idesignerserializationmanager.cs

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/* * IDesignerSerializationManager.cs - Implementation of *	"System.ComponentModel.Design.Serialization.IDesignerSerializationManager". * * Copyright (C) 2003  Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */namespace System.ComponentModel.Design.Serialization{#if CONFIG_COMPONENT_MODEL_DESIGNusing System.Collections;public interface IDesignerSerializationManager : IServiceProvider{	// Get the context stack.	ContextStack Context { get; }	// Get the custom properties collection.	PropertyDescriptorCollection Properties { get; }	// Add a serialization provider to this manager.	void AddSerializationProvider(IDesignerSerializationProvider provider);	// Create an instance of a particular type.	Object CreateInstance(Type type, ICollection arguments,		     			  String name, bool addToContainer);	// Get an object instance with a specified name.	Object GetInstance(String name);	// Get the name associated with a specified object.	String GetName(Object value);	// Get a serializer of a specific type.	Object GetSerializer(Type objectType, Type serializerType);	// Get a type with a specific name.	Type GetType(String typeName);	// Remove a serialization provider from this manager.	void RemoveSerializationProvider(IDesignerSerializationProvider provider);	// Report a serialization error.	void ReportError(Object errorInformation);	// Set the name of an existing object.	void SetName(Object instance, String name);	// Event that is emitted when a name is resolved.	event ResolveNameEventHandler ResolveName;	// Event that is emitted when serialization has completed.	event EventHandler SerializationComplete;}; // interface IDesignerSerializationManager#endif // CONFIG_COMPONENT_MODEL_DESIGN}; // namespace System.ComponentModel.Design.Serialization

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