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📄 inflater.cs

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				/// <summary>		/// Decodes the deflated stream.		/// </summary>		/// <returns>		/// false if more input is needed, or if finished.		/// </returns>		/// <exception cref="System.FormatException">		/// DataFormatException, if deflated stream is invalid.		/// </exception>		private bool Decode()		{			switch (mode) 			{				case DECODE_HEADER:					return DecodeHeader();				case DECODE_DICT:					return DecodeDict();				case DECODE_CHKSUM:					return DecodeChksum();								case DECODE_BLOCKS:					if (isLastBlock) 					{						if (nowrap) 						{							mode = FINISHED;							return false;						} 						else 						{							input.SkipToByteBoundary();							neededBits = 32;							mode = DECODE_CHKSUM;							return true;						}					}										int type = input.PeekBits(3);					if (type < 0) 					{						return false;					}					input.DropBits(3);										if ((type & 1) != 0) 					{						isLastBlock = true;					}				switch (type >> 1) 				{					case DeflaterConstants.STORED_BLOCK:						input.SkipToByteBoundary();						mode = DECODE_STORED_LEN1;						break;					case DeflaterConstants.STATIC_TREES:						litlenTree = InflaterHuffmanTree.defLitLenTree;						distTree = InflaterHuffmanTree.defDistTree;						mode = DECODE_HUFFMAN;						break;					case DeflaterConstants.DYN_TREES:						dynHeader = new InflaterDynHeader();						mode = DECODE_DYN_HEADER;						break;					default:						throw new FormatException("Unknown block type "+type);				}					return true;								case DECODE_STORED_LEN1: 				{					if ((uncomprLen = input.PeekBits(16)) < 0) 					{						return false;					}					input.DropBits(16);					mode = DECODE_STORED_LEN2;				}					goto case DECODE_STORED_LEN2; /* fall through */				case DECODE_STORED_LEN2: 				{					int nlen = input.PeekBits(16);					if (nlen < 0) 					{						return false;					}					input.DropBits(16);					if (nlen != (uncomprLen ^ 0xffff)) 					{						throw new FormatException("broken uncompressed block");					}					mode = DECODE_STORED;				}					goto case DECODE_STORED;/* fall through */				case DECODE_STORED: 				{					int more = outputWindow.CopyStored(input, uncomprLen);					uncomprLen -= more;					if (uncomprLen == 0) 					{						mode = DECODE_BLOCKS;						return true;					}					return !input.IsNeedingInput;				}								case DECODE_DYN_HEADER:					if (!dynHeader.Decode(input)) 					{						return false;					}										litlenTree = dynHeader.BuildLitLenTree();					distTree = dynHeader.BuildDistTree();					mode = DECODE_HUFFMAN;					goto case DECODE_HUFFMAN; /* fall through */				case DECODE_HUFFMAN:				case DECODE_HUFFMAN_LENBITS:				case DECODE_HUFFMAN_DIST:				case DECODE_HUFFMAN_DISTBITS:					return DecodeHuffman();				case FINISHED:					return false;				default:					throw new FormatException();			}		}					/// <summary>		/// Sets the preset dictionary.  This should only be called, if		/// needsDictionary() returns true and it should set the same		/// dictionary, that was used for deflating.  The getAdler()		/// function returns the checksum of the dictionary needed.		/// </summary>		/// <param name="buffer">		/// the dictionary.		/// </param>		/// <exception cref="System.InvalidOperationException">		/// if no dictionary is needed.		/// </exception>		/// <exception cref="System.ArgumentException">		/// if the dictionary checksum is wrong.		/// </exception>		public void SetDictionary(byte[] buffer)		{			SetDictionary(buffer, 0, buffer.Length);		}				/// <summary>		/// Sets the preset dictionary.  This should only be called, if		/// needsDictionary() returns true and it should set the same		/// dictionary, that was used for deflating.  The getAdler()		/// function returns the checksum of the dictionary needed.		/// </summary>		/// <param name="buffer">		/// the dictionary.		/// </param>		/// <param name="off">		/// the offset into buffer where the dictionary starts.		/// </param>		/// <param name="len">		/// the length of the dictionary.		/// </param>		/// <exception cref="System.InvalidOperationException">		/// if no dictionary is needed.		/// </exception>		/// <exception cref="System.ArgumentException">		/// if the dictionary checksum is wrong.		/// </exception>		/// <exception cref="System.ArgumentOutOfRangeException">		/// if the off and/or len are wrong.		/// </exception>		public void SetDictionary(byte[] buffer, int off, int len)		{			if (!IsNeedingDictionary) 			{				throw new InvalidOperationException();			}						adler.Update(buffer, off, len);			if ((int) adler.Value != readAdler) 			{				throw new ArgumentException("Wrong adler checksum");			}			adler.Reset();			outputWindow.CopyDict(buffer, off, len);			mode = DECODE_BLOCKS;		}				/// <summary>		/// Sets the input.  This should only be called, if needsInput()		/// returns true.		/// </summary>		/// <param name="buf">		/// the input.		/// </param>		/// <exception cref="System.InvalidOperationException">		/// if no input is needed.		/// </exception>		public void SetInput(byte[] buf)		{			SetInput(buf, 0, buf.Length);		}				/// <summary>		/// Sets the input.  This should only be called, if needsInput()		/// returns true.		/// </summary>		/// <param name="buf">		/// the input.		/// </param>		/// <param name="off">		/// the offset into buffer where the input starts.		/// </param>		/// <param name="len">		/// the length of the input.		/// </param>		/// <exception cref="System.InvalidOperationException">		/// if no input is needed.		/// </exception>		/// <exception cref="System.ArgumentOutOfRangeException">		/// if the off and/or len are wrong.		/// </exception>		public void SetInput(byte[] buf, int off, int len)		{			input.SetInput(buf, off, len);			totalIn += len;		}				/// <summary>		/// Inflates the compressed stream to the output buffer.  If this		/// returns 0, you should check, whether needsDictionary(),		/// needsInput() or finished() returns true, to determine why no		/// further output is produced.		/// </summary>		/// <param name = "buf">		/// the output buffer.		/// </param>		/// <returns>		/// the number of bytes written to the buffer, 0 if no further		/// output can be produced.		/// </returns>		/// <exception cref="System.ArgumentOutOfRangeException">		/// if buf has length 0.		/// </exception>		/// <exception cref="System.FormatException">		/// if deflated stream is invalid.		/// </exception>		public int Inflate(byte[] buf)		{			return Inflate(buf, 0, buf.Length);		}				/// <summary>		/// Inflates the compressed stream to the output buffer.  If this		/// returns 0, you should check, whether needsDictionary(),		/// needsInput() or finished() returns true, to determine why no		/// further output is produced.		/// </summary>		/// <param name = "buf">		/// the output buffer.		/// </param>		/// <param name = "off">		/// the offset into buffer where the output should start.		/// </param>		/// <param name = "len">		/// the maximum length of the output.		/// </param>		/// <returns>		/// the number of bytes written to the buffer, 0 if no further output can be produced.		/// </returns>		/// <exception cref="System.ArgumentOutOfRangeException">		/// if len is &lt;= 0.		/// </exception>		/// <exception cref="System.ArgumentOutOfRangeException">		/// if the off and/or len are wrong.		/// </exception>		/// <exception cref="System.FormatException">		/// if deflated stream is invalid.		/// </exception>		public int Inflate(byte[] buf, int off, int len)		{			if (len < 0) 			{				throw new ArgumentOutOfRangeException("len < 0");			}			// Special case: len may be zero			if (len == 0) 			{				return 0;			}			/*			// Check for correct buff, off, len triple						if (off < 0 || off + len >= buf.Length) {							throw new ArgumentException("off/len outside buf bounds");						}*/			int count = 0;			int more;			do 			{				if (mode != DECODE_CHKSUM) 				{					/* Don't give away any output, if we are waiting for the					* checksum in the input stream.					*					* With this trick we have always:					*   needsInput() and not finished()					*   implies more output can be produced.					*/					more = outputWindow.CopyOutput(buf, off, len);					adler.Update(buf, off, more);					off += more;					count += more;					totalOut += more;					len -= more;					if (len == 0) 					{						return count;					}				}			} while (Decode() || (outputWindow.GetAvailable() > 0 &&				mode != DECODE_CHKSUM));			return count;		}				/// <summary>		/// Returns true, if the input buffer is empty.		/// You should then call setInput(). 		/// NOTE: This method also returns true when the stream is finished.		/// </summary>		public bool IsNeedingInput 		{			get 			{				return input.IsNeedingInput;			}		}				/// <summary>		/// Returns true, if a preset dictionary is needed to inflate the input.		/// </summary>		public bool IsNeedingDictionary 		{			get 			{				return mode == DECODE_DICT && neededBits == 0;			}		}				/// <summary>		/// Returns true, if the inflater has finished.  This means, that no		/// input is needed and no output can be produced.		/// </summary>		public bool IsFinished 		{			get 			{				return mode == FINISHED && outputWindow.GetAvailable() == 0;			}		}				/// <summary>		/// Gets the adler checksum.  This is either the checksum of all		/// uncompressed bytes returned by inflate(), or if needsDictionary()		/// returns true (and thus no output was yet produced) this is the		/// adler checksum of the expected dictionary.		/// </summary>		/// <returns>		/// the adler checksum.		/// </returns>		public int Adler 		{			get 			{				return IsNeedingDictionary ? readAdler : (int) adler.Value;			}		}				/// <summary>		/// Gets the total number of output bytes returned by inflate().		/// </summary>		/// <returns>		/// the total number of output bytes.		/// </returns>		public int TotalOut 		{			get 			{				return totalOut;			}		}				/// <summary>		/// Gets the total number of processed compressed input bytes.		/// </summary>		/// <returns>		/// the total number of bytes of processed input bytes.		/// </returns>		public int TotalIn 		{			get 			{				return totalIn - RemainingInput;			}		}				/// <summary>		/// Gets the number of unprocessed input.  Useful, if the end of the		/// stream is reached and you want to further process the bytes after		/// the deflate stream.		/// </summary>		/// <returns>		/// the number of bytes of the input which were not processed.		/// </returns>		public int RemainingInput 		{			get 			{				return input.AvailableBytes;			}		}	}}

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