idesignerserializationmanager.cs
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CS
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/* * IDesignerSerializationManager.cs - Implementation of * "System.ComponentModel.Design.Serialization.IDesignerSerializationManager". * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */namespace System.ComponentModel.Design.Serialization{#if CONFIG_COMPONENT_MODEL_DESIGNusing System.Collections;public interface IDesignerSerializationManager : IServiceProvider{ // Get the context stack. ContextStack Context { get; } // Get the custom properties collection. PropertyDescriptorCollection Properties { get; } // Add a serialization provider to this manager. void AddSerializationProvider(IDesignerSerializationProvider provider); // Create an instance of a particular type. Object CreateInstance(Type type, ICollection arguments, String name, bool addToContainer); // Get an object instance with a specified name. Object GetInstance(String name); // Get the name associated with a specified object. String GetName(Object value); // Get a serializer of a specific type. Object GetSerializer(Type objectType, Type serializerType); // Get a type with a specific name. Type GetType(String typeName); // Remove a serialization provider from this manager. void RemoveSerializationProvider(IDesignerSerializationProvider provider); // Report a serialization error. void ReportError(Object errorInformation); // Set the name of an existing object. void SetName(Object instance, String name); // Event that is emitted when a name is resolved. event ResolveNameEventHandler ResolveName; // Event that is emitted when serialization has completed. event EventHandler SerializationComplete;}; // interface IDesignerSerializationManager#endif // CONFIG_COMPONENT_MODEL_DESIGN}; // namespace System.ComponentModel.Design.Serialization
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