📄 deflater.cs
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// Deflater.cs// Copyright (C) 2001 Mike Krueger//// This file was translated from java, it was part of the GNU Classpath// Copyright (C) 2001 Free Software Foundation, Inc.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// Linking this library statically or dynamically with other modules is// making a combined work based on this library. Thus, the terms and// conditions of the GNU General Public License cover the whole// combination.// // As a special exception, the copyright holders of this library give you// permission to link this library with independent modules to produce an// executable, regardless of the license terms of these independent// modules, and to copy and distribute the resulting executable under// terms of your choice, provided that you also meet, for each linked// independent module, the terms and conditions of the license of that// module. An independent module is a module which is not derived from// or based on this library. If you modify this library, you may extend// this exception to your version of the library, but you are not// obligated to do so. If you do not wish to do so, delete this// exception statement from your version.using System;namespace ICSharpCode.SharpZipLib.Zip.Compression { /// <summary> /// This is the Deflater class. The deflater class compresses input /// with the deflate algorithm described in RFC 1951. It has several /// compression levels and three different strategies described below. /// /// This class is <i>not</i> thread safe. This is inherent in the API, due /// to the split of deflate and setInput. /// /// author of the original java version : Jochen Hoenicke /// </summary> public class Deflater { /// <summary> /// The best and slowest compression level. This tries to find very /// long and distant string repetitions. /// </summary> public static int BEST_COMPRESSION = 9; /// <summary> /// The worst but fastest compression level. /// </summary> public static int BEST_SPEED = 1; /// <summary> /// The default compression level. /// </summary> public static int DEFAULT_COMPRESSION = -1; /// <summary> /// This level won't compress at all but output uncompressed blocks. /// </summary> public static int NO_COMPRESSION = 0; /// <summary> /// The compression method. This is the only method supported so far. /// There is no need to use this constant at all. /// </summary> public static int DEFLATED = 8; /* * The Deflater can do the following state transitions: * * (1) -> INIT_STATE ----> INIT_FINISHING_STATE ---. * / | (2) (5) | * / v (5) | * (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3) * \ | (3) | ,-------' * | | | (3) / * v v (5) v v * (1) -> BUSY_STATE ----> FINISHING_STATE * | (6) * v * FINISHED_STATE * \_____________________________________/ * | (7) * v * CLOSED_STATE * * (1) If we should produce a header we start in INIT_STATE, otherwise * we start in BUSY_STATE. * (2) A dictionary may be set only when we are in INIT_STATE, then * we change the state as indicated. * (3) Whether a dictionary is set or not, on the first call of deflate * we change to BUSY_STATE. * (4) -- intentionally left blank -- :) * (5) FINISHING_STATE is entered, when flush() is called to indicate that * there is no more INPUT. There are also states indicating, that * the header wasn't written yet. * (6) FINISHED_STATE is entered, when everything has been flushed to the * internal pending output buffer. * (7) At any time (7) * */ private static int IS_SETDICT = 0x01; private static int IS_FLUSHING = 0x04; private static int IS_FINISHING = 0x08; private static int INIT_STATE = 0x00; private static int SETDICT_STATE = 0x01; // private static int INIT_FINISHING_STATE = 0x08; // private static int SETDICT_FINISHING_STATE = 0x09; private static int BUSY_STATE = 0x10; private static int FLUSHING_STATE = 0x14; private static int FINISHING_STATE = 0x1c; private static int FINISHED_STATE = 0x1e; private static int CLOSED_STATE = 0x7f; /// <summary> /// Compression level. /// </summary> private int level; /// <summary> /// should we include a header. /// </summary> private bool noHeader; // /// <summary> // /// Compression strategy. // /// </summary> // private int strategy; /// <summary> /// The current state. /// </summary> private int state; /// <summary> /// The total bytes of output written. /// </summary> private int totalOut; /// <summary> /// The pending output. /// </summary> private DeflaterPending pending; /// <summary> /// The deflater engine. /// </summary> private DeflaterEngine engine; /// <summary> /// Creates a new deflater with default compression level. /// </summary> public Deflater() : this(DEFAULT_COMPRESSION, false) { } /// <summary> /// Creates a new deflater with given compression level. /// </summary> /// <param name="lvl"> /// the compression level, a value between NO_COMPRESSION /// and BEST_COMPRESSION, or DEFAULT_COMPRESSION. /// </param> /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception> public Deflater(int lvl) : this(lvl, false) { } /// <summary> /// Creates a new deflater with given compression level. /// </summary> /// <param name="lvl"> /// the compression level, a value between NO_COMPRESSION /// and BEST_COMPRESSION. /// </param> /// <param name="nowrap"> /// true, if we should suppress the deflate header at the /// beginning and the adler checksum at the end of the output. This is /// useful for the GZIP format. /// </param> /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception> public Deflater(int lvl, bool nowrap) { if (lvl == DEFAULT_COMPRESSION) { lvl = 6; } else if (lvl < NO_COMPRESSION || lvl > BEST_COMPRESSION) { throw new ArgumentOutOfRangeException("lvl"); } pending = new DeflaterPending(); engine = new DeflaterEngine(pending); this.noHeader = nowrap; SetStrategy(DeflateStrategy.Default); SetLevel(lvl); Reset(); } /// <summary> /// Resets the deflater. The deflater acts afterwards as if it was /// just created with the same compression level and strategy as it /// had before. /// </summary> public void Reset() { state = (noHeader ? BUSY_STATE : INIT_STATE); totalOut = 0; pending.Reset(); engine.Reset(); } /// <summary> /// Gets the current adler checksum of the data that was processed so far. /// </summary> public int Adler { get { return engine.Adler; } } /// <summary> /// Gets the number of input bytes processed so far. /// </summary> public int TotalIn { get { return engine.TotalIn; } } /// <summary> /// Gets the number of output bytes so far. /// </summary> public int TotalOut { get { return totalOut; } } /// <summary> /// Flushes the current input block. Further calls to deflate() will /// produce enough output to inflate everything in the current input /// block. This is not part of Sun's JDK so I have made it package /// private. It is used by DeflaterOutputStream to implement /// flush(). /// </summary> public void Flush() { state |= IS_FLUSHING; } /// <summary> /// Finishes the deflater with the current input block. It is an error /// to give more input after this method was called. This method must /// be called to force all bytes to be flushed. /// </summary> public void Finish() { state |= IS_FLUSHING | IS_FINISHING; } /// <summary> /// Returns true if the stream was finished and no more output bytes /// are available.
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