designertransaction.cs

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/* * DesignerTransaction.cs - Implementation of the *		"System.ComponentModel.Design.DesignerTransaction" class. * * Copyright (C) 2003  Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */namespace System.ComponentModel.Design{#if CONFIG_COMPONENT_MODEL_DESIGNpublic abstract class DesignerTransaction : IDisposable{	// Internal state.	private String description;	private bool canceled;	private bool committed;	// Constructors.	public DesignerTransaction() {}	public DesignerTransaction(String description)			{				this.description = description;			}	// Destructor.	~DesignerTransaction()			{				Dispose(false);			}	// Determine if this transaction has been canceled.	public bool Canceled			{				get				{					return canceled;				}			}	// Determine if this transaction has been committed.	public bool Committed			{				get				{					return committed;				}			}	// Get the description of this transaction.	public String Description			{				get				{					return description;				}			}	// Cancel the transaction.	public void Cancel()			{				if(!canceled && !committed)				{					canceled = true;					GC.SuppressFinalize(this);					OnCancel();				}			}	// Commit the transaction.	public void Commit()			{				if(!canceled && !committed)				{					committed = true;					GC.SuppressFinalize(this);					OnCommit();				}			}	// Dispose of this object.	void IDisposable.Dispose()			{				Dispose(true);				GC.SuppressFinalize(this);			}	protected virtual void Dispose(bool disposing)			{				Cancel();			}	// Raise the cancel event.	protected abstract void OnCancel();	// Raise the commit event.	protected abstract void OnCommit();}; // class DesignerTransaction#endif // CONFIG_COMPONENT_MODEL_DESIGN}; // namespace System.ComponentModel.Design

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