT_STATE, otherwise			*     we start in BUSY_STATE.			* (2) A dictionary may be set only when we are in INIT_STATE, then			*     we change the state as indicated.			* (3) Whether a dictionary is set or not, on the first call of deflate			*     we change to BUSY_STATE.			* (4) -- intentionally left blank -- :)			* (5) FINISHING_STATE is entered, when flush() is called to indicate that			*     there is no more INPUT.  There are also states indicating, that			*     the header wasn't written yet.			* (6) FINISHED_STATE is entered, when everything has been flushed to the			*     internal pending output buffer.			* (7) At any time (7)			*			*/					private static  int IS_SETDICT              = 0x01;		private static  int IS_FLUSHING             = 0x04;		private static  int IS_FINISHING            = 0x08;				private static  int INIT_STATE              = 0x00;		private static  int SETDICT_STATE           = 0x01;		//		private static  int INIT_FINISHING_STATE    = 0x08;		//		private static  int SETDICT_FINISHING_STATE = 0x09;		private static  int BUSY_STATE              = 0x10;		private static  int FLUSHING_STATE          = 0x14;		private static  int FINISHING_STATE         = 0x1c;		private static  int FINISHED_STATE          = 0x1e;		private static  int CLOSED_STATE            = 0x7f;				/// <summary>		/// Compression level.		/// </summary>		private int level;				/// <summary>		/// should we include a header.		/// </summary>		private bool noHeader;				//		/// <summary>		//		/// Compression strategy.		//		/// </summary>		//		private int strategy;				/// <summary>		/// The current state.		/// </summary>		private int state;				/// <summary>		/// The total bytes of output written.		/// </summary>		private int totalOut;				/// <summary>		/// The pending output.		/// </summary>		private DeflaterPending pending;				/// <summary>		/// The deflater engine.		/// </summary>		private DeflaterEngine engine;				/// <summary>		/// Creates a new deflater with default compression level.		/// </summary>		public Deflater() : this(DEFAULT_COMPRESSION, false)		{					}				/// <summary>		/// Creates a new deflater with given compression level.		/// </summary>		/// <param name="lvl">		/// the compression level, a value between NO_COMPRESSION		/// and BEST_COMPRESSION, or DEFAULT_COMPRESSION.		/// </param>		/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>		public Deflater(int lvl) : this(lvl, false)		{					}				/// <summary>		/// Creates a new deflater with given compression level.		/// </summary>		/// <param name="lvl">		/// the compression level, a value between NO_COMPRESSION		/// and BEST_COMPRESSION.		/// </param>		/// <param name="nowrap">		/// true, if we should suppress the deflate header at the		/// beginning and the adler checksum at the end of the output.  This is		/// useful for the GZIP format.		/// </param>		/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>		public Deflater(int lvl, bool nowrap)		{			if (lvl == DEFAULT_COMPRESSION) 			{				lvl = 6;			} 			else if (lvl < NO_COMPRESSION || lvl > BEST_COMPRESSION) 			{				throw new ArgumentOutOfRangeException("lvl");			}						pending = new DeflaterPending();			engine = new DeflaterEngine(pending);			this.noHeader = nowrap;			SetStrategy(DeflateStrategy.Default);			SetLevel(lvl);			Reset();		}						/// <summary>		/// Resets the deflater.  The deflater acts afterwards as if it was		/// just created with the same compression level and strategy as it		/// had before.		/// </summary>		public void Reset()		{			state = (noHeader ? BUSY_STATE : INIT_STATE);			totalOut = 0;			pending.Reset();			engine.Reset();		}				/// <summary>		/// Gets the current adler checksum of the data that was processed so far.		/// </summary>		public int Adler 		{			get 			{				return engine.Adler;			}		}				/// <summary>		/// Gets the number of input bytes processed so far.		/// </summary>		public int TotalIn 		{			get 			{				return engine.TotalIn;			}		}				/// <summary>		/// Gets the number of output bytes so far.		/// </summary>		public int TotalOut 		{			get 			{				return totalOut;			}		}				/// <summary>		/// Flushes the current input block.  Further calls to deflate() will		/// produce enough output to inflate everything in the current input		/// block.  This is not part of Sun's JDK so I have made it package		/// private.  It is used by DeflaterOutputStream to implement		/// flush().		/// </summary>		public void Flush() 		{			state |= IS_FLUSHING;		}				/// <summary>		/// Finishes the deflater with the current input block.  It is an error		/// to give more input after this method was called.  This method must		/// be called to force all bytes to be flushed.		/// </summary>		public void Finish() 		{			state |= IS_FLUSHING | IS_FINISHING;		}				/// <summary>		/// Returns true if the stream was finished and no more output bytes		/// are available.

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