menucommand.cs
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CS
233 行
/* * MenuCommand.cs - Implementation of the * "System.ComponentModel.Design.MenuCommand" class. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */namespace System.ComponentModel.Design{#if CONFIG_COMPONENT_MODEL_DESIGNusing System.Text;using System.Runtime.InteropServices;[ComVisible(true)]public class MenuCommand{ // Internal state. private EventHandler handler; private CommandID command; private int oleStatus; // Flag bits in "oleStatus". private const int OleStatus_Supported = 1; private const int OleStatus_Enabled = 2; private const int OleStatus_Checked = 4; private const int OleStatus_Invisible = 16; // Constructor. public MenuCommand(EventHandler handler, CommandID command) { this.handler = handler; this.command = command; this.oleStatus = OleStatus_Supported | OleStatus_Enabled; } // Get or set this object's properties. public virtual bool Checked { get { return ((oleStatus & OleStatus_Checked) != 0); } set { int newStatus; if(value) { newStatus = oleStatus | OleStatus_Checked; } else { newStatus = oleStatus & ~OleStatus_Checked; } if(newStatus != oleStatus) { oleStatus = newStatus; OnCommandChanged(EventArgs.Empty); } } } public virtual CommandID CommandID { get { return command; } } public virtual bool Enabled { get { return ((oleStatus & OleStatus_Enabled) != 0); } set { int newStatus; if(value) { newStatus = oleStatus | OleStatus_Enabled; } else { newStatus = oleStatus & ~OleStatus_Enabled; } if(newStatus != oleStatus) { oleStatus = newStatus; OnCommandChanged(EventArgs.Empty); } } } public virtual int OleStatus { get { return oleStatus; } } public virtual bool Supported { get { return ((oleStatus & OleStatus_Supported) != 0); } set { int newStatus; if(value) { newStatus = oleStatus | OleStatus_Supported; } else { newStatus = oleStatus & ~OleStatus_Supported; } if(newStatus != oleStatus) { oleStatus = newStatus; OnCommandChanged(EventArgs.Empty); } } } public virtual bool Visible { get { return ((oleStatus & OleStatus_Invisible) == 0); } set { int newStatus; if(!value) { newStatus = oleStatus | OleStatus_Invisible; } else { newStatus = oleStatus & ~OleStatus_Invisible; } if(newStatus != oleStatus) { oleStatus = newStatus; OnCommandChanged(EventArgs.Empty); } } } // Invoke the menu command. public virtual void Invoke() { if(handler != null) { handler(this, EventArgs.Empty); } } // Convert this object into a string. public override String ToString() { StringBuilder builder = new StringBuilder(); builder.Append(command.ToString()); builder.Append(" : "); bool haveItem = false; if((oleStatus & OleStatus_Supported) != 0) { builder.Append("Supported"); haveItem = true; } if((oleStatus & OleStatus_Enabled) != 0) { if(!haveItem) { builder.Append('|'); } builder.Append("Enabled"); haveItem = true; } if((oleStatus & OleStatus_Invisible) == 0) { if(!haveItem) { builder.Append('|'); } builder.Append("Visible"); haveItem = true; } if((oleStatus & OleStatus_Checked) != 0) { if(!haveItem) { builder.Append('|'); } builder.Append("Checked"); haveItem = true; } return builder.ToString(); } // Event that is emitted when the command is changed. public event EventHandler CommandChanged; // Emit the "CommandChanged" event. protected virtual void OnCommandChanged(EventArgs e) { if(CommandChanged != null) { CommandChanged(this, e); } }}; // class MenuCommand#endif // CONFIG_COMPONENT_MODEL_DESIGN}; // namespace System.ComponentModel.Design
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