empty.cs

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/* * Empty.cs - Implementation of the "System.Private.Empty" class. * * Copyright (C) 2001, 2003  Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */namespace System.Private{using System.Runtime.Serialization;// This class is used internally as a tag for null references.internal sealed class Empty#if CONFIG_SERIALIZATION	: ISerializable#endif{	// The only empty object in the system.	public readonly static Empty Value = new Empty();	// Constructors.	private Empty() {}	// Override inherited methods.	public override String ToString()			{				return String.Empty;			}#if CONFIG_SERIALIZATION	// Get the serialization data for this object.	public void GetObjectData(SerializationInfo info, StreamingContext context)			{				UnitySerializationHolder.Serialize					(info, UnitySerializationHolder.UnityType.Empty,					 null, null);			}#endif}; // class Empty}; // namespace System.Private

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