designerverbcollection.cs

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/* * DesignerVerbCollection.cs - Implementation of the *		"System.ComponentModel.Design.DesignerVerbCollection" class. * * Copyright (C) 2003  Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */namespace System.ComponentModel.Design{#if CONFIG_COMPONENT_MODEL_DESIGNusing System.Runtime.InteropServices;using System.Collections;[ComVisible(true)]public class DesignerVerbCollection : CollectionBase{	// Constructors.	public DesignerVerbCollection() {}	public DesignerVerbCollection(DesignerVerb[] value)			{				AddRange(value);			}	// Get or set a collection element.	public DesignerVerb this[int index]			{				get				{					return (DesignerVerb)(((IList)this)[index]);				}				set				{					((IList)this)[index] = value;				}			}	// Add an element to this collection.	public int Add(DesignerVerb value)			{				return ((IList)this).Add(value);			}	// Add a range of values to this collection.	public void AddRange(DesignerVerb[] value)			{				if(value == null)				{					throw new ArgumentNullException("value");				}				foreach(DesignerVerb verb in value)				{					Add(verb);				}			}	public void AddRange(DesignerVerbCollection value)			{				if(value == null)				{					throw new ArgumentNullException("value");				}				foreach(DesignerVerb verb in value)				{					Add(verb);				}			}	// Determine if a particular element is contained in this collection.	public bool Contains(DesignerVerb value)			{				return ((IList)this).Contains(value);			}	// Copy the contents of this collection into an array.	public void CopyTo(DesignerVerb[] array, int index)			{				((IList)this).CopyTo(array, index);			}	// Get the index of a specific collection element.	public int IndexOf(DesignerVerb value)			{				return ((IList)this).IndexOf(value);			}	// Insert an element into this collection.	public void Insert(int index, DesignerVerb value)			{				((IList)this).Insert(index, value);			}	// Remove an element from this collection.	public void Remove(DesignerVerb value)			{				((IList)this).Remove(value);			}	// Trap modifications to the collection.  We don't actually	// need to do anything except just override the methods.	protected override void OnClear() {}	protected override void OnInsert(int index, Object value) {}	protected override void OnRemove(int index, Object value) {}	protected override void OnSet				(int index, Object oldValue, Object newValue) {}	protected override void OnValidate(Object value) {}}; // class DesignerVerbCollection#endif // CONFIG_COMPONENT_MODEL_DESIGN}; // namespace System.ComponentModel.Design

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