empty.cs
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CS
60 行
/* * Empty.cs - Implementation of the "System.Private.Empty" class. * * Copyright (C) 2001, 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */namespace System.Private{using System.Runtime.Serialization;// This class is used internally as a tag for null references.internal sealed class Empty#if CONFIG_SERIALIZATION : ISerializable#endif{ // The only empty object in the system. public readonly static Empty Value = new Empty(); // Constructors. private Empty() {} // Override inherited methods. public override String ToString() { return String.Empty; }#if CONFIG_SERIALIZATION // Get the serialization data for this object. public void GetObjectData(SerializationInfo info, StreamingContext context) { UnitySerializationHolder.Serialize (info, UnitySerializationHolder.UnityType.Empty, null, null); }#endif}; // class Empty}; // namespace System.Private
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