iselectionservice.cs
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CS
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/* * ISelectionService.cs - Implementation of the * "System.ComponentModel.Design.ISelectionService" class. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */namespace System.ComponentModel.Design{#if CONFIG_COMPONENT_MODEL_DESIGNusing System.Collections;using System.Runtime.InteropServices;[ComVisible(true)]public interface ISelectionService{ // Get the primarily selected object. Object PrimarySelection { get; } // Get the number of selected objects. int SelectionCount { get; } // Determine if a component is selected. bool GetComponentSelected(Object component); // Get a collection of all selected components. ICollection GetSelectedComponents(); // Select the components in a collection. void SetSelectedComponents(ICollection components); void SetSelectedComponents (ICollection components, SelectionTypes selectionType); // Event that is emitted when the selection changes. event EventHandler SelectionChanged; // Event that is emitted when the selection is about to change. event EventHandler SelectionChanging;}; // interface ISelectionService#endif // CONFIG_COMPONENT_MODEL_DESIGN}; // namespace System.ComponentModel.Design
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